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View Full Version : The Parts of SNES Game Development That Slow Me Down



SUPER-J11BIT
02-01-2026, 02:08 PM
Anyone who follows my projects knows how much I love making SNES games — but not every part of the process hits the same way.So I wanted to share which parts I enjoy the most… and which ones tend to drag a bit for me.

When it comes to drawing sprites and backgrounds, I’m completely in my element.I love spending time on tiny details, experimenting, polishing… I can get lost in it for hours.It’s the most relaxing and creative part of the whole journey for me.

Then there’s the part where I have to set up and configure the code inside the ROM.I still find it interesting — it’s literally what brings everything to life — but it’s also the most demanding and boring part for me.It slows me down, makes me take more breaks, and requires a different kind of focus.

To avoid burning out or pushing myself too hard, I like to work on smaller, simpler projects between bigger games.It helps me reset my brain, stay motivated, and not overdo it to the point where I end up dropping everything.
:frustrated::hail::)