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View Full Version : It's time I made my own 2600 game



chadtower
09-03-2003, 02:36 PM
Okay, when I was a kid, I used to spend countless hours in front of my 2600, dreaming of how cool a person must be considered who could write video games. I mean, come on, these guys must get ALL the chicks, right? Well, at least I was right about being cool. Fast forward about 20 years and I'm finally working on my first 2600 code. If I can pull this off, and create a respectable 2600 game, I'll have accomplished a lifelong dream! I'm excited to say the least. I've just compiled my first 2600 bin (sample kernel by Andrew Davie) and was wondering... it's nice and all that to play them in an emulator, but what is the best way to test these things out on an actual 2600?

ManekiNeko
09-03-2003, 06:12 PM
You'd need Schell's Cuttlecart for that. Check out www.atariage.com for more information about it.

JR

FABombjoy
09-03-2003, 07:19 PM
Depending on your target game size, a Supercharger works well.

Big Player
09-03-2003, 09:50 PM
If you're going to use a Supercharger, you'll need to download Bob Colbert's Makewav program. It will turn any BIN file into a wav file that will load just like any other Supercharger game. The maximumn ROM file size is 4K however.

Here's a link to it.

http://www.neonghost.com/the-dig/tools.html