View Full Version : What I hate about games.
tholly
11-06-2003, 01:21 AM
I'm sure someone has probably talked about this before, but while I was brushing my teeth I thought about this and had to see what other people thought.
The thing I hate about games is when you can only do something once, or you miss it. For example, in Metroid Prime, when you have to scan new things some of them you can only do once like the bosses and if you miss them you can't do it again on that save. Sometimes the only way to know about these is to use a walkthrough which defeats the purpose of playing the game for yourself. Being a completest that wants to have every single thing done or unlocked or whatever, this makes me lose interest in a game.
How does everyone else feel?
wberdan
11-06-2003, 01:50 AM
i think i know what you mean---......
i HATE it.
willie
Rev. Link
11-06-2003, 02:09 AM
Yeah, I hate that a lot.
I played through Darkened Skye on GC (for whatever reason), got to the end and found out I was missing a couple of items necessary to finish the game. And of course, you couldn't go back for them. So I basically had to quit, wasting all the time it took to play through that less-than-spectacular game.
thegreatescape
11-06-2003, 03:33 AM
Its even worse when you dont like going through games youve already beaten. No matter how good they are :(
You could have save games at every point you thought something exciting was gonna happen, but then you end up with a memory card full of games you dont want to delete incase you ever have a craving to relive the moment. Which hardly ever happens anway (for me anyway).
The things we do for games LOL
BHvrd
11-06-2003, 05:07 AM
Actually I just hate the scanning things in Metroid Prime period. :o
Yes though, not being able to revert to previous saves can be a pain. In some games though it keeps you honest and keeps the gameplay structured, fresh, exciting, realistic, and dangerous.
A good example is Morrowind. Sure you can revert if you die, become a vampire, have everyone wanting to kill you, etc... but it's alot funner when you live out that characters existence then start another character. It keeps it more realistic, which this kind of game strives to be. That game is so huge that you will be reverting constantly when you do something that you don't like the outcome too.
Reverting in a game like Morrowind can be a headache, and keeps the game unexciting and not dangerous, so you're less likely to be careful, and more likely to see what every outcome is rather than living the game like a true existence, which imo, is the way Morrowind should be played. Otherwise you can get seriously bogged down with the reverting to a previous save than actually living the game, and enjoying it for what it's supposed to be. I never had fun in Morrowind till I stopped reverting.
This is just one exception though, cause many games "especially linear" should have multiple save structure to be able to revisit those "key moments".
Some don't though cause of "multiple endings". A good solution to this type of game would be unlocking all stages to be revisted after completing a game with all endings. House of the Dead did this with "boss battles" after you beat the game and it's a good structure, and fairly worthy reward for this type of game.
That's my 2 cents.
Delgrace
11-06-2003, 05:13 AM
Oh yes. I remember back when I was a kid it didn't really bother me much; nothing did, except getting further and seeing stuff progress.
But then you get older and turn completist, and you want everything perfect the first time through.
Things hardly ever turn out that way.
hezeuschrist
11-06-2003, 02:46 PM
The problem with morrowind was it was so bugged out, I HAD to have an assload of saves just incase the game decided to crap on me... until I found out about the console, and learned that I could actually alter the game with the construction set.
I actually created a few fixes in the dialogue and shared them with some others who were very grateful that they didn't have to start over. Some things wouldn't appear if you did something out of order, or if you were standing in the wrong spot. Or it would refuse to tell you when you killed a quest required NPC. The initial release of the game just had some very poor error trapping, but I can't say I didn't feel like a badass when I fixed the game myself :)
I still never beat the game though. I got to meet Vivec and then I had to get a couple things before going to kick Dagoth Ur's ass, but I never found the motivation to continue playing. I definitely want to get into something similar though, I had a blast while I was playing.