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Gamereviewgod
11-13-2003, 05:25 PM
First things first: To everyone who recommends this game, I hate you. You have cost me 5 hours of my life in 2 days. Enjoyable hours, yes, but I'll still blame you. :P

Anyway, some things in this game I can't figure out and none of the FAQ's I've read have helped.

1. Why is it that sometimes my attacks go through to the other player when they counter and other times the turn ends afterwards with no damage given to the other player even though my card still has BP's left?

2. When doing double/triple attacks, why do some cards use all of their BP's (taking out 2+ cards of my opponent) and then other cards only use some, take out one card of my opponents, and then my next card comes up?

3. The only ways to get new cards are trade machines, beating other players, and the crane machines, right?

Oh, and I suck too, probaly because none of this makes sense to me. HELP!

ManekiNeko
11-13-2003, 05:51 PM
Let's see if I can answer your second question. The union attacks, where you pair two or more cards together for one attack, have a cumulative effect. Basically, you add the BP of both cards together for the same attack.
Let's say you have a card with 800BP, and another card with 400BP. You team them up in a union attack, giving you 1200BP in total. If your opponent tries to block the attack with a 1000BP card, here's what will happen...

800BP card attacks opponent's 1000BP card. The 800BP card is KOed and discarded. The opponent's 1000BP card is reduced to 200BP.

400BP card attacks opponent's card. The opponent's card, previously reduced to 200BP, is KOed and discarded. The player's card loses 200BP, reducing it to 200BP.

Finally, the 200BP card does 200 points of damage to the opponent himself. The player's turn is over.

It's really not hard to figure out. Card Fighter's Clash works like the old card game War. Higher cards always beat lower ones, but the higher valued cards take damage in battle, reducing their own values and making them less powerful.

JR

jaydubnb
11-13-2003, 05:55 PM
Welcome to SNK's digital crack :) I hope this link and the info provided can help...it helped me when I was a bit confused when I first started out.

http://www.classicgaming.com/sngp/games/svsc/clashfaq02.txt

Attacking

There is a lot of strategy involved in attacking. The basis of attacking is as
follows. You select a character to attack. The opponent may either choose a character to counter, look at cards in the ring, or choose to take the attack. If another character chooses to counter, a battle ensues. Both characters do their remaining BP in damage to the other character. If either character is reduced to 0 BP, they are knocked out. However, the player themselves doesn't take any damage if they allow a counter attack to take place. Also, there are special ways to attack as follow:

Multiple attack: You can have as many characters attack as there are in the
ring. The good thing about this is that each character must be defended
against, and anyone who is not counter-attacked will damage the opponent
directly. The bad news is that all characters attacking will be put into freeze
phase. You can have all of your characters attack, but they will all be in
freeze phase, leaving you a sitting duck for the opponent's counterattack...
unless... you take out all of the opponent's characters in the process.

Union Attack: You may have multiple character do a union attack by using up SP. You can do a 2 character attack for 5SP or a 3 character attack with 10SP. The advantage to doing a Union Attack is that only one character can defend against it. Any excess damage is transferred to the opponent. In other words, if you attack with 1000 BP worth of attackers and your opponent counters with a 300 BP defender, that defender will be KO'ed and the opponent will suffer from 700 HP of damage. When doing a Union attack, characters with an O ability (such as Heidern) cannot use their powers.

Defending

When defending, you have the option to either choose defenders or take the attack(s) When countering, your character saves you from damage, but may be KO'ed themselves. If the opponent uses more than one attacker, you have to use on defender for each character if you wish to block. If you wish to counter a joint attack, you can only choose one defender to block the whole array.

Strategy: Know when to defend and when to just take the damage. For example, if the opponent attacks with a 100BP attacker, just take the damage (unless it would kill you of course) This way, the near useless attacker is left sitting on the bench and they can defend your upcoming onslaught. My best strategy to go by is if you can do a bigger attack to the opponent by NOT countering your opponent and can still stand up to the attack, then don't defend. The opponents will be left helpless to defend against your upcoming onslaught.

Gamereviewgod
11-13-2003, 06:13 PM
Ok, so it's not possible to do damage to the other person on a single card attack when they counter, regardless of how much more powerful my card is, right? For example, I attack with a 1000 BP card, they counter with a 100 BP. I just ko the card and that's it? I could've sworn I've taken/given damage like this before.... :hmm:

This means the only way to actually damage the other person (without using special cards and the like) is with a double/triple attack?

Also, how come occasionaly I'll see "Up (inserts random number here)" on my cards when I/opponent attack? What's this mean?

Thanks so far guys!

Half Japanese
11-13-2003, 06:23 PM
The "Up ***" is how much total damage is to be dealt by the character and the one attacking with them. Also, here's another tip I didn't figure out until recently: It's possible to use 3 people to attack separately without using a bit of SP, here's how:

When you choose to attack you'll pick who you want to put forward, but when it says "choose attacker" you can immediately line another one up, and another. It's crazy, I put 60+ hours into this game and beat the hell out of it before figuring this simple little maneuver out.

Also, when you're putting cards in a deck, don't neglect backing up! The SNK starter deck is pretty good since it starts you off with Hiedern/Leona/Ralf/Clark. I'd recommend putting out Hiedern (high BP) or Leona (nice ability) into the ring first though, and backing up as you go along.

Enjoy the game though, it's absolutely fantastic, and if you're planning on reviewing it, it better not get anything below a 9!

Now, when the hell are we going to get some sort of sequel or port on the GBA?

Gamereviewgod
11-13-2003, 06:35 PM
How do you choose what card you start with? I thought it was all random??? :hmm:

Someone else said they were going to review this one for the contest, so it's safe from my brutality, but yeah, easy 9.

jaydubnb
11-13-2003, 06:53 PM
Isn't there a character that can break through counters and damage the opposing player? I can't rcall, too many cards to shuffle through. Speaking of cards, how many decks do you guys have? I have two: The Burning is my deck when I absolutely want to make my opponent cry and weep for Jeebus. Loaded with Geeses, Kyos, Akumas, and other high rankers. Stealth is for when I want to toy with opponents, constantly decarding them, sapping ability points, etc.

I only have one minor gripe with the game: some cards are virtually worthless, ie Team Metal Slug. As low powered as they are, they should at least add 5 pts of ability juice!

Half Japanese
11-13-2003, 06:59 PM
No, you can't choose what cards you start with, what I meant by that statemen was: If you have say, Leona and Clark in your starting hand, I'd put Leona out first, so she can whack the enemy for 200 BP for free, then next turn throw Clark in behind her for backup, instead of vice versa.

I only ever had one deck on the game, usually loaded with great cards and their backups. I lost my original save when I briefly traded my whole NGPC kit to a friend, but I'm working back up on it. I recall that some of my bruisers were Terry, Krauser (fucking awesome card, 1200 BP, +5 SP) and some of their various backups and such.

By the way, I think it was I that said I was going to review the game for the contest, but if you're game for it then go ahead, I probably won't have time before the deadline to whip up a worthy review for such a great game.

Gamereviewgod
11-13-2003, 07:02 PM
By the way, I think it was I that said I was going to review the game for the contest, but if you're game for it then go ahead, I probably won't have time before the deadline to whip up a worthy review for such a great game.



I'm not in this one....it's all you!

AB Positive
11-13-2003, 07:05 PM
so neither of you are reviewing it? Gooood.... goood..... *cough*

-AG

Half Japanese
11-13-2003, 07:46 PM
I might later down the road, but I won't be able to get it together in time. For the contest I have a few reviews I've written in the past that I'm going to fine-tune. Oh, and same applies to you Adam, any less than a 9 and it's a boot to the ass! ;)