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View Full Version : Donkey Kong remix for INTV?



Zaxxon
11-15-2003, 04:04 PM
Has anyone ever tried to remake DK to look how they thought it should've looked? I know there is INTV programming info and compilers on the net now so it could be done.

Zaxxon
11-15-2003, 04:04 PM
Has anyone ever tried to remake DK to look how they thought it should've looked? I know there is INTV programming info and compilers on the net now so it could be done.

digitalpress
11-15-2003, 04:22 PM
No. No one's ever tried it.

Why not give it a shot yourself, Zaxxon?

digitalpress
11-15-2003, 04:22 PM
No. No one's ever tried it.

Why not give it a shot yourself, Zaxxon?

Zaxxon
11-15-2003, 04:33 PM
I've thought about it but didn't want to invest a bunch of time into it only to find out later someone already did something similar.

Zaxxon
11-15-2003, 04:33 PM
I've thought about it but didn't want to invest a bunch of time into it only to find out later someone already did something similar.

Zaxxon
11-15-2003, 04:51 PM
What always bummed me out on the idea of doing an INTV game was that I wouldn't be able to release it for sale in cartridge form with a cool box/artwork and manual, according to what I had read. Just making it as a ROM file for play on a PC emu wouldn't be a satisfying project.

Zaxxon
11-15-2003, 04:51 PM
What always bummed me out on the idea of doing an INTV game was that I wouldn't be able to release it for sale in cartridge form with a cool box/artwork and manual, according to what I had read. Just making it as a ROM file for play on a PC emu wouldn't be a satisfying project.

IntvGene
11-15-2003, 04:56 PM
Well, it seems that Carl Mueller had a version working sometime, he's been working on it up until at least April 2003. I haven't tried it yet though. Here are some screenshots:

http://www.jamrom.com/bodega/images/Rivets1.gif

http://www.jamrom.com/bodega/images/Girders1.gif

Check out the INTVProg Yahoo newsgroup for more info:
http://groups.yahoo.com/group/intvprog/

And also the Intellivision Bodega:
http://www.jamrom.com/bodega/

IntvGene
11-15-2003, 04:56 PM
Well, it seems that Carl Mueller had a version working sometime, he's been working on it up until at least April 2003. I haven't tried it yet though. Here are some screenshots:

http://www.jamrom.com/bodega/images/Rivets1.gif

http://www.jamrom.com/bodega/images/Girders1.gif

Check out the INTVProg Yahoo newsgroup for more info:
http://groups.yahoo.com/group/intvprog/

And also the Intellivision Bodega:
http://www.jamrom.com/bodega/

Phosphor Dot Fossils
11-15-2003, 06:32 PM
Let me be the first to say...that looks AWESOME.

Phosphor Dot Fossils
11-15-2003, 06:32 PM
Let me be the first to say...that looks AWESOME.

SoulBlazer
11-15-2003, 08:49 PM
Except why is Kong that weird color? :hmm:

SoulBlazer
11-15-2003, 08:49 PM
Except why is Kong that weird color? :hmm:

omnedon
11-16-2003, 01:26 PM
Wow... I would love to play that on my Inty. The real version is such a heartbreaker. Tha 2600 version is superior to the original inty version @_@ .

omnedon
11-16-2003, 01:26 PM
Wow... I would love to play that on my Inty. The real version is such a heartbreaker. Tha 2600 version is superior to the original inty version @_@ .

Anonymous
11-16-2003, 01:33 PM
You know, I've never understood why today's hombrewers can make such great looking graphics in older systems nowadays, where the original games they are replacing were so disappointing. Was it because the original designers were unaware of how to create identifiable icons with limited palettes? Or did they not care enough to really put some elbow grease into their games? Or did the company pressure the programmers into finishing before the game could really blossom? Or perhaps our general understanding of how to make good graphics has become more innate since the 80's, allowing people to better manipulate graphics. Any ideas?

Anonymous
11-16-2003, 01:33 PM
You know, I've never understood why today's hombrewers can make such great looking graphics in older systems nowadays, where the original games they are replacing were so disappointing. Was it because the original designers were unaware of how to create identifiable icons with limited palettes? Or did they not care enough to really put some elbow grease into their games? Or did the company pressure the programmers into finishing before the game could really blossom? Or perhaps our general understanding of how to make good graphics has become more innate since the 80's, allowing people to better manipulate graphics. Any ideas?

IntvGene
11-16-2003, 03:32 PM
Interesting...

I agree that they were heavily under the gun, but I also think that it had to do with most of the old prgrammers not being artists themselves. When the games had a quality artist behind doing the work, you saw a huge improvement in graphics. Keeping on topic with the Intellivision, check out the INTV releases. Most of the graphics were done by a quality graphics artist, like Connie Goldman, and you can notice the difference:

http://www.intvfunhouse.com/intvcorp/games/commando-title.pnghttp://www.intvfunhouse.com/intvcorp/games/bodyslam-ss2.png

IntvGene
11-16-2003, 03:32 PM
Interesting...

I agree that they were heavily under the gun, but I also think that it had to do with most of the old prgrammers not being artists themselves. When the games had a quality artist behind doing the work, you saw a huge improvement in graphics. Keeping on topic with the Intellivision, check out the INTV releases. Most of the graphics were done by a quality graphics artist, like Connie Goldman, and you can notice the difference:

http://www.intvfunhouse.com/intvcorp/games/commando-title.pnghttp://www.intvfunhouse.com/intvcorp/games/bodyslam-ss2.png