View Full Version : Specific parts in games you dread
Sotenga
11-18-2003, 04:07 PM
It's that stage again... oh no. I don't want to fight this friggin' boss. There's too many enemies in this section. How the f**k do you expect me to jump that? ARGH! I hate this cavern! So... many... random... encounters...
When do you get like this in any game? Of all the times I've played through Super Mario RPG, there was no part that I hated more than the wedding at Marrymore. Could you blame me if I had to go through the scene 200 times because I had lots of difficulty trying to kill the f**king Bundt cake? That thing's a real tough! The battle with Yaridovich is also one of the hardest fights in the game, IMO. That f**king water blast... cheezus. There should be a law against the damage that thing does. x_x
I also hate going through stage 6 of R-Type. What a f**king pain... there isn't even a boss at the end of the stage, just lots of those f**king Dops. F**kers... :angry:
Anyone else have any scenes in games they hate going through?
Darth Sensei
11-18-2003, 04:08 PM
Jumping puzzles suck. Period.
Nature Boy
11-18-2003, 04:17 PM
I'm in the middle of Metroid Prime right now and I can tell you I hate those damn Chozo spirits.
Gamereviewgod
11-18-2003, 04:27 PM
Max Payne, dream sequences. Nuff said. :angry:
Darth Sensei
11-18-2003, 04:33 PM
Max Payne, dream sequences. Nuff said. :angry:
Yeah, I was forever falling off the line. You couldn't see anything.
D
wberdan
11-18-2003, 04:42 PM
Max Payne, dream sequences. Nuff said. :angry:
when i saw the topic, THIS was the first thing that popped into my mind...
i would play that game over and over if it wasnt for those.
the pain.
willie
Neil Koch
11-18-2003, 04:49 PM
One bit that comes to mind is level 7-1 of Revenge of Shinobi. There is one jump that you have to use ninja magic to make and even then you have to hit it perfectly. That's the only part of the game where I die.
Also the annoying RC missions on GTAVC.
And I agree about those dream sequences.
Sotenga
11-18-2003, 04:58 PM
One bit that comes to mind is level 7-1 of Revenge of Shinobi. There is one jump that you have to use ninja magic to make and even then you have to hit it perfectly. That's the only part of the game where I die.
Neil, you triggered a forgotten memory. I hate that stage too. The jumps are just impossible. Those f**kers jumping out of the water and trying to bean you with kunai daggers didn't really help matters either. I also hated stage 8-2 the first time because I was lost in that labryinth. Sega was evil on that game. I would expect no less. :evil:
kai123
11-18-2003, 05:13 PM
What its loading again? I hate that more than anything.
Half Japanese
11-18-2003, 06:27 PM
Word on the Max Payne dream sequences.
I hate any cinema that comes before a really difficult part, ensuring you've got to see it again and again.
I hate the psuedo 3d parts of the Contra games, they piss me off.
I hate in all racing games when you're right at the finish line and that car right behind you gets a sudden boost of cheapness.
Daltone
11-18-2003, 06:47 PM
Cinemas? No! The Getaway! Why oh why didn't they let you skip those things? This made replaying more or less any section of the game somewhat less enjoyable for me.
I think I was lucky on Max Payne - I found you could jump to more or less the end of the blood trail if you went from the right bits (possibly just a glitch in the game though, who knows.) As long as I kept the camera pointing down (ie - Max looks at his shoes) walking about wasn't too tough either.
Dead to Rights though, with its endlessly spawning enemies (one of the later levels in an office enterance perhaps..don't really remember) and almost invisable pitfalls (Mine type level) were painful.
Mortal Kombat II - the bosses...
Shredder on TMNT:Fall Of The Foot Clan
And probably many more, the memories of which I've repressed.
Jorpho
11-18-2003, 07:53 PM
When do you get like this in any game? Of all the times I've played through Super Mario RPG, there was no part that I hated more than the wedding at Marrymore. Could you blame me if I had to go through the scene 200 times because I had lots of difficulty trying to kill the f**king Bundt cake? That thing's a real tough! The battle with Yaridovich is also one of the hardest fights in the game, IMO. That f**king water blast... cheezus. There should be a law against the damage that thing does. x_x
As I recall, the first form of the Bundt cake is susceptible only to timed hits. It's easy enough once you get that down.
Yaridovich is indeed a pain, though. (Come to think of it, Jynx was a little harder if you didn't level up sufficiently.)
MarioAllStar2600
11-18-2003, 08:11 PM
I dont know if this counts. But when you die in Big Nose Caveman that music sucks so bad. I dotn ahve a Japenese memory card so I keep having to play teh same levels of Wario Ware over and over. I dont mind it but its getting kind of repetitive.
Neil Koch
11-18-2003, 08:30 PM
Cinemas? No! The Getaway! Why oh why didn't they let you skip those things? This made replaying more or less any section of the game somewhat less enjoyable for me.
I agree... those long ass cinema scenes kill the replay value for me. I have been able to skip them sometime but I think you have to load a game and play a mission first.
BrAInDeD
11-18-2003, 09:04 PM
The level Crash Site in perfect dark i just hated that stage i got lost so many times and those damn drone robots after me and all it was hell when i finished that level i never touched it again. :angry:
ubersaurus
11-18-2003, 09:24 PM
Any part of any RPG where you can see where you want to go, but you have a random battle every single step on the way to it. SOOOOO ANNOYING.
Pantechnicon
11-18-2003, 11:44 PM
From the Old Timers category: In arcade Galaga, I have this odd hang-up about Stage 9. If I'm going to f--k something up it's going to be on this stage. I guess it has something to do with just knowing that 10 is aorund the corner. 10 is something of "break" level as there is no divebombing or shooting until all the bugs arrive in formation, so when I get to 9 I start thinking, "Oh, better not mess up here" and wind up doing just that around 7 times out of every 10. Ponderous, man :? .
Ed Oscuro
11-18-2003, 11:48 PM
One bit that comes to mind is level 7-1 of Revenge of Shinobi. There is one jump that you have to use ninja magic to make and even then you have to hit it perfectly. That's the only part of the game where I die.
Ugh, isn't that Chinatown (can't remember?) There's a jump off a street light onto a rooftop (or vice versa...) that I never have made yet, so that's where I'm stuck in the game.
jaydubnb
11-18-2003, 11:59 PM
Two things immediately come to mind:
1.Kid Icarus, opening level. I've played this game to death and still dread the opening level. Maybe Nintendo was utilizing a Memento styled gimmick where the games played in reverse, because the final battle is a JOKE compared to the first level.
2.Card Fighters Clash, 20 Man Gauntlet. I've lost to the #18 and #19 guy about 6 times total and cried like a lost child. Hopefully passing this thing is worth it!
josekortez
11-19-2003, 12:05 AM
I hate loading screens and cinemas you can't skip through.
Emperor_Jim
11-19-2003, 01:00 AM
There are a couple I can think of, both for the NES.
In Ninja Gaiden 3, the last level was full of enemies and each time you got hit, you'd lose 3 energy bars or fall into a pit. If you took too long, the timer would run out just before the last boss room. To add insult to injury, if you died at any point in the battle with the boss' 3 forms, you had to go back to the beginning of the substage. Worse, if it was your last life, you had to go back to the beginning of the level!
The other game many people have played. I'm sure you all know this scene well:
Needle
11-19-2003, 01:29 AM
Heh, level 3 in Life Force is one of my favorites, but I;ve just played the game so many times that within some deep unconscious memories in my head seem to know exactly when the fire pops out.
Battletoads is the first game that comes to mind. Originally the Turbo Tunnel was the stage I dreaded. Once I mastered that, it was definitely the Snake Pit. Once I found the shortcut out of the pit, it was the dreaded sewer system stage. It just made me scream and scream and scream...
Also, Level 8 in Blaster Master is not even FUN compared to the rest of the game. There's one part in the tank where the platforms are bright pink, and you're avoiding spikes and beetles coming from all directions. It always upset me that when you retrieve that "Wall II" powerup, your ship actually becomes more difficult to control. I'd end up rolling into spike pits continuously. Oh, the agony...
Dr. Morbis
11-19-2003, 01:51 AM
Two that I used to fear but have subsequently mastered are:
Bubble Bobble NES: level 57 where the space invaders are shooting down and you can't get up easily to kill them (blow tons of bubbles into centre then hop on them and wait for them to slowly rise).
TMNT NES: final hallway of the last level. It used to be a massacre resulting in turtle soup. The trick is to stop the second a hovering laser guy comes on the screen. He will move back and disappear then you can continue... lather, rinse, repeat.
atomicthumbs
11-19-2003, 03:34 AM
Aside from the half-hour loading time in Soldier of Fourtune for the Dreamcast, this I dread the most....
http://ps2media.ign.com/ps2/image/hearts_0730_9.jpg
That Damned Gummi Ship
Phosphor Dot Fossils
11-19-2003, 03:54 AM
I'll speak up for the old school games here.
Return Of The Jedi: Death Star Battle (Atari 2600) - that horrible interlude between when you finally nail the Death Star core and it blows itself to bits - you know, when it's shucking debris and fireballs every which way. Damned if I don't always die here - on the very, very rare occasion that I don't, it's a cause for a mighty war whoop. Now I see why Lando Calrissian lead out that big "yeeeee-haaaaaa" in the movie.
Pick Axe Pete (Odyssey2) - making that life-or-death run-then-leap into the door after snagging a key. It's less of an issue if I've got a pick axe, but I tend to hang around the top of the screen - so I'm usually defenseless. Let me make this clear for anyone playing this game - you must jump toward the doors, not walk into them. Failure to do so will result in me having no sympathy for you otherwise. LOL
Attack Of The Timelord (Odyssey2) - y'know those little green spiky bombs that skullface chucks at you? The ones that roll toward you on the ground instead of just detonating instantly? I hate those bastards. With the white-hot passion of a billion suns, I hate them. Anymore, I make it a point to knock those little killers out of the sky before they hit the ground and trundle my way - it's an achieve-at-all-costs mission for me, because they're damn well gonna cost me if I let them land.
Sotenga
11-19-2003, 08:00 AM
There are a couple I can think of, both for the NES.
In Ninja Gaiden 3, the last level was full of enemies and each time you got hit, you'd lose 3 energy bars or fall into a pit. If you took too long, the timer would run out just before the last boss room. To add insult to injury, if you died at any point in the battle with the boss' 3 forms, you had to go back to the beginning of the substage. Worse, if it was your last life, you had to go back to the beginning of the level!
The other game many people have played. I'm sure you all know this scene well:
http://home.comcast.net/~emperor_johnson/Lifeforce.jpg
Another one of my most hated scenes in video games! F**KING PROMINENCES!!!!! :bad-words: :frustrated: :fist:
I mean, you really don't get a lot of warning before they flare up. I often lose all of my lives on this stage. It's probably the reason why I have yet to beat Life Force without using the Konami code.
Oobgarm
11-19-2003, 08:17 AM
Level 8-3 in Super Mario Bros.
I STILL HAVE NOT BEATEN SMB DAMN YOU HAMMER BROS.!!!!
atomicthumbs
11-19-2003, 10:02 AM
Level 8-3 in Super Mario Bros.
I STILL HAVE NOT BEATEN SMB DAMN YOU HAMMER BROS.!!!!
Dude... Take your time (but not too much time) in 8-1/8-2 and do your best to stay Fire Mario. It's the easiest way.
Or just run at top speed like a freaking psychopath and hope you get lucky!
Darth Sensei
11-19-2003, 10:07 AM
Bubble Bobble NES: level 57 where the space invaders are shooting down and you can't get up easily to kill them (blow tons of bubbles into centre then hop on them and wait for them to slowly rise).
I forgot Bubble Bobble. BB 1 & 2 have some maddening levels.
Also, the Bushido Blade 1 "Attack too fast and you are dishonorable." aspect is annoying. When I first played it I didn't have the instructions so it was difficult to figure out what I was doing wrong.
Adventure for Atari- Getting stuck in walls while dealing with the bat. Arrgh.
D
Neil Koch
11-19-2003, 05:34 PM
Neil Koch wrote:
One bit that comes to mind is level 7-1 of Revenge of Shinobi. There is one jump that you have to use ninja magic to make and even then you have to hit it perfectly. That's the only part of the game where I die.
Ugh, isn't that Chinatown (can't remember?) There's a jump off a street light onto a rooftop (or vice versa...) that I never have made yet, so that's where I'm stuck in the game.
Actually that jump isn't the one I was talking about, that one is annoying but at least you don't die if you miss and it is possible to do it without using ninja magic. If you use the jumping magic you can easily make it from the lightpost.
Here's another one -- the "Checkpoint Charlie" mission in GTAVC. I've played through the game several times but this is the only mission where I have to do it about 20 times before passing it. Those speedboats handle like crap.