View Full Version : Console that first emulated arcade perfectly?
boatofcar
11-29-2003, 10:51 PM
Was the SNES the first system to have a mirror image of an arcade game apprear on it? Or was the SMS first? I'm talking exact arcade port here.
Kroogah
11-29-2003, 11:05 PM
Neo-Geo. ^_^
Ed Oscuro
11-29-2003, 11:05 PM
Uh, depends on...depends on everything :D
I'd say the first was probably...eh, there were a couple Colecovision games that were exactly the same as the arcade, right? Or was that Intellivision? I'm really not up to snuff on US consoles. That said, there was some game or other very early on which was a direct port (not even going to consider Pongs of course :P)
I honestly can't think of an arcade game ported to the SNES that looked exactly like the original thing, never mind the screen difference. I just don't remember any. Of course I can always shake a stick at the beloved Sharp x68000, if you're looking for arcade-perfect ports of late 80s and early 90s games :)
Griking
11-29-2003, 11:23 PM
As nice as the Colecovision was I seriously doubt that any of the games were perfect ports. I mean, that's like saying that if you were to play the game that you couldn't tell if it was on the Colecovision or the actual arcade game.
And intellivision? Not likely since they barely had many arcade ports to begin with.
ubersaurus
11-29-2003, 11:23 PM
I'd say Intellivision Burgertime, discounting the Pong units. Although 2600 Ms. Pac-Man was pretty good too.
boatofcar
11-29-2003, 11:30 PM
Uh, depends on...depends on everything :D
I'd say the first was probably...eh, there were a couple Colecovision games that were exactly the same as the arcade, right? Or was that Intellivision? I'm really not up to snuff on US consoles. That said, there was some game or other very early on which was a direct port (not even going to consider Pongs of course :P)
I know that the CoCo had some nice ports, but I'm looking for the first console to have a game that mirrored the graphics and content (levels and all that) of its arcade counterpart. I don't care about screen size and resolution though.
Ed Oscuro
11-30-2003, 12:02 AM
Once again, I forget *which* game or even which console it was, but recently I read that one of them had a game which looked and sounded exactly like the real deal.
That said, x68K could do anything from Alien Syndrome to Gradius 2 and Space Harrier, and I think there's a(t least one) Neo Geo port on there too :D
Gunstarhero
11-30-2003, 12:50 AM
I don't think the NEO GEO counts, all the boards and chipsets are exactly the same. So either way, MVS or Home System...same thing, its still arcade. Not exactly emulation. Thats why you can make conversions of MVS carts to AES, the ROM chips are the same, they just need rewiring.
I will second Burgertime for Inty...thats the earliest I can think of where a game showed virtually no differences to its arcade counterpart...but I was super young when I owned this one, and I haven't played it since around 1982 or so...its so long I can't remember, and if I seen it now, I might have a different opinion. But back then I was really impressed with it.
Also, what about 2600 WARLORDS? I've never played the arcade version, but I can't imagine the 2600 port being anything less than the Arcade version, I mean, there's not much to it. You could maybe include Pong for that matter.
NE146
11-30-2003, 02:57 AM
Inty Burgertime and 2600 Warlords were great ports.. but they were far from exact ports.
Let's see... in my opinion, if you're talking EXACT.. my guess would be something like Williams Arcade Classics for the playstation (w/ emulated Robotron, Defender, Joust, etc.).
Prior to that, I remember thinking that NES/Famicom ports of Pacman, Galaga, and Galaxian were pretty darn good and the first of what I would think of as close to the arcade versions as I had ever seen up to that point.. but of course they weren't exact. The NES also had several corresponding arcade games such as Super Mario Bros, Goonies, Pinball amongst others.. but I wouldn't really count those :P
Aside from that the only other things that are first coming to mind are Genesis Ghouls and Ghosts, and TG16 R-Type.. those kind of games. But although again, they were close.. they weren't 'exact'. I'm sure there are more I'm forgetting :P.. but yeah maybe the psx emulated arcade games were the first to be 100% EXACT right? :?
Gamemaster_ca_2003
11-30-2003, 10:43 AM
Another game that came close was the 5200 version of super Breakout
The Unknown Gamer
11-30-2003, 12:08 PM
It depends on what arcade game your talking. Remember even Berzerk was a arcade title. Of course I think Ms Pac 7800 was a excellant job
Querjek
11-30-2003, 12:14 PM
Space War on the 2600 :D
Arcade Antics
12-01-2003, 04:24 PM
Inty Burgertime and 2600 Warlords were great ports.. but they were far from exact ports... but yeah maybe the psx emulated arcade games were the first to be 100% EXACT right? :?
I'm with Mr. NE1 here. Intellivision Burgertime, at least in the LOOKS department, is nowhere close to the arcade version. Is it fun? Heck yes. But we're talking about exact here, gang.
The earliest game that I remember as being "exact" on a home console is Castlevania in the vs. unisystem cabs and on the NES console. To be sure though, you'd have to play both side by side, since there are differences in the vs. unisystem and NES versions of SMB. They're very subtle differences, but differences nonetheless.
Sotenga
12-01-2003, 04:36 PM
I thought the NES version of Arkanoid was pretty close to the arcade. Nah, I can do better...
Bionic Commando from the arcade to the NES was an exact replica! LOL
No, seriously, who remembers Battle Rangers, aka Bloody Wolf? I thought the TG-16 version dominated the original arcade game. The graphics were perfect, and the sound was much better. Plus, they fixed the horrible Engrish dialogue for the TG-16. Wait, that's not an improvement! I love Engrish! *shrugs*
Oh, and R-Type on the TG-16 was almost perfect, of course. In my opinion the TG-16 was THE console for arcade-to-home translations, especially regarding shmups. 1943, Gradius, and Salamander all come to mind.
Zaxxon
12-01-2003, 09:14 PM
NES, SNES, TG-16 - :roll: p'shaw!
ARCADE Carnival
http://images.webmagic.com/klov.com/screens/C/wCarnival.png
CV Carnival
http://www.digitpress.com/dpsightz/colecovision/carnival.gif
ARCADE Galaxian
http://images.webmagic.com/klov.com/screens/G/xGalaxian.png
CV Galaxian
http://www.digitpress.com/dpsightz/colecovision/galaxian.gif
ARCADE Mr. Do's Castle
http://images.webmagic.com/klov.com/screens/M/wMr._Do's_Castle.png
CV Mr. Do's Castle
http://www.vgmuseum.com/pics2/Mr.%20Do%27s%20Castle%20-%20Ingame.gif
and others. Not to mention the best home port of Pepper II. Just like we all remember it from the arcade, or not.
Griking
12-02-2003, 01:03 AM
I don't know guys, he asked about a "mirror image". As nice as the Colecovision games look are you telling me that you couldn't tell which was which if he didn't say which was the arcade version and which was the CV one? To me mirror image means, all screens, all intermissions, scores and hi scores look the same, sound is accurate, etc...
To tell you the truth, I believe that the only thing that we have like that is in Mame. Everything else has some differences where you can tell it's not the arcade version. Thats not to say that there aren't some excellent ports, but just no mirror images.
NE146
12-02-2003, 01:23 AM
The Williams classics for the psx.. are mirror images. They're emulated.
And yeah the Colecovision stuff. Great but not perfect copies :)
boatofcar
12-02-2003, 08:05 PM
I don't know guys, he asked about a "mirror image". As nice as the Colecovision games look are you telling me that you couldn't tell which was which if he didn't say which was the arcade version and which was the CV one? To me mirror image means, all screens, all intermissions, scores and hi scores look the same, sound is accurate, etc...
To tell you the truth, I believe that the only thing that we have like that is in Mame. Everything else has some differences where you can tell it's not the arcade version. Thats not to say that there aren't some excellent ports, but just no mirror images.
I guess that's true...incidentally, why did so few arcade ports on the NES include a battery to save high scores? Or arcade games in general on consoles?
ManekiNeko
12-02-2003, 09:47 PM
The NES came pretty close with Super Mario Bros. However, I'd say the first game system that could handle perfect translations of arcade games would have to be the Sega Saturn. I played Elevator Action Returns in an arcade and it was pretty much the same deal as the Saturn version. In fact, the Saturn version was BETTER because it had an extra button for throwing grenades and an option to play the original Elevator Action.
The games which required the four meg cartridge were the closest translations of all. Vampire Savior and Marvel Super Heroes vs. Street Fighter were fantastic... even the load times were minimal at best.
JR
Ed Oscuro
12-03-2003, 09:34 AM
The earliest game that I remember as being "exact" on a home console is Castlevania in the vs. unisystem cabs and on the NES console. To be sure though, you'd have to play both side by side, since there are differences in the vs. unisystem and NES versions of SMB. They're very subtle differences, but differences nonetheless.
Of course that one doesn't count...was ported the wrong way :D
Anyhow, I'll have to show you all the Sharp x68000 versions of Strider, Alien Syndrome, Space Harrier and Daimakaimura (if only I had the disks for that last one). If those aren't 100% it's just because the floppies were limited in space. Still were multi-disk games though.
...a screenshot comparison is in order! However, I'm going to wait to play those on the real thing first if I can manage it.