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dr mario kart
12-13-2003, 12:50 AM
I consider myself, not great at this game, but maybe slightly better than average. I use chun li, I rely on quickness to get things done, and I never use special moves, just well placed sequences of basic attacks.

On two occasions, I've had the tar whipped out of me by people who could be called guile gurus. They have this thing they can do. They shoot a sonic boom at you and if you jump they will flash kick you. They do all of these things effortlessly, and it appears to me that they dont require much time to charge their flash kicks, the guy can just walk up to you and do it.

I was wondering about how people approach the game, I'm also trying to figure out how I can take one of these guile gurus down.

dr mario kart
12-13-2003, 12:50 AM
I consider myself, not great at this game, but maybe slightly better than average. I use chun li, I rely on quickness to get things done, and I never use special moves, just well placed sequences of basic attacks.

On two occasions, I've had the tar whipped out of me by people who could be called guile gurus. They have this thing they can do. They shoot a sonic boom at you and if you jump they will flash kick you. They do all of these things effortlessly, and it appears to me that they dont require much time to charge their flash kicks, the guy can just walk up to you and do it.

I was wondering about how people approach the game, I'm also trying to figure out how I can take one of these guile gurus down.

badinsults
12-13-2003, 04:13 AM
I wouldn't consider myself and expert, but I genereally stay away from Chun Li, due to her inherient weakness. Ryu and Ken are great for beginners, as they are well rounded. Learn the technique of the quarter circle~

badinsults
12-13-2003, 04:13 AM
I wouldn't consider myself and expert, but I genereally stay away from Chun Li, due to her inherient weakness. Ryu and Ken are great for beginners, as they are well rounded. Learn the technique of the quarter circle~

Sotenga
12-13-2003, 05:01 AM
Evan's right, as Ryu and Ken are the best characters for beginners. They're the typical "Shoto" characters, so they're well-balanced and easy to learn. Guile's also a good beginner character, IMO, if you don't mind the charge motions. Here's how I break it down, and I'm not including the bosses here:

Beginner: Ryu, Ken, Guile
Intermediate: Chun-Li, E. Honda, Blanka
Expert: Zangief, Dhalsim

With the Guile experts, I'd play a mostly defensive game, but it wouldn't be a bad idea to approach them if they go whoring on the Sonic Boom. If they're ducking, don't jump at them, or you will more than likely get Somersault Kicked out of the air.

Dhalsim's tricky to play as, but perhaps his long reach is just the ticket for those friggin' Sonic Booms. I'm not the foremost expert on SF2, so if my strategies fail, I await my public stoning.

Sotenga
12-13-2003, 05:01 AM
Evan's right, as Ryu and Ken are the best characters for beginners. They're the typical "Shoto" characters, so they're well-balanced and easy to learn. Guile's also a good beginner character, IMO, if you don't mind the charge motions. Here's how I break it down, and I'm not including the bosses here:

Beginner: Ryu, Ken, Guile
Intermediate: Chun-Li, E. Honda, Blanka
Expert: Zangief, Dhalsim

With the Guile experts, I'd play a mostly defensive game, but it wouldn't be a bad idea to approach them if they go whoring on the Sonic Boom. If they're ducking, don't jump at them, or you will more than likely get Somersault Kicked out of the air.

Dhalsim's tricky to play as, but perhaps his long reach is just the ticket for those friggin' Sonic Booms. I'm not the foremost expert on SF2, so if my strategies fail, I await my public stoning.

AB Positive
12-13-2003, 09:00 AM
If you're playing strict Street Fighter 2, the answer to your Guile trouble is Ryu or Ken. If you have CE or Turbo where bosses are in play, Any of them minus Sagat will do.

"Not Sagat? Why?"

Let me tell you young padowan :)

You seem to have trouble with the Flash (somersault) Kicks. Sagat is a huge bastard, with really long arms. When you throw his fireballs, Guile can Flash Kick you from an amazing distance because to hit you for full damage he need only get your knuckles. The ones youre sticking a mile out in front of you.


With Ken and Ryu, throw a fireball to counter a sonic boom and immediatly jump in. throw a second one as fast as possible as they're going to try to sonic boom as you land. Since the two projectiles counter, a lot of people will try to jump in on you. Pull a dragon punch with the jab (weakest punch) button and you'll knock them out of the air. Jump back until you're both at opposite ends of the screen and repeat until they decide that they don't want to throw sonic booms anymore. Then, if you can, feel free to abuse the jump-in strong, low strong, Fierce Dragon Punch 3-hit combo to win with ease.



Awww, all this strategizing brings a nostalgic tear to my eye :)

-AG

AB Positive
12-13-2003, 09:00 AM
If you're playing strict Street Fighter 2, the answer to your Guile trouble is Ryu or Ken. If you have CE or Turbo where bosses are in play, Any of them minus Sagat will do.

"Not Sagat? Why?"

Let me tell you young padowan :)

You seem to have trouble with the Flash (somersault) Kicks. Sagat is a huge bastard, with really long arms. When you throw his fireballs, Guile can Flash Kick you from an amazing distance because to hit you for full damage he need only get your knuckles. The ones youre sticking a mile out in front of you.


With Ken and Ryu, throw a fireball to counter a sonic boom and immediatly jump in. throw a second one as fast as possible as they're going to try to sonic boom as you land. Since the two projectiles counter, a lot of people will try to jump in on you. Pull a dragon punch with the jab (weakest punch) button and you'll knock them out of the air. Jump back until you're both at opposite ends of the screen and repeat until they decide that they don't want to throw sonic booms anymore. Then, if you can, feel free to abuse the jump-in strong, low strong, Fierce Dragon Punch 3-hit combo to win with ease.



Awww, all this strategizing brings a nostalgic tear to my eye :)

-AG

ubersaurus
12-13-2003, 12:12 PM
What SF2 version are you playing?
I'll assume you're playing WW, the first one. The best character to fight Guile with in that game (in fact, the only one who could really hang with Guile in that one) is Dhalsim. Why? Dhalsim can slide under the sonic boom. It sounds to me like your opponents don't know some of Guile's nastier tricks, such as using the boom as a shield to tick throw or backfist you. So you don't have to worry too much about those...but basically you want to slide under any sonic booms, and zone the hell out of guile with the limbs. Sim has always been one of Guile's hardest fights, and that goes for the SNES version.

Oh yeah: WW tiers:
top: Guile, Sim
upper: Zangief
Mid: Blanka, Honda, Chunli
bottom: Ryu, Ken

Now if you're playing CE or Hyper Fighting, then Guile was toned down a little, and using Ryu isn't too bad an idea, since they actually made him good in HF, and Ken good in CE. Still, Sim is your best bet with Guile.

ubersaurus
12-13-2003, 12:12 PM
What SF2 version are you playing?
I'll assume you're playing WW, the first one. The best character to fight Guile with in that game (in fact, the only one who could really hang with Guile in that one) is Dhalsim. Why? Dhalsim can slide under the sonic boom. It sounds to me like your opponents don't know some of Guile's nastier tricks, such as using the boom as a shield to tick throw or backfist you. So you don't have to worry too much about those...but basically you want to slide under any sonic booms, and zone the hell out of guile with the limbs. Sim has always been one of Guile's hardest fights, and that goes for the SNES version.

Oh yeah: WW tiers:
top: Guile, Sim
upper: Zangief
Mid: Blanka, Honda, Chunli
bottom: Ryu, Ken

Now if you're playing CE or Hyper Fighting, then Guile was toned down a little, and using Ryu isn't too bad an idea, since they actually made him good in HF, and Ken good in CE. Still, Sim is your best bet with Guile.

jaydubnb
12-13-2003, 08:17 PM
What SF2 version are you playing?
I'll assume you're playing WW, the first one. The best character to fight Guile with in that game (in fact, the only one who could really hang with Guile in that one) is Dhalsim. Why? Dhalsim can slide under the sonic boom. It sounds to me like your opponents don't know some of Guile's nastier tricks, such as using the boom as a shield to tick throw or backfist you. So you don't have to worry too much about those...but basically you want to slide under any sonic booms, and zone the hell out of guile with the limbs. Sim has always been one of Guile's hardest fights, and that goes for the SNES version.

Oh yeah: WW tiers:
top: Guile, Sim
upper: Zangief
Mid: Blanka, Honda, Chunli
bottom: Ryu, Ken

Now if you're playing CE or Hyper Fighting, then Guile was toned down a little, and using Ryu isn't too bad an idea, since they actually made him good in HF, and Ken good in CE. Still, Sim is your best bet with Guile.

I agree with EVERYTHING here. Guile in SF2: World Warrior owns everybody.
Jump in Fierce->Standing Fierce->Sonic Boom->Backfist = say night night.

jaydubnb
12-13-2003, 08:17 PM
What SF2 version are you playing?
I'll assume you're playing WW, the first one. The best character to fight Guile with in that game (in fact, the only one who could really hang with Guile in that one) is Dhalsim. Why? Dhalsim can slide under the sonic boom. It sounds to me like your opponents don't know some of Guile's nastier tricks, such as using the boom as a shield to tick throw or backfist you. So you don't have to worry too much about those...but basically you want to slide under any sonic booms, and zone the hell out of guile with the limbs. Sim has always been one of Guile's hardest fights, and that goes for the SNES version.

Oh yeah: WW tiers:
top: Guile, Sim
upper: Zangief
Mid: Blanka, Honda, Chunli
bottom: Ryu, Ken

Now if you're playing CE or Hyper Fighting, then Guile was toned down a little, and using Ryu isn't too bad an idea, since they actually made him good in HF, and Ken good in CE. Still, Sim is your best bet with Guile.

I agree with EVERYTHING here. Guile in SF2: World Warrior owns everybody.
Jump in Fierce->Standing Fierce->Sonic Boom->Backfist = say night night.

Sotenga
12-13-2003, 08:45 PM
What SF2 version are you playing?
I'll assume you're playing WW, the first one. The best character to fight Guile with in that game (in fact, the only one who could really hang with Guile in that one) is Dhalsim. Why? Dhalsim can slide under the sonic boom. It sounds to me like your opponents don't know some of Guile's nastier tricks, such as using the boom as a shield to tick throw or backfist you. So you don't have to worry too much about those...but basically you want to slide under any sonic booms, and zone the hell out of guile with the limbs. Sim has always been one of Guile's hardest fights, and that goes for the SNES version.

Oh yeah: WW tiers:
top: Guile, Sim
upper: Zangief
Mid: Blanka, Honda, Chunli
bottom: Ryu, Ken

Now if you're playing CE or Hyper Fighting, then Guile was toned down a little, and using Ryu isn't too bad an idea, since they actually made him good in HF, and Ken good in CE. Still, Sim is your best bet with Guile.

So I was right in saying that Dhalsim would be a good match for Guile? Cool... to be honest, I just assumed, because he had the long reach and that slide kick. Mr. Stretchy Arms wasn't always one of my faves, but I did use him more than Zangief. FYI, I suck at 360 motions. :embarrassed:

Sotenga
12-13-2003, 08:45 PM
What SF2 version are you playing?
I'll assume you're playing WW, the first one. The best character to fight Guile with in that game (in fact, the only one who could really hang with Guile in that one) is Dhalsim. Why? Dhalsim can slide under the sonic boom. It sounds to me like your opponents don't know some of Guile's nastier tricks, such as using the boom as a shield to tick throw or backfist you. So you don't have to worry too much about those...but basically you want to slide under any sonic booms, and zone the hell out of guile with the limbs. Sim has always been one of Guile's hardest fights, and that goes for the SNES version.

Oh yeah: WW tiers:
top: Guile, Sim
upper: Zangief
Mid: Blanka, Honda, Chunli
bottom: Ryu, Ken

Now if you're playing CE or Hyper Fighting, then Guile was toned down a little, and using Ryu isn't too bad an idea, since they actually made him good in HF, and Ken good in CE. Still, Sim is your best bet with Guile.

So I was right in saying that Dhalsim would be a good match for Guile? Cool... to be honest, I just assumed, because he had the long reach and that slide kick. Mr. Stretchy Arms wasn't always one of my faves, but I did use him more than Zangief. FYI, I suck at 360 motions. :embarrassed:

Gunstarhero
12-13-2003, 10:57 PM
I don't agree with Ken/Ryu being the bottom of the barrel. Considering the Dragon Punch has priority over every move in the game, including Boss supers. SFII:WW is one of a handfull of games I would dare brag about my prowess at, and I can honestly say that anyone with a command of Ryu/Ken and his weak Dragon Punch will have no problem whipping anything that comes across your path. Especially Dhalsim, you can DP his extended arms and legs into oblivion. If anything Ken/Ryu are broken, I only NOT play with them to give my opponents a fighting chance.

Otherwise, yeah Dhalsim is an excellent counter choice to a good Guile player, he can keep Guile's flash kick out of range, but considering the flash kick is second to the DP in priority, you still have to watch out for it. I can flash kick those extended arms all nite, unless you figure out how to sike me out. Seriously, anyone besides Ken/Ryu against a pro Guile user, that is using Sonic Boom, with Weak Flash Kick isn't going to have a good chance at winning. The priority of the FK is too strong, not to mention its incredible range...Since you are playing on SNES, maybe you should hunt down one of the many other versions of SFII on the machine, some things were fixed in subsequent versions, evening out the field a little better..go for SFII Hyper Fighting or something..those games shouldn't cost too much.

Just my 2 cents.

Gunstarhero
12-13-2003, 10:57 PM
I don't agree with Ken/Ryu being the bottom of the barrel. Considering the Dragon Punch has priority over every move in the game, including Boss supers. SFII:WW is one of a handfull of games I would dare brag about my prowess at, and I can honestly say that anyone with a command of Ryu/Ken and his weak Dragon Punch will have no problem whipping anything that comes across your path. Especially Dhalsim, you can DP his extended arms and legs into oblivion. If anything Ken/Ryu are broken, I only NOT play with them to give my opponents a fighting chance.

Otherwise, yeah Dhalsim is an excellent counter choice to a good Guile player, he can keep Guile's flash kick out of range, but considering the flash kick is second to the DP in priority, you still have to watch out for it. I can flash kick those extended arms all nite, unless you figure out how to sike me out. Seriously, anyone besides Ken/Ryu against a pro Guile user, that is using Sonic Boom, with Weak Flash Kick isn't going to have a good chance at winning. The priority of the FK is too strong, not to mention its incredible range...Since you are playing on SNES, maybe you should hunt down one of the many other versions of SFII on the machine, some things were fixed in subsequent versions, evening out the field a little better..go for SFII Hyper Fighting or something..those games shouldn't cost too much.

Just my 2 cents.

jaydubnb
12-13-2003, 11:25 PM
I don't agree with Ken/Ryu being the bottom of the barrel. Considering the Dragon Punch has priority over every move in the game, including Boss supers. SFII:WW is one of a handfull of games I would dare brag about my prowess at, and I can honestly say that anyone with a command of Ryu/Ken and his weak Dragon Punch will have no problem whipping anything that comes across your path. Especially Dhalsim, you can DP his extended arms and legs into oblivion. If anything Ken/Ryu are broken, I only NOT play with them to give my opponents a fighting chance.


On second thought, you are are dead on right about the shotos. Ken/Ryu's jab dragon was murder in the right hands. I had a friend named Jose who's sole means of attack was doing nothing but jab dragon. No combos, no jump ins, just sho-sho-sho-shoryuken!

jaydubnb
12-13-2003, 11:25 PM
I don't agree with Ken/Ryu being the bottom of the barrel. Considering the Dragon Punch has priority over every move in the game, including Boss supers. SFII:WW is one of a handfull of games I would dare brag about my prowess at, and I can honestly say that anyone with a command of Ryu/Ken and his weak Dragon Punch will have no problem whipping anything that comes across your path. Especially Dhalsim, you can DP his extended arms and legs into oblivion. If anything Ken/Ryu are broken, I only NOT play with them to give my opponents a fighting chance.


On second thought, you are are dead on right about the shotos. Ken/Ryu's jab dragon was murder in the right hands. I had a friend named Jose who's sole means of attack was doing nothing but jab dragon. No combos, no jump ins, just sho-sho-sho-shoryuken!

Gunstarhero
12-14-2003, 12:09 AM
I don't agree with Ken/Ryu being the bottom of the barrel. Considering the Dragon Punch has priority over every move in the game, including Boss supers. SFII:WW is one of a handfull of games I would dare brag about my prowess at, and I can honestly say that anyone with a command of Ryu/Ken and his weak Dragon Punch will have no problem whipping anything that comes across your path. Especially Dhalsim, you can DP his extended arms and legs into oblivion. If anything Ken/Ryu are broken, I only NOT play with them to give my opponents a fighting chance.


On second thought, you are are dead on right about the shotos. Ken/Ryu's jap dragon was murder in the right hands. I had a friend named Jose who's sole means of attack was doing nothing but jab dragon. No combos, no jump ins, just sho-sho-sho-shoryuken!

Yes, it's quite easy for an experienced player to put Ken/Ryu in a perpetual state of Dragon Punch motion with the weak version LOL , one right after the other....I don't know how many times I've seen people with a look on their face like "how the hell are you doing that shit?" ..., I don't use any other DP than the Jab, since the other two leave you open to counter attack.

Ken /Ryu are really unfair, you can kill an opponent with one set of attacks easy....fireball/DP anti-air to get close...then Weak low kick 3 times, then ANY strong = dizzy...finish with Double Dragon punch glitch...match over...that Double Dragon punch takes a whole half a life bar!!

SFII:WW gets fun when you learn to play awesome with everyone but Ken/Ryu/Guile...the other characters are so much deeper gameplay wise...especially Zangief with the Screwdriver attack...which has the longest reach in the game for a grab move. I can pretty much do that move at will too...its pretty funny to jump over a fireball and be a full 3" away when you land and you still grab your opponent for a screwdriver he can't block. They never see it coming because you are so far away.

Gunstarhero
12-14-2003, 12:09 AM
I don't agree with Ken/Ryu being the bottom of the barrel. Considering the Dragon Punch has priority over every move in the game, including Boss supers. SFII:WW is one of a handfull of games I would dare brag about my prowess at, and I can honestly say that anyone with a command of Ryu/Ken and his weak Dragon Punch will have no problem whipping anything that comes across your path. Especially Dhalsim, you can DP his extended arms and legs into oblivion. If anything Ken/Ryu are broken, I only NOT play with them to give my opponents a fighting chance.


On second thought, you are are dead on right about the shotos. Ken/Ryu's jap dragon was murder in the right hands. I had a friend named Jose who's sole means of attack was doing nothing but jab dragon. No combos, no jump ins, just sho-sho-sho-shoryuken!

Yes, it's quite easy for an experienced player to put Ken/Ryu in a perpetual state of Dragon Punch motion with the weak version LOL , one right after the other....I don't know how many times I've seen people with a look on their face like "how the hell are you doing that shit?" ..., I don't use any other DP than the Jab, since the other two leave you open to counter attack.

Ken /Ryu are really unfair, you can kill an opponent with one set of attacks easy....fireball/DP anti-air to get close...then Weak low kick 3 times, then ANY strong = dizzy...finish with Double Dragon punch glitch...match over...that Double Dragon punch takes a whole half a life bar!!

SFII:WW gets fun when you learn to play awesome with everyone but Ken/Ryu/Guile...the other characters are so much deeper gameplay wise...especially Zangief with the Screwdriver attack...which has the longest reach in the game for a grab move. I can pretty much do that move at will too...its pretty funny to jump over a fireball and be a full 3" away when you land and you still grab your opponent for a screwdriver he can't block. They never see it coming because you are so far away.

ubersaurus
12-14-2003, 02:03 AM
I don't agree with Ken/Ryu being the bottom of the barrel. Considering the Dragon Punch has priority over every move in the game, including Boss supers. SFII:WW is one of a handfull of games I would dare brag about my prowess at, and I can honestly say that anyone with a command of Ryu/Ken and his weak Dragon Punch will have no problem whipping anything that comes across your path. Especially Dhalsim, you can DP his extended arms and legs into oblivion. If anything Ken/Ryu are broken, I only NOT play with them to give my opponents a fighting chance.

Otherwise, yeah Dhalsim is an excellent counter choice to a good Guile player, he can keep Guile's flash kick out of range, but considering the flash kick is second to the DP in priority, you still have to watch out for it. I can flash kick those extended arms all nite, unless you figure out how to sike me out. Seriously, anyone besides Ken/Ryu against a pro Guile user, that is using Sonic Boom, with Weak Flash Kick isn't going to have a good chance at winning. The priority of the FK is too strong, not to mention its incredible range...Since you are playing on SNES, maybe you should hunt down one of the many other versions of SFII on the machine, some things were fixed in subsequent versions, evening out the field a little better..go for SFII Hyper Fighting or something..those games shouldn't cost too much.

Just my 2 cents.

SF2WW? Ryu and Ken good? Not particularly. They had slow fireballs, low priority moves, and their DP! I'll grant jab dp has the same recovery as always, however, the problem was it didn't knock people down if they were on the ground and got hit with it. That was the main strength of the DP in SF2, that it was the ultimate punisher. However, since it didn't knock down, even the jab DP left you vulnerable if it connected, since they could just walk up and throw you/combo you, whatever. They fixed that in champion edition...but trust me-World Warriors shotos were craptacular.

Guile wouldn't be using his flash kick against alot of characters. With the jab sonic boom, he can follow it in, and no matter what they do, he's got the advantage. If they fireball, he can still grab em on the recovery. block, tickthrow. take it, and he'll backfist or grab. Jump, and he can crouch fierce you, or if he predicts it correctly, use the uber-damage air throw. This killed everyone in the game but Sim, since, like I said, he can slide right under the boom, thereby ruining that whole game plan. Although he can flash kick Sim's limbs, if he whiffs, then he's left himself open to attack. And his fireball is rendered useless in the match, from that damn slide. It's the same in pretty much every game-Sim can beat Guile.

In WW Gief had insane grab range-at the start of a round, he could grab Honda from their starting positions. And in WW, he really didn't bounce back so far that he couldn't walk up and grab again. Thats why he was better then pretty much everyone else but Sim and Guile.

A nasty glitch in WW, CE, and HF, known as the CPS glitch, was really useful with Ryu and Ken. Do crouching short kick, and then let your guy stand up and hit short and fierce punch together at the same time. If you timed it right, you'll combo the fierce. This gives you stuff like shortx3, stand fierce into fireball, which dizzies. Do it again, and blam, dead.

One of my good friends from the arcade played the old SF2s to DEATH back in the day, in tournaments and the like, so he knows all the tricks and a number of the matchups. So I steal alot of my info from him ;)

ubersaurus
12-14-2003, 02:03 AM
I don't agree with Ken/Ryu being the bottom of the barrel. Considering the Dragon Punch has priority over every move in the game, including Boss supers. SFII:WW is one of a handfull of games I would dare brag about my prowess at, and I can honestly say that anyone with a command of Ryu/Ken and his weak Dragon Punch will have no problem whipping anything that comes across your path. Especially Dhalsim, you can DP his extended arms and legs into oblivion. If anything Ken/Ryu are broken, I only NOT play with them to give my opponents a fighting chance.

Otherwise, yeah Dhalsim is an excellent counter choice to a good Guile player, he can keep Guile's flash kick out of range, but considering the flash kick is second to the DP in priority, you still have to watch out for it. I can flash kick those extended arms all nite, unless you figure out how to sike me out. Seriously, anyone besides Ken/Ryu against a pro Guile user, that is using Sonic Boom, with Weak Flash Kick isn't going to have a good chance at winning. The priority of the FK is too strong, not to mention its incredible range...Since you are playing on SNES, maybe you should hunt down one of the many other versions of SFII on the machine, some things were fixed in subsequent versions, evening out the field a little better..go for SFII Hyper Fighting or something..those games shouldn't cost too much.

Just my 2 cents.

SF2WW? Ryu and Ken good? Not particularly. They had slow fireballs, low priority moves, and their DP! I'll grant jab dp has the same recovery as always, however, the problem was it didn't knock people down if they were on the ground and got hit with it. That was the main strength of the DP in SF2, that it was the ultimate punisher. However, since it didn't knock down, even the jab DP left you vulnerable if it connected, since they could just walk up and throw you/combo you, whatever. They fixed that in champion edition...but trust me-World Warriors shotos were craptacular.

Guile wouldn't be using his flash kick against alot of characters. With the jab sonic boom, he can follow it in, and no matter what they do, he's got the advantage. If they fireball, he can still grab em on the recovery. block, tickthrow. take it, and he'll backfist or grab. Jump, and he can crouch fierce you, or if he predicts it correctly, use the uber-damage air throw. This killed everyone in the game but Sim, since, like I said, he can slide right under the boom, thereby ruining that whole game plan. Although he can flash kick Sim's limbs, if he whiffs, then he's left himself open to attack. And his fireball is rendered useless in the match, from that damn slide. It's the same in pretty much every game-Sim can beat Guile.

In WW Gief had insane grab range-at the start of a round, he could grab Honda from their starting positions. And in WW, he really didn't bounce back so far that he couldn't walk up and grab again. Thats why he was better then pretty much everyone else but Sim and Guile.

A nasty glitch in WW, CE, and HF, known as the CPS glitch, was really useful with Ryu and Ken. Do crouching short kick, and then let your guy stand up and hit short and fierce punch together at the same time. If you timed it right, you'll combo the fierce. This gives you stuff like shortx3, stand fierce into fireball, which dizzies. Do it again, and blam, dead.

One of my good friends from the arcade played the old SF2s to DEATH back in the day, in tournaments and the like, so he knows all the tricks and a number of the matchups. So I steal alot of my info from him ;)

NE146
12-14-2003, 04:44 AM
Although I'm by no means "unbeatable", I'm still sure I'd give any mastered character in SF2WW a run for their money with my mastered E Honda 8-)

NE146
12-14-2003, 04:44 AM
Although I'm by no means "unbeatable", I'm still sure I'd give any mastered character in SF2WW a run for their money with my mastered E Honda 8-)

AB Positive
12-14-2003, 08:26 AM
I wish I remembered more about the WW style, when I got into the game, so to speak, it was when Championship edition had come out so I'm more used to DPs being deadly, and Ken's jumping strong having priority over nearly all other jump attacks. Want to jump in? hop-strong, sit back down, son!

-AG

AB Positive
12-14-2003, 08:26 AM
I wish I remembered more about the WW style, when I got into the game, so to speak, it was when Championship edition had come out so I'm more used to DPs being deadly, and Ken's jumping strong having priority over nearly all other jump attacks. Want to jump in? hop-strong, sit back down, son!

-AG

goatdan
12-14-2003, 11:38 AM
I used to absolutely rule at Chun Li. She has one strength none of the other characters do -- she can bounce off the side of the screen. I used to use that to launch surprise attacks all the time.

The first time I ever played this game was in 8th grade at a lock in. The person I was playing against had been playing for over an hour and no one could be him no matter what special moves they pulled out. I used Dailsem [sp?] and basically stood on the side of the screen throwing the long punches, and I won. The other kids refused to let me keep playing until I rematched because I didn't use any special moves. I tried another character (Blanka, I think) and got my ass kicked :(

Fun times!

goatdan
12-14-2003, 11:38 AM
I used to absolutely rule at Chun Li. She has one strength none of the other characters do -- she can bounce off the side of the screen. I used to use that to launch surprise attacks all the time.

The first time I ever played this game was in 8th grade at a lock in. The person I was playing against had been playing for over an hour and no one could be him no matter what special moves they pulled out. I used Dailsem [sp?] and basically stood on the side of the screen throwing the long punches, and I won. The other kids refused to let me keep playing until I rematched because I didn't use any special moves. I tried another character (Blanka, I think) and got my ass kicked :(

Fun times!

Balloon Fight
12-14-2003, 02:17 PM
Im not insanely good at this game, but go here (http://www.gamecombos.com) and download the SF2 video and some some insane combos, which could give you some ideas.

Balloon Fight
12-14-2003, 02:17 PM
Im not insanely good at this game, but go here (http://www.gamecombos.com) and download the SF2 video and some some insane combos, which could give you some ideas.

ubersaurus
12-14-2003, 03:05 PM
You can get some crazy combos in SF2. Like Ken's jumpin roundhouse, stand fierce, fierce dragon punch dizzy. Do it a second time, and they'll probably be dead. Or the fact that since Gief's command grab has no startup time in the game, he can essentially combo into it. Or my personal favorite, the Hyper Fighting "grabby into slappy" with Honda, which, though not 100% safe, is still damn good.

If anyone ever wants to know why Super SF2 sucked, I can give you three reasons:
1. killed the speed from HF.
2. Sagat was pretty much god.
3. If Gief did an SPD coming out a block, then he'd grab his opponent no matter where they were on screen, as long as they weren't in the air. Stupidest. Glitch. Ever.

ubersaurus
12-14-2003, 03:05 PM
You can get some crazy combos in SF2. Like Ken's jumpin roundhouse, stand fierce, fierce dragon punch dizzy. Do it a second time, and they'll probably be dead. Or the fact that since Gief's command grab has no startup time in the game, he can essentially combo into it. Or my personal favorite, the Hyper Fighting "grabby into slappy" with Honda, which, though not 100% safe, is still damn good.

If anyone ever wants to know why Super SF2 sucked, I can give you three reasons:
1. killed the speed from HF.
2. Sagat was pretty much god.
3. If Gief did an SPD coming out a block, then he'd grab his opponent no matter where they were on screen, as long as they weren't in the air. Stupidest. Glitch. Ever.