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View Full Version : Is Super Mario 5 CD sitting in a closet at Nintendo H.Q. ?



Anthony1
12-24-2003, 11:49 AM
Remember when all the hype was going around, regarding the SNES CD rom attatchment. Word was that Nintendo was well into development of a Super Mario game on CD.

I think I even read that some magazine people had saw the game in action, and that they knew that about 25 percent of the game was done.

What I would give to be able to play that now.

And what kind of impact would a game like that have had, back then. Think about it. Mario on CD, with all those colors and even better sound.

Would have been the shiznit.

gamergary
12-24-2003, 12:38 PM
Sony could have it because one of the ideas for the cd-rom addon became the Playstation.

Anonymous
12-24-2003, 01:33 PM
I believe the game turned into the fateful CDi version of Super Mario Bros. that still to this day remains playable behind the hushed doors of certain collectors. There are even screenshots on the net if you know where to look. I can tell you one thing, though. If the game still exists in any form at Nintendo, it's probably in a locked drawer in a closed off section of the company.

Epicenter
12-24-2003, 02:59 PM
Hrm, well, the Nintendo did have a large color palette. However, it could only display, what, 16 colors onscreen at a time? So, the picture wasn't gonna be gorgeous. I was playing Mario World and Sonic 3+Knuckles on a SNES and an MD side by side the other day, and despite the SNES' far larger color palette (65,000 approx. colors vs. 512), the MD picture looked more vivid and colorful. The MD games made good use of dithering and color distribution, whereas Mario World used bands of solid colors on the various pipes, Mario's sprites, et cetera. Plus, the SNES' insanely slow CPU made processing VERY laggy, so sprites couldn't have many frames for fluid animation without causing intense lag .. the CD-ROM addon would no doubt need to add a superior CPU that was still backward compatible with the original, or the graphics would be pretty underwhelming.

The only real advantages to the SNES CD would be the ability to store larger #s of levels (a la Sonic CD), a real CD soundtrack (.. um, a la Sonic CD) and maybe some FMV (a la .. you get the point.) Though, I think I can do without Mario in FMV. ;D

ubersaurus
12-24-2003, 03:32 PM
I actually like the look of SMW over sonic and knuckles...I think the fewer levels of shading actually worked better, and always made the game a bit easier to see things on.

It's possible they mean Super Mario Wacky Worlds on the CDI. If I recall the game's been dumped, if you can find a copy, and have a CDI.

Querjek
12-24-2003, 03:43 PM
It's possible they mean Super Mario Wacky Worlds on the CDI. If I recall the game's been dumped, if you can find a copy, and have a CDI.
I have a copy of the files to be burnt on a CD, but I can get my CD-i to play it... it will only recognize the disc as a CD-i disc (Acts like it will boot), but then it just restarts the system.

Ze_ro
12-24-2003, 05:47 PM
There are even screenshots on the net if you know where to look.

Linkety Link (http://spoonman.roarvgm.com/cdi/mario.html).

You're probably right... when they were making the SNESCD, Phillips ended up getting the rights to make some Donkey Kong, Legend of Zelda, and Mario Bros games (which is probably where the Mario CD rumor came from). When the deal fell through, Phillips still had these rights, and released a few terrible CD-i games based off of them.

I find it odd that Phillips got these rights in the first place... Was Phillips actually going to make SNESCD games or something? You'd think Nintendo would make their own games for it to make sure they didn't suck. If the SNESCD had come out with Wand of Gamelon, I doubt it would have gotten a lot of praise.

--Zero

spoon
12-24-2003, 11:22 PM
I remeber reading about all of this in the book Game Over. I was just talking about this stuff yesterday with a co-worker.

Zubiac666
12-25-2003, 01:06 PM
Hrm, well, the Nintendo did have a large color palette. However, it could only display, what, 16 colors onscreen at a time? So, the picture wasn't gonna be gorgeous. I was playing Mario World and Sonic 3+Knuckles on a SNES and an MD side by side the other day, and despite the SNES' far larger color palette (65,000 approx. colors vs. 512), the MD picture looked more vivid and colorful. The MD games made good use of dithering and color distribution, whereas Mario World used bands of solid colors on the various pipes, Mario's sprites, et cetera. Plus, the SNES' insanely slow CPU made processing VERY laggy, so sprites couldn't have many frames for fluid animation without causing intense lag .. the CD-ROM addon would no doubt need to add a superior CPU that was still backward compatible with the original, or the graphics would be pretty underwhelming.

The only real advantages to the SNES CD would be the ability to store larger #s of levels (a la Sonic CD), a real CD soundtrack (.. um, a la Sonic CD) and maybe some FMV (a la .. you get the point.) Though, I think I can do without Mario in FMV. ;D

sorry but u have no clue bout graphic abilities of the SNES.
It can display 256 colors at once: see it in "Donkey Kong Country 1-3" (u can't tell me that these are 16 colors graphics.... :hmm: )
and it can even display 512 colors at once with a bit programming magic:
best example: "Rendering Ranger"
Also the genesis can display more than 64 colors at once.....128 to be exact
see it in "Gunstar Heroes" and "Alien Soldier" (yeah treasure are Gods)

oh and yes the snes cpu is pain in the ass speedwise but only for lazy/untalented programmers
Programming Kings like Manfred Terz(sp?) (Rendering Ranger),Compile (Space Mega Force) and Factor 5 (Super Turrican 1+2) showed what the snes is able to do (hundrets of sprites on screen without any slowdown,smooth parallax scrolling in up to 6 plains etc etc)

Jive3D
12-26-2003, 11:17 AM
to this day I still want a real Super Mario bros 5, where they use the NUMBER in the title.

Mario's wacky worlds for CD-i is complete crap. The company that developed the working demo (which only went up to version 0.12 or something) used the game as a cash cow to fund their other projects. The demow as created in 2-3 weeks and pretty much demonstrated Mario running through a few new worlds with the same dam koopa troopa enemies and only ONE song.

I have the ISO, if anyone has an ftp I'd be glad to upload to it, its worth a play just for the laught, but the fact that you have tpo reset the cd-i to try each different levels is prettya annoying. still a nice piece of game history when a japanese company utterly betrayed another, which they NEVER do!

and yeah, GAME OVER by David Scheff is one of my favorite books. I wish that he would write an updated version talking about the industry from the begining to the 32 bit era to now. lots of interesting shit has come to pass.

TheRedEye
12-26-2003, 01:46 PM
I believe the game turned into the fateful CDi version of Super Mario Bros. that still to this day remains playable behind the hushed doors of certain collectors.

THOSE GODDAM COLLECTORS, PAYING $1,000 ON EBAY AND NOT RIPPING AND DISTRIBUTING THE ISO.

Oh wai