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View Full Version : Modded Geo problem



Gamereviewgod
12-28-2003, 05:42 PM
(I know this should be in the Rest. society, but it's not working right now)

Ok, my buddy got a fully modded Geo for Christmas. Debug, stereo, s-video...the whole schabang. Well, he opens it, gets it all hooked up, and well, nothing. He fought with it for a while, but finally gave up. He brings it to my house with my cables and now we got power (the reset button lights up nicely), but can't get a picture. Hooked it up with S-video, standard composite, direct to the TV, through a switch box, different cables, everything. We got no audio as well. He got it from neostore.com if that helps at all. Is there anything you have to do when the debug chip is in?

Gunstarhero
12-28-2003, 07:38 PM
I didnt have any probs with my NEO when I got it back from kennyboy. Since you bought it from NeoStore you should tell Shawn about your problem, he's a real standup guy and will either refund the money or send you another one. I know he was expecting more Modded Neos to come in there.

FABombjoy
12-28-2003, 08:47 PM
Unfortunately, there are a lot of things that can keep a Neo from working correctly. Sounds like you've tried everything that you can, and it should be sent back to the neo store.

Needless to say, I panicked when I saw this thread. Your Neo is still fine, right? ;)

Sylentwulf
12-28-2003, 08:58 PM
A lot can go wrong with a mod, and even more when shipping a console that's been modded. One solder probly got knocked during shipping, plain and simple.

Gamereviewgod
12-28-2003, 10:21 PM
Mine still works fine. Your lucky FABombjoy. LOL I did have a scare when his SVC Chaos cart wouldn't work right though. Finally got her going with a few tries. It's the only problem I've had.