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View Full Version : who is the hardest 2D fighter character to use



Crzycarl7
03-04-2004, 12:57 AM
I was just wondering who people thought who was the hardest 2D fighter charactor to use. Personaly i find vega to be the hardest charactor to play with....but thats just me.

BHvrd
03-04-2004, 01:07 AM
Dan from street fighter.

http://www.grinta.org/gif/Street%20fighter/dan.gif


It seems that people who like him love him though. I've never been able to use him personally.

Darth Sensei
03-04-2004, 08:17 AM
I totally suck at Sonya for MK.

D

SegaAges
03-04-2004, 08:45 AM
I'd say most of the people from Guilty Gear. Getting good at that game takes so much skill.

buttasuperb
03-04-2004, 09:25 AM
Yea Dan is tough to use. Mostly because he has no range.


I'd say most of the people from Guilty Gear. Getting good at that game takes so much skill.

It does? I dunno, when I played it, I seemed to have no trouble pulling off nice combos and such.

HellStar
03-04-2004, 09:30 AM
Yea Id say Dan

HOLY SHIT CUE WARRIOR!!...That is the funniest Avatar i have ever seen! ROFL ROFL

jose.yoshitake
03-04-2004, 09:33 AM
I'm trying hard to master R. Mika from SFA3, but one fatal flaw of her is the lack of a good anti-aerial, IMO... but her special combos are some of the coolest!

Gamereviewgod
03-04-2004, 09:40 AM
Dhalsim. I have NEVER pulled off a combo with him, not even a 2 hitter. Sure you can play keep away, but once they get inside, it's match over.

AB Positive
03-04-2004, 10:33 AM
Dhalsim's pretty tough to use, but he's effective when you know how. I watched a Super Street Fighter 2X tourney vid from japan where a Dhalsim player took out a rather skilled Guile player with a nasty and effective keep-away strategy.


Dan, ick. That's all I have to say.


Guilty Gear seems pretty combo heavy, especially the XX version. I picked up Bridget and went on a 20 match spree with friends of mine. He's rather nasty with that yo-yo.


Oddly enough, I've never EVER been able to use Andy Bogard. Regardless of series, Andy always seemed to suck in my uncapable hands.


-AG

spoon
03-04-2004, 10:48 AM
I have always hated the big slow guys. They just aren't much fun to me.

I have never really had a problem with Dan. Except when I sometimes mess up on my input and he does something stupid like sign an autograph or start crying. His range does suck when compared to the others that are like him.

I love me some Dhalsim.

Arqueologia_Digital
03-04-2004, 10:50 AM
The characters i could never master...
Zangief
Amakusa Shiro Tokisada
Juggernaut
Anakaris
Mr. Big

Matías

WiseSalesman
03-04-2004, 12:18 PM
The first one that came to mind was Clark from SNK. I'm not a fan of Earthquake from the SamSho games either.

NE146
03-04-2004, 12:20 PM
SF2 Balrog (aka M.Bison, the boxer) is probably the only character in sf2 I haven't really gotten a good grip over.

jaydubnb
03-04-2004, 12:29 PM
The Egyptian mummy character from DarkStalkers. His strage looking attacks always throw me off.

portnoyd
03-04-2004, 01:11 PM
Roll from MvsC2: She does no damage, and only one semi-decent super. Less range than Dan. Slow ass projectiles. No chipping power. Small, but not small enough.

Dan has a great assist in MvsC2, but he's so damn slow. In the SFA games, I've never even bothered.

Dhalsim's range makes him a lot better than you would think he is... he can be good in any game he's in, you just have to learn how to play with his range.

Typically, I feel anyone with a 'floaty' jump can be difficult to use, but they can be good with practice (Anakaris, Dhalsim)

dave

Cmosfm
03-04-2004, 03:10 PM
Kano from Mortal Kombat 1. I could never get used to him for some reason.

ManekiNeko
03-04-2004, 04:08 PM
All you Dan haters need to step off! This character's cool BECAUSE he's so wimpy. Mastering him is a fun challenge, and he's hilarious in some of the games he's starred in, especially Marvel vs. Street Fighter and Match of the Millennium.

http://grblitz.overclocked.org/dan.htm

Now if you want a character that's frustratingly difficult to use, give Gen (Street Fighter Alpha 2) a spin sometime. He's like two characters packed into one, with his best moves evenly distributed between his crane and mantis fighting styles. To use all his moves, you're forced to constantly switch between the two styles, which is almost as annoying as switching between the punches and kicks in the Genesis and TurboGrafx-16 versions of Street Fighter II: Championship Edition. I can't imagine why anyone would WANT to use him.

Other characters which left me hopelessly confused include Trident from Eternal Champions (just how many special moves does this guy HAVE, anyway?), Kyo from King of Fighters (he feels more like he should be in Virtua Fighter), and Q and Twelve from Street Fighter III.

JR

djbeatmongrel
03-04-2004, 04:48 PM
for me i suck at using almost any 2d character except for Millia Rage in GGX. shes my dog *i will never type that again*

ubersaurus
03-04-2004, 05:41 PM
Ok...what game? You can't just make a blanket statement...Dan may suck in alot of games, but he's good in Alpha 1, SvC MOTM, and useable in any game with custom combos. Dan IS custom combos. Tiers are different in each game, and characters play different in each game.

Dhalsim isn't a combo character in alot of games. I know he can do some in A3, but in general, a sim player wants to keep you away with his long range pokes. Wear you down, so to speak.

All in all, though, Shang Tsung from MK2 is the hardest to learn, since to use him effectively., you have to know how to play numerous characters.

Spoony Bard
03-04-2004, 06:07 PM
Venom in Guilty Gear. The amount of work you have to put into him to make him good is rediculous.

Sotenga
03-04-2004, 07:01 PM
I could NEVER get down the friggin' 360 motion down pat in any game without jumping. Even when I jump, it doesn't always register. Such characters include Zangief, Birdie, Sodom, Tizoc, Hugo, and so forth. And I'm actually pretty good with Dan, who's actually quite the dastardly character if you're good with him. If anyone deserves the title of "worst karate uniform," it's Sean from SF3. I admire that kid's spirit, but he actually is worse than Dan. He doesn't even have a short-range projectile outside of his Hadou Burst super art, and the guy keeps getting his ass kicked by Ryu and Ken. His style... nah, just not mine. I hate fighting him as a computer opponent... I hate it when the computer is a real bastard with a character that I suck with. :angry:

I'd also have to say Bridget and Zappa from Guilty Gear X2. Though I think Zappa's pretty cool, he's got an odd style that has him rely on those spirits of his. And not only is Bridget awkward, especially at a close range... I just don't like HIM. :eek 2:

ubersaurus
03-04-2004, 07:14 PM
Sean was good, in Double Impact. He can't be played like a shoto, is all. Like, top friggin tier good.

On 360 motions, in most games you don't have to do a true 360. What I usually do is start forward, to down, to back, up-back+button press, and then up. That usually registers it. Alot easier on a stick then a pad, too. I'm at the point where I can do a walkup 360 without much problems. Also try buffering it from other moves...do a jab or dash or something to anchor your guy down while you do the motion. That's actually key to Gief in alpha 3...his piledriver has about twice the range if you do a standing attack and then cancel it within the first few frames into the piledriver. Enough range to grab akuma from crouching forward range, and that's important in that matchup.

AB Positive
03-04-2004, 08:24 PM
I'd also have to say Bridget and Zappa from Guilty Gear X2. Though I think Zappa's pretty cool, he's got an odd style that has him rely on those spirits of his. And not only is Bridget awkward, especially at a close range... I just don't like HIM. :eek 2:


Odd, as they're two of my best characters. Bridget is easy as hell, the only character I could be anti-air with by jumping. Lots of weak attacks, throw out a yoyo-to-razor-bear to hit from behind, counter to your heart's delight. Maybe he just fits my style of fighting well *shrugs*


Zappa is just F'ed up to hell, and I love that :D

-AG

Sotenga
03-04-2004, 08:30 PM
Sean was good, in Double Impact. He can't be played like a shoto, is all. Like, top friggin tier good.

On 360 motions, in most games you don't have to do a true 360. What I usually do is start forward, to down, to back, up-back+button press, and then up. That usually registers it. Alot easier on a stick then a pad, too. I'm at the point where I can do a walkup 360 without much problems. Also try buffering it from other moves...do a jab or dash or something to anchor your guy down while you do the motion. That's actually key to Gief in alpha 3...his piledriver has about twice the range if you do a standing attack and then cancel it within the first few frames into the piledriver. Enough range to grab akuma from crouching forward range, and that's important in that matchup.

A. I only own Third Strike, and I have heard that he's quite the character in Second Impact... my guess is that Capcom massively toned him down in an attempt to make him the Dan of the new generation. But now that he is the "Dan," he's actually worse than the original. I have actually played DI, but it's been so long...

2. I'm already pretty good with Gief in Alpha 3, but that's a good piece of advice there. Thanks, Uber. I might fire up the PS2 later to test this... hey, what about 360's on a keyboard? LOL

I just thought of another awkward character; the guy in my current avatar, Kusaregedo. This freak's just so large and slow, it's not even funny. And half of his moves require complex button motions. Here's his motion for Gedo's Trophy Hunt:

f,uf,u,ub,b,db,d,u+CD

That's like a 360-and-a-half. It has to be performed up close too. Dang. :eek 2:



I'd also have to say Bridget and Zappa from Guilty Gear X2. Though I think Zappa's pretty cool, he's got an odd style that has him rely on those spirits of his. And not only is Bridget awkward, especially at a close range... I just don't like HIM. :eek 2:


Odd, as they're two of my best characters. Bridget is easy as hell, the only character I could be anti-air with by jumping. Lots of weak attacks, throw out a yoyo-to-razor-bear to hit from behind, counter to your heart's delight. Maybe he just fits my style of fighting well *shrugs*


Zappa is just F'ed up to hell, and I love that :D

-AG

I really like Zappa; I've gotten used to his spirit summoning. The reward for summoning spirits and doing enough damage is the ability to summon the effin' powerful Raou, which makes Zappa practically indestructible. He's still pretty tricky, though. But I'm not so good with Bridget because he, frankly, is my least favorite Guilty Gear character, and thus, haven't really sat down much to practice with him. I can never seem to get used to the fact that his High Slash doesn't immediately register, and his close-range game is abysmal, IMO. Plus, IT'S A MAN, BABY! Had to do it, sorry. LOL

... Slayer rules. :D

Ze_ro
03-04-2004, 09:42 PM
Ok...what game? You can't just make a blanket statement...Dan may suck in alot of games, but he's good in Alpha 1, SvC MOTM, and useable in any game with custom combos.

I was just about to post the same thing... some games, Dan is good, and in others, he's terrible. Plus, it seems that all of the Dan players out there are pretty hardcore guys that make sure to spend a LOT of time with him, so they're deceptively good with him.

As for Dhalsim and Anakaris... Dhalsim is kind of tricky, but I've seen some skilled players use him properly, and it can be quite impressive. In fact, my brother got to be very skilled at Dhalsim, Vega, and Zangief, and caught a lot of people off-guard because all the scrubs at the arcades were hardwired to fight against Ken's and Ryu's and didn't know how to handle a good Zangief. Anakaris's main strength is his unpredictability, so even if you don't know what exactly a certain move will do, it' no problem, because your opponent doesn't know either! ;) I've annoyed my brother MANY times using Anakaris, because he can never figure out what I'm doing.

I always thought Stryker was a pretty tough one to play in MK3... I think I was the only Stryker player in the arcades around here, and I only really used him because no one else did. He never had all that much going for him... that gun move really should have done a lot more damage or had better range.

Voldo from Soul Edge/Calibur deserves some mention in here too... he's goofy as hell. [Edit: Whoops, forgot we weren't talking about 3D fighters...]

--Zero

Gnarkill
03-04-2004, 10:12 PM
Yea prolly Dan, hes just to hard for me to use.

spoon
03-04-2004, 10:27 PM
This thread makes me miss the arcade scene :(

Gnarkill
03-04-2004, 10:34 PM
:( I know how you feel spoon... I used to have an awesome arcade near my house... used to... :bawling: used to...

ubersaurus
03-04-2004, 11:33 PM
Shoot, I forgot about Kuse. he's a real pain to use, due to the fact he's slow and the motion for his command grab is so damn weird. One of the best Kuse players in the world lives in Pennsylvania, and always complains about how much of a pain it is to get the grab off, says its about 50/50. Still, he's a mean character once you know what to do, but in the meantime, ouch.

I want to see these vids of that guys Kuse vs Mina...he claims the match is only 6/3 in mina's favor, but I've never seen anyone with Kuse take her down.