spooie
03-10-2004, 08:44 AM
Being new and all, I just want to make sure it's alright with you guys. I wrote up a review for Gamefaqs of Gunforce for SNES. Haven't submitted it just yet, since it's the first viewer I've gone of a game in a few years. So I thought I would post it here and see what everyone thinks first.
So, if it's okay with everyone here... feel free to chime in and compliment me on my genius, or chastize me for my poor judgement skills.
:-P
Hope you all enjoy and all.
FORCED at GUNPOINT...
Irem, Irem... Ah, yes... Irem. Sweet, loving, caring Irem! Creators of the immortal "R-Type" series that spanned the geneartions, and, along with Konami's "Gradius" line, revolutionized the modern day shooter and set the standard for all things great in the universe.
And now, looking back towards 1991, what is this I see? Konami is creating a new, updated version of "Contra" called "The Alien Wars" and Irem is creating a new game similar to it, called "Gunforce" !?!
Oh, Joy! Jolly ol' good day! This is indeed a time worth celebrating! Now there will be TWICE as much fun! Surely, with the release of "Contra: The Alien Wars" and "GunForce" on the new Super Nintendo Entertainment System, I can finally relax knowing that the blissful amalgam of merry run-and-gun action will ensue.
Or so, I would believe...
Contra: The Alien Wars, in it's ever graceful presence brought us into a new era of console gaming, with it's barrage of pulse pounding action, challenges and difficulities, and array of mode 7 graphics and special effects that pushed the scales beyond all forms of prior comprehension. Adding to previous incarnations in the Contra series with the ability to carry not one, but two powerful weapons, superbombs, a load of new powerups, and it's full roaming overhead 3D worlds and that really showed off the capabilities of the SNES in it's infancy.
And there could be no doubt that the awe-inspiring, soon to be release, Gunforce would be the perfect companion to such a great game. For starters, It's got the word "GUN" in the title. I mean, how cool is that? Just think of all the fun you'll have shooting things, 'cause you've got a big old gun in your hands! And it's packing a FORCE... a FORCE... to be RECKONED WITH! Oh, man... It's like totally awesome! This game is gonna rock!
Afterall, Irem couldn't possibly go wrong. Not the creators of one of my favorite, most underrated NES games, "Metalstorm", right? ...RIGHT?
Fast forward to late 2002/early 2003 and I'm on an eBay high, buying up NES, SNES and Genesis games left and right. And what is this I see out of the corner of my eye... why, it's GUNFORCE: BATTLE FIRE ENGULFED TERROR ISLAND! --[And, yes... that IS the actual title of the game].
I remember reading about and looking at that game. Man, I have got to get me some of that action!
So the bid is placed.
Waiting...
Waiting...
Waiting...
YOU ARE THE WINNER OF THIS AUCTION.
WOOHOO! --So I get the game, and, of course I'm feeling all warm and fuzzy inside. I stick it in SNES, turn the power on and voila! Only now, I was left wondering... "Wha... Wha...? WHA..?!?!?!" --INSTANT CRAPPINESS ENSUES!
All right... I'll lay it out straight for you.
Gunforce is a poorly conceived and poorly executed rip-off of the Classic NES Contra games, with a little bit of Alien Wars tossed in for seasoning. If you've played any of the side scrolling Contra games from the pre-Shattered Solider era, you'll know exactly what kind of game this is. Run-and-gun mayhem, where you blast away anything and everything "evil" on the screen before it does so to you. Only, once you take away everything that was new, innovative and fun about THAT game series, you will be left with THIS one.
You play some random guy who is sent down to an Island Jungle, to battle through 5 stages of enemy territory. Basically, it's the same exact story as Contra. Whereas a helicopter drops you off in Super C, you parachute down in Gunforce. Whereas you obtain weapons like the laser, machine gun and flamethrower in Contra, you obrain weapons like the laser, auto-gun and flamethrower in Gunforce. The main enemy of Contra is the evil red falcon alien heart with little alien spider creatures that pop out and come after you. Gunforce's main enemy is an evil mutant bug entity with little mutant Ewoks that pop out and shoot you. And it's the same exact SCREEN! Yippie, skippy!
The first thing anyone would probably notice when playing this game is the sheer amount of slowdown in this game. I don't even know how a game could be this bad, when Contra: The Alien Wars was so smooth and had 100 times as much action going on, on screen. We're not specifically talking "Super Ghouls and Ghosts" slowness here, but, at least the slowdown in THAT game actually made it more fun and easier to control. This just hinders on being a pain to move and control.
Why? The screen does not move with you. Often you have to PUSH the screen by getting very far to the side, and much like most other run-and-gun games, you cannot backtrack once you've passed something. So, you'll be walking toward the edge of the screen, and it will slowly chug along and start moving over to the next, when BAM! You get shot from something moving ever so slightly into the screen, from off-screen. Aggghhh...!!!
What makes that worse, that is that the controls in this game are sluggish and often take some time to respond. Your character moves way too slowly. The jumping action is not touch sensitive, so you will always jump the same height, no matter how long you press the button. You can't aim very well with shooting or jumping. And the WORST part about it is, the standard "Jump" and "Shoot" buttons are reversed by default, and you cannot change the controller options at all!
But I guess it can or cannot help that the artificial intelligence in this game is cheap. Unlike almost all run-and-gun games, there is NO collision detection. You can walk into the enemies and you will NEVER get hurt! The only time you do get hurt is it they specifically shoot you, which seems to happen at random. For one of the stages, I was dying more from boxes fall on my head than I was from enemy encounters! And that's always fun, you know, dying from boxes.
Most of the characters die from 1-hit shots, but a few will require 4 or 5 blasts to take out. On some occasions enemies will be grouped up, and out of the way of fire and you will be forced to travel a certain path the advance, giving them a clear shot at you and no way to fire back at them, which will lead to many an unforgiving death. Other enemies will just run out in large groups and never fire a single shot, and just continue jogging along off screen. If they aren't going to shoot, and can't hurt you by collision, what's the whole point of having them?
The bosses, or lack thereof, consist of motionless machines and guns... like, say... the end of first few stages from the original Contra. Except, there are no cool aliens or mutants popping out, or little bubbly things chasing you. It's just 3 or 4 guns, shooting in the same spot, every time. You can easily take out every boss without even trying any effort. And nothing says "bad ass" more than a radar dish shooting big red energy globs of... um... ENERGY GLOB, at you.
At least they TRIED to do something interesting, allowing you to use the vehicles and mounted weapons at your disposal. Much like the tank in Contra: The Alien Wars, you have the ability to ride vehicles such as, jeeps, helicopters, mechs, rafts... yes, I typed RAFTS. Also, much like Contra: The Alien Wars, you will encounter zipline ropes that you will be required to crawl across or be lifted from. You can also control makeshift gun turrets left behind from enemies, which, for the most part, do nothing to help you since the other enemies are almost always out of range or aren't even there. And the gun only shoots in 3 specific lines of fire. It could have been a great idea, if only they had applied it to something.
The graphics are a mildly above "Altered Beast" territory. You'll feel like you're playing either a shiny metallic early era Genesis game, or a muddy, muted era Genesis game, depending on where you are at the time. The character animations, all THREE of them, like bland. Nothing really MOVES in this game. The vehicles, such as helicopters and tanks, all have almost zero animation. The gun patrol enemies have TWO animations. When the guns move from the right to the middle to the left side of the screen, it's just TWO animations. The original frame, the middle frame, and the original frame flipped backwards. The enemies, your character, the bosses... nothing stands out.
The sound is bland. The music is instantly forgettable. After finishing, and even while playing, I couldn't tell if the music actually changed by stage or not. The gunshot sounds are all the same. The explosion sounds are all the same. When you die, your character will yell "Aaagggghhhh...!", which sounds horrid, as if it were 8-bits.
Surprisingly though, it does have a decent amount of replay value. It's like a bad game that people love to play anyway... such as Tomb Raider or Mortal Kombat. What can I say? The game tries nothing to prove it is anything but a bland Contra rip-off, as I'm sure you've picked up on already, but for being a bland Contra rip-off, it's not downright horrible. And much like Contra, it's very short. You can most likely beat it in a 20-minute span.
So, unless you're into poorly made Contra clones and have played the other 800 Super Nintendo games, you might want to give it a try for nostalgiac reasons. Otherwise, it's probably wise just to skip it. Which is why I'm giving it a bland, but playable, 4 out of 10.
So, if it's okay with everyone here... feel free to chime in and compliment me on my genius, or chastize me for my poor judgement skills.
:-P
Hope you all enjoy and all.
FORCED at GUNPOINT...
Irem, Irem... Ah, yes... Irem. Sweet, loving, caring Irem! Creators of the immortal "R-Type" series that spanned the geneartions, and, along with Konami's "Gradius" line, revolutionized the modern day shooter and set the standard for all things great in the universe.
And now, looking back towards 1991, what is this I see? Konami is creating a new, updated version of "Contra" called "The Alien Wars" and Irem is creating a new game similar to it, called "Gunforce" !?!
Oh, Joy! Jolly ol' good day! This is indeed a time worth celebrating! Now there will be TWICE as much fun! Surely, with the release of "Contra: The Alien Wars" and "GunForce" on the new Super Nintendo Entertainment System, I can finally relax knowing that the blissful amalgam of merry run-and-gun action will ensue.
Or so, I would believe...
Contra: The Alien Wars, in it's ever graceful presence brought us into a new era of console gaming, with it's barrage of pulse pounding action, challenges and difficulities, and array of mode 7 graphics and special effects that pushed the scales beyond all forms of prior comprehension. Adding to previous incarnations in the Contra series with the ability to carry not one, but two powerful weapons, superbombs, a load of new powerups, and it's full roaming overhead 3D worlds and that really showed off the capabilities of the SNES in it's infancy.
And there could be no doubt that the awe-inspiring, soon to be release, Gunforce would be the perfect companion to such a great game. For starters, It's got the word "GUN" in the title. I mean, how cool is that? Just think of all the fun you'll have shooting things, 'cause you've got a big old gun in your hands! And it's packing a FORCE... a FORCE... to be RECKONED WITH! Oh, man... It's like totally awesome! This game is gonna rock!
Afterall, Irem couldn't possibly go wrong. Not the creators of one of my favorite, most underrated NES games, "Metalstorm", right? ...RIGHT?
Fast forward to late 2002/early 2003 and I'm on an eBay high, buying up NES, SNES and Genesis games left and right. And what is this I see out of the corner of my eye... why, it's GUNFORCE: BATTLE FIRE ENGULFED TERROR ISLAND! --[And, yes... that IS the actual title of the game].
I remember reading about and looking at that game. Man, I have got to get me some of that action!
So the bid is placed.
Waiting...
Waiting...
Waiting...
YOU ARE THE WINNER OF THIS AUCTION.
WOOHOO! --So I get the game, and, of course I'm feeling all warm and fuzzy inside. I stick it in SNES, turn the power on and voila! Only now, I was left wondering... "Wha... Wha...? WHA..?!?!?!" --INSTANT CRAPPINESS ENSUES!
All right... I'll lay it out straight for you.
Gunforce is a poorly conceived and poorly executed rip-off of the Classic NES Contra games, with a little bit of Alien Wars tossed in for seasoning. If you've played any of the side scrolling Contra games from the pre-Shattered Solider era, you'll know exactly what kind of game this is. Run-and-gun mayhem, where you blast away anything and everything "evil" on the screen before it does so to you. Only, once you take away everything that was new, innovative and fun about THAT game series, you will be left with THIS one.
You play some random guy who is sent down to an Island Jungle, to battle through 5 stages of enemy territory. Basically, it's the same exact story as Contra. Whereas a helicopter drops you off in Super C, you parachute down in Gunforce. Whereas you obtain weapons like the laser, machine gun and flamethrower in Contra, you obrain weapons like the laser, auto-gun and flamethrower in Gunforce. The main enemy of Contra is the evil red falcon alien heart with little alien spider creatures that pop out and come after you. Gunforce's main enemy is an evil mutant bug entity with little mutant Ewoks that pop out and shoot you. And it's the same exact SCREEN! Yippie, skippy!
The first thing anyone would probably notice when playing this game is the sheer amount of slowdown in this game. I don't even know how a game could be this bad, when Contra: The Alien Wars was so smooth and had 100 times as much action going on, on screen. We're not specifically talking "Super Ghouls and Ghosts" slowness here, but, at least the slowdown in THAT game actually made it more fun and easier to control. This just hinders on being a pain to move and control.
Why? The screen does not move with you. Often you have to PUSH the screen by getting very far to the side, and much like most other run-and-gun games, you cannot backtrack once you've passed something. So, you'll be walking toward the edge of the screen, and it will slowly chug along and start moving over to the next, when BAM! You get shot from something moving ever so slightly into the screen, from off-screen. Aggghhh...!!!
What makes that worse, that is that the controls in this game are sluggish and often take some time to respond. Your character moves way too slowly. The jumping action is not touch sensitive, so you will always jump the same height, no matter how long you press the button. You can't aim very well with shooting or jumping. And the WORST part about it is, the standard "Jump" and "Shoot" buttons are reversed by default, and you cannot change the controller options at all!
But I guess it can or cannot help that the artificial intelligence in this game is cheap. Unlike almost all run-and-gun games, there is NO collision detection. You can walk into the enemies and you will NEVER get hurt! The only time you do get hurt is it they specifically shoot you, which seems to happen at random. For one of the stages, I was dying more from boxes fall on my head than I was from enemy encounters! And that's always fun, you know, dying from boxes.
Most of the characters die from 1-hit shots, but a few will require 4 or 5 blasts to take out. On some occasions enemies will be grouped up, and out of the way of fire and you will be forced to travel a certain path the advance, giving them a clear shot at you and no way to fire back at them, which will lead to many an unforgiving death. Other enemies will just run out in large groups and never fire a single shot, and just continue jogging along off screen. If they aren't going to shoot, and can't hurt you by collision, what's the whole point of having them?
The bosses, or lack thereof, consist of motionless machines and guns... like, say... the end of first few stages from the original Contra. Except, there are no cool aliens or mutants popping out, or little bubbly things chasing you. It's just 3 or 4 guns, shooting in the same spot, every time. You can easily take out every boss without even trying any effort. And nothing says "bad ass" more than a radar dish shooting big red energy globs of... um... ENERGY GLOB, at you.
At least they TRIED to do something interesting, allowing you to use the vehicles and mounted weapons at your disposal. Much like the tank in Contra: The Alien Wars, you have the ability to ride vehicles such as, jeeps, helicopters, mechs, rafts... yes, I typed RAFTS. Also, much like Contra: The Alien Wars, you will encounter zipline ropes that you will be required to crawl across or be lifted from. You can also control makeshift gun turrets left behind from enemies, which, for the most part, do nothing to help you since the other enemies are almost always out of range or aren't even there. And the gun only shoots in 3 specific lines of fire. It could have been a great idea, if only they had applied it to something.
The graphics are a mildly above "Altered Beast" territory. You'll feel like you're playing either a shiny metallic early era Genesis game, or a muddy, muted era Genesis game, depending on where you are at the time. The character animations, all THREE of them, like bland. Nothing really MOVES in this game. The vehicles, such as helicopters and tanks, all have almost zero animation. The gun patrol enemies have TWO animations. When the guns move from the right to the middle to the left side of the screen, it's just TWO animations. The original frame, the middle frame, and the original frame flipped backwards. The enemies, your character, the bosses... nothing stands out.
The sound is bland. The music is instantly forgettable. After finishing, and even while playing, I couldn't tell if the music actually changed by stage or not. The gunshot sounds are all the same. The explosion sounds are all the same. When you die, your character will yell "Aaagggghhhh...!", which sounds horrid, as if it were 8-bits.
Surprisingly though, it does have a decent amount of replay value. It's like a bad game that people love to play anyway... such as Tomb Raider or Mortal Kombat. What can I say? The game tries nothing to prove it is anything but a bland Contra rip-off, as I'm sure you've picked up on already, but for being a bland Contra rip-off, it's not downright horrible. And much like Contra, it's very short. You can most likely beat it in a 20-minute span.
So, unless you're into poorly made Contra clones and have played the other 800 Super Nintendo games, you might want to give it a try for nostalgiac reasons. Otherwise, it's probably wise just to skip it. Which is why I'm giving it a bland, but playable, 4 out of 10.