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Dahne
03-20-2004, 07:48 PM
You know the one. It's the level that you have to keep playing over and over until you finally, by some fluke or miracle, get past it.

I vote for Tube of Medusa in Ecco: The Tides of Time. One wrong move turns you into canned tuna. I can't help but think about the people on the ground. "Gee, the weather's nice today. Augh! Air dolphin!" *SPLAT* There's also giant jellyfish wandering around to toss you out. They're large enough to take up the ENTIRE water tube, so getting around them isn't easy. The best part: Die on this level, and you're sent all the way back to Skyway, where you procede to the first air-tube level, which is just barely second to Tube of Medusa in terms of evilness. Stupid game! Why must you be so good that I keep trying to get past this level? And I've been through it by cheating before, so I insist upon doing it legit this time. Argh!

Sotenga
03-20-2004, 08:29 PM
Ninja Gaiden, Act 6-2. There's this one room which is pitfall city, and you have to constantly deal with those damn eagles. I've trained hard to get past that stage, and yet, it's still a real bitch for me.

Then there's the second-to-last stage of Castlevania III. A plethora of hunchbacks in the beginning, bone pillars and winged knight trying to assualt you on a stairway, an auto vertical scrolling scene, and ravens and medusa heads near the end of the stage. The icing on the cake is the Doppelganger, arguably the hardest boss in the game.

I would type more, as I have several examples of accursed stages to share, but I have a headache. *_*

Gamereviewgod
03-20-2004, 09:04 PM
Anything in Mario: Lost levels. Finally beat the damned thing last week. Took me 2 weeks. 1 and a half weeks was spent on 8-1 alone. :angry:

Goodwill Hunter
03-20-2004, 09:35 PM
This is turning into a Driver weekend for me, but the final mission in the original Driver for the Playstation, "Save the President," is ridiculously hard. It took me 3 weeks of 2 solid hours a night to beat that game. The bad guys are much faster, tougher, and meaner than in any previous mission, and they come at you from everywhere in large numbers.

Most times I'd be on my roof or on fire halfway through...but the game was evil enough to give me the ocassional hint of the possibility of success to keep me trying. I literally threw the controller in frustration the time I was flipped over right at the entrance to the parking garage that ends the mission.

I saved the reply of when I finally beat the mission, and watching it again, it is a symphony of lucky breaks, near misses and bad guys taking each other out. On the other hand, I've rarely had the feeling of satisfaction after beating a game that Driver gave me. And as much of a pain as it was, I find myself drawn back to it again and again. I've beat that mission half a dozen times since, including once on the first try as I was testing out my PS1 combo unit. It must be the masochist in me...

"Nice drivin' son!"
Rich

Gamereviewgod
03-20-2004, 10:38 PM
This is turning into a Driver weekend for me, but the final mission in the original Driver for the Playstation, "Save the President," is ridiculously hard

You got past the parking garage????

@_@





:P

Darkness X
03-20-2004, 11:09 PM
The final level in Driver 2 where you have to chase the helicopter really pisses me off! I never have beat that level...

Goodwill Hunter
03-20-2004, 11:33 PM
The final level in Driver 2 where you have to chase the helicopter really pisses me off! I never have beat that level...

If I remember correctly, the key to that level is NOT following the helicopter, but finding out where the helicopter's destination is, and then taking the fastest route to that spot, regardless of the route taken by the helicopter.

The hardest level for me in Driver 2 was the car chase on the mountain roads after your partner gets shot...the only way I was able to beat it was to get in front of the other car before we reached the mountain roads and let him beat himself to death on my rear bumper.

Rich

Lady Jaye
03-20-2004, 11:36 PM
Well, not impossible to pass, but still annoying is the pirate ship section in Metroid: Zero Mission before Samus gets her suit back... Gotta love playing that cat-n-mouse level where you're trying not to be spotted by the pirates, or else start running, running, running till you're outta sight!

Red Warrior
03-20-2004, 11:55 PM
Try getting to and beating Mother Brain in Zero Mission with only 5 missiles and zero energy tanks. That'll put hair on yer chest. :eek 2:

Dr. Morbis
03-21-2004, 12:43 AM
I vote for level 8-2 of Adventure Island (NES). The first half of this level is insanely frustrating. Poor Master Higgins... so close, and yet so far.

ubersaurus
03-21-2004, 01:51 AM
R-Type Final level 6.0 comes to mind. Could they throw more crap at you?

DigitalSpace
03-22-2004, 08:30 AM
Anything in Mario: Lost levels. Finally beat the damned thing last week. Took me 2 weeks. 1 and a half weeks was spent on 8-1 alone. :angry:

For me, the levels that took a while to beat, at least from what I can remember from the first time I played that game 9 or 10 years ago, were level 2-2, 3-4, 4-4, 5-4, 7-3, 8-2, 8-3. 8-4, and most of worlds C and D. Tough game, but so much fun. I just played through it again last week. Took about 3 1/2 hours, including breaks.

And that last mission in Driver is very hard.

Here's what comes to mind for me:

-The last level in Spy Hunter for PS2. Still haven't gotten through it. It's very long and I either get my car blown up near the end or run out of time.

-The bonus level in the fifth world of SMW2: Yoshi's Island. Beat it? Good. Now try getting 100%. Took me two weeks.

-Various missions in Grand Theft Auto: Vice City. Even with cheats, the last mission, "Keep Your Friends Close" is very difficult. Winning the street race vs. Hillary is luck. Also, getting the military away from a tank long enough to steal it in "Sir Yes Sir!," and getting away from the SWAT after you've robbed the bank come to mind.

-Rayman for Playstation gets too hard way too early. I forget the name at the moment, but I still haven't gotten past the first level in the world where the levels are based on musical notes and instruments.

-In Bart's Nightmare for SNES, Maggie's temple and the Itchy & Scratchy level come to mind.

Querjek
03-22-2004, 08:52 AM
Well, not impossible to pass, but still annoying is the pirate ship section in Metroid: Zero Mission before Samus gets her suit back... Gotta love playing that cat-n-mouse level where you're trying not to be spotted by the pirates, or else start running, running, running till you're outta sight!
Yeah, that thing's a pain... especially on hard!

Savedman
04-01-2004, 03:33 PM
Every level in the coip op version of Dragon's Lair. That is until you figure out the pattern after many, many, many quarters!!!

bluberry
04-14-2004, 02:27 PM
Level 7 of Castlevania Chronicles, the Original mode. All the parts of it like the skeletons above you in the beginning, the spike traps, Fronkenshteen... it's near impossible, and then Death is the hardest boss of the game. X_x

Ze_ro
04-14-2004, 06:12 PM
I would say the Cheese Bridge areas in Super Mario World (especially the one that self-scrolls)... however, I've played the game so much that the levels aren't hard at all anymore, so whatever.

--Zero

Aussie2B
04-14-2004, 06:38 PM
Just about every stage in Ecco: The Tides of Time is evil. :P

While death is not a worry, the area before the final boss in Tail Concerto can be maddening. You have to do a long series of jumps on small platforms in order to reach the top of the area. What makes it really difficult is not only are most of the platforms moving but everything is in slow-mo. x_x And of course, when you fall... it's back to the very beginning.

Similarly, in the final sequence of Wonder Project J2, you have to get through about 7 large floors of a corporate building (where every hallway looks the same...) in a first-person 3D perspective while avoiding guards that chase and shoot you if you get close (and they often like to pin you in with one coming from each direction). If you get hit... you got to do every single floor all over. Since, with the exception of a few action sequences like this, it's a point-and-click game, you can't take multiple hits nor can you attack, duck, or anything helpful. It's just one long insane panic to escape the building.

Funkenstein
04-15-2004, 11:05 AM
Not really a "level" persay but there's a battle in Xenogears where you need to fight Ramus followed immediatly by Miang without any downtime. I was stuck there for literally about 8 months. It was the first rpg I'd ever tried to play. I wasn't very good.

13u1313a
04-17-2004, 11:55 PM
That battle is all about managing your health in the first part using healing specials, then in the second part against miang attacking her only once for everyone of her attacks will prevent her from storing any counter energy. Completed Xenogears which is a very tricky RPG with a lot of time needed to complete it.

(should think so after all the trouble I had Importing it, stupid non-Europe release)

Gunstar Heroes Levels 2 and 4 on Hard mode? especially battle against Gunstar Green 7 force?

Funkenstein
04-18-2004, 12:32 AM
I thought every level in Gunstar Heroes was hard. That game kicked my ass.

13u1313a, do you remember how long it took you to beat Xenogears? I think my time clock was at 82 hours and some change, but I know I can add at least another 10 from playing boss battles over and over. There are few games that gave me true honest to goodness satisfaction from beating, Xenogears and Ring of Red are just about the only two.

davidbrit2
04-18-2004, 11:59 AM
Super Monkey Ball, Master level 3. The fact that I can actually get to Master, and yet I've never even been able to clear that stage should tell you something.

And V Another in Beatmania IIDX is satan. That is pretty much the only thing I haven't cleared on single mode in all 4 home versions. Arghh. Must clear it before the new version comes out...

Jorpho
04-18-2004, 02:42 PM
Ah, but what of the speederbike levels in Battletoads?

13u1313a
04-19-2004, 06:24 AM
I thought every level in Gunstar Heroes was hard. That game kicked my ass.

13u1313a, do you remember how long it took you to beat Xenogears? I think my time clock was at 82 hours and some change, but I know I can add at least another 10 from playing boss battles over and over. There are few games that gave me true honest to goodness satisfaction from beating, Xenogears and Ring of Red are just about the only two.

couldn't tell you off the top of my head, my brothers borrowed the game and the mem card with my save file, wont see him until i'm back from uni in 2-3 weeks. I can p.m the time to you if you like. I remember i scoured the entire game though and spent a lot of time getting every Deathblow.

lionforce
04-19-2004, 10:29 AM
One that sticks out for me is the clock tower level in the original Batman for the NES, talk about being precise, geeeeeeez, at some point during that trial I swore I heard my NES Advantage come alive and say "give it up loser" @_@

SegaAges
04-19-2004, 11:04 AM
the evil level for me has to be the 2nd to last regular level in lotr:tt. i get to the catapult, take out like 1 or 2 sides, and then I lose. I flew through the rest of the game in like a matter of hours, but then I get to this level and get stuck. if you are going to make the game easy except for the last 2 levels, please don't. make the entire game that hard, or make the entire game easy.