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View Full Version : How accurate sounding is SIDplay compared to a real SID chip



Zaxxon
10-23-2002, 10:48 PM
I read everyone raving about how great sounding this chip sounds and I've been playing some c64 songs using SIDplay and it's not that impressive, not really better than CV music.

Mayhem
10-24-2002, 05:20 AM
Better clean your ears out...

Also get Sidplay2 instead, much better emulation.

http://www.hvsc.c64.org

Try out these sounds...

Monty on the Run
Cybernoid 1/2
Arcade Classics
Skate or Die
Wizball
Last Ninja 1/2/3
Parallax
Bionic Commandoes

digitalpress
10-24-2002, 06:39 AM
Speaking as someone who played both of these systems at about the same time for about the same amount of time, I can tell you that there's simply no comparison between C64 and ColecoVision music. The C64 sound is simply the best any system of it's era could possibly hope to attain, still revered, still with it's own character, and still being composed for after all of these years.

The ColecoVision, while a fantastic game machine, doesn't hold a candle to C64 in this department.

Here are some of my favorite SID samples:
http://www.digitpress.com/dpsoundz/sid/sid.htm

To answer the original question however, I think SIDplay sounds terrific, and it includes some enhancing techniques so I'd even say that if you don't like the way it sounds in SIDplay on a PC playing in stereo you surely won't like it coming out of a television.

theaveng
10-24-2002, 07:10 AM
Give us some examples of ColecoVision music that is better than C=64 music?

I'd be amazed if you could. Even the mighty Nintendo is not as good sounding as a C=64.

Mayhem
10-24-2002, 08:27 AM
I'll also throw the note here that most great C64 music came out of Europe as that's where all the dedicated composers were...

theaveng
10-25-2002, 07:23 AM
Everytime I turn on Arkanoid or M.U.L.E. I groove to the awesome music. I don't know any other 8-bit system that sounds *that* good. The 8-bit C=64 is almost equal to a 16-bit Super Nintendo in its sound sophistication.



I wish there was another C=64 released *today.* It would have a 32-bit sound chip, a 64-bit video chip, coprocessors to share the workload, and DVD-RAM storage. And no stupid Windoze parameters to screw around with. And only $300 to purchase. In a word: AWESOME.

Zaxxon
10-27-2002, 03:40 PM
Give us some examples of ColecoVision music that is better than C=64 music?

:?: Where did I say the CV music was better than c64 music? Did you read my orig. post?

I'd be amazed if you could. Even the mighty Nintendo is not as good sounding as a C=64.b

Which Nintendo? Offhand I can think of several CV games with great sounding music. Have you listed to any of these, not using an emulator (Virtual Coleco, Colem, DC CV emu all have very bad sound emulation)? 2010 Graphic Adv. end game music, Boulder Dash, Carnival, Decathalon, Front Line pause music, Gyruss, Looping, Mr. Do's Castle, Mountain King, Pepper 2, Spy Hunter, Up'n'Down. I didn't listen to every c64 music file ever made but these sounded at least as good as the game music I heard using SIDplay 1. C64 demo music from the 90's is very sophistcated though.

digitalpress
10-27-2002, 03:53 PM
Have you listed to any of these, not using an emulator (Virtual Coleco, Colem, DC CV emu all have very bad sound emulation)? 2010 Graphic Adv. end game music, Boulder Dash, Carnival, Decathalon, Front Line pause music, Gyruss, Looping, Mr. Do's Castle, Mountain King, Pepper 2, Spy Hunter, Up'n'Down.

Funny... the FIRST game I thought of on ColecoVision with really good (and irritatatingly memorable) music was TARZAN.

And you're right, Zaxxon - nothing sounds good on the ColecoVision emulators. Emulation is a TERRIBLE way to judge a system's capabilities, I hope there aren't people HERE who do that.