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View Full Version : The challenge of the Modern Game Industry



SoulBlazer
03-29-2004, 02:33 AM
We talked about this some, but I was surprised to see even Yahoo had a article on it:

http://story.news.yahoo.com/news?tmpl=story&cid=581&ncid=581&e=1&u=/nm/20040328/tc_nm/biztech_games_dc_1

Personaly, I think the designers will find a way to keep the original ideas selling. The industry is far from mature, and it goes through cycles. I don't mind sequels as long as they have the same things I look for in original games -- fun gameplay. :)

roxybaby
03-29-2004, 09:58 AM
I'm sure this has been pointed out before, but I think with so many titles being released every year it's hard for the average consumer to catch up so they just reach for titles with a familiar name. It's hard for me to see the appeal of buying a Madden-esque game every year, though. I'd probably buy a copy every five years or so.

JaredCenter
03-29-2004, 04:55 PM
I read the "Crisis of Creativity" article. It does ring true, but is the game industry listening?

It seems the industry was listening more to what John Carmack had to say than what Toru Iwatami had to say at the GDC.

I do agree with what Mr. Iwatami had to say about the game industry shrinking, and it all has to do with mystique.

When you compare today's gaming scene to the gaming scene in the early `80s or early-mid `90s, there's just no comparison. Today's gaming scene does not have the mystique that these two moments of the past had. And yes, I do wish the times were incredible again as they were in the early `80s or early-mid `90's. I remember back in 1993 when I gave up an airport job to make playing Street Fighter II and Mortal Kombat a living! Then I scrambled to get a good-paying job again to save up for a new computer that could handle Doom!

Where is that mystique today?