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View Full Version : Did you think Metroid Prime was fun?



whoisKeel
04-13-2004, 12:35 AM
I JUST finished this game. I dunno, I don't think i really liked it that much. I didn't like all the weapon switching and visor switching (an lack of visiblity as a result, impossible to tell what is going on in x-ray)...the platform jumping was annoying (i know the other metroid rely heavily on jumping, but this is in 3D and easier to miss jumps). There weren't that many different types of enemies, and the bosses were lame. Maybe it was my lack of map skills or something, but i kept having to backtrack...there were parts of the game i saw 5 or 6 times (a compass in map woulda helped...which elevator goes to which?). I also never felt "at one" with the controls. I dunno, the game never grabbed me like I was hoping for (i loved metroid, super metroid). I thought it was a good game, very polished, incredible graphics, etc...but I just didn't find it "fun". thoughts?

on another note, it DID feel like metroid through and through, but maybe that was the problem, not much new (and the jumping).

i finished at 80%, 15 hours, no guides.

Ed Oscuro
04-13-2004, 12:39 AM
I thought it was great fun, a lot of dramatic flair to it. It does bog down in the space pirate labs/mines/whathaveyou but I got through those parts.

I actually quit the game at the second to last room, where you've got a sort of staircase structure and metroids all around that keep knocking you off. Haven't picked it back up yet :P

Graphically pretty nice; some spots are a bit primitive and some of the items are located in spots you wouldn't expect them to be in so a guide is just about essential. There was one in particular that had you climbing on this rock formation/column thing and jumping a specific way...that's far too complex to expect us to handle with first person platforming if you ask me.

Drexel923
04-13-2004, 12:49 AM
I enjoyed the game alot and thought it was a good transition for the series. I think they did a good job at balancing out the platforming and shooting. I thought the controls were handled well and the graphics were great. All of that equals fun in my book. Can't wait for MP2. :D

§ Gideon §
04-13-2004, 01:23 AM
Metroid Prime didn't really have a full portion of Nintendo magic™, but that's understandable as Retro Studios developed it. It was cool; I had a blast playing through it.

The game froze on me twice, though. It happens on that one elevator.

BHvrd
04-13-2004, 01:34 AM
Cool? Yes.

Fun? No.

portnoyd
04-13-2004, 01:38 AM
It was the first console FPS I ever really liked. It played just how I felt Metroid in 3D would be like.

Yes, it was fun.

dave

djbeatmongrel
04-13-2004, 01:58 AM
I agree with portoyd. all elements still felt like a metroid game even though it was 3D. i think it's one of the best 3d interpretations of a 2d series.

Tetsu
04-13-2004, 02:26 AM
i actually finished it last week myself, after putting it down since december. i agree with port, it felt just like I thought a 3d metroid would. the visor gimmicks did feel kinda tacked on, though, and the game was needlessly long and annoying because of them. I had map issues too, guess only people with progressive scan are supposed to be able to see the corner map clearly. but overall, i think it recreated that metroid mix of lonely exploration and action packed boss fights faithfully.

Kid Ice
04-13-2004, 07:58 AM
Good question. Although I greatly admired the game as a technical achievement, I didn't think it was much fun. Curiously, playing it felt like "work". I can't quite put my finger on the problem. I think it might have worked better from a 3rd person perspective (like what you go to when you turn into the ball thing, but all the time).

Oobgarm
04-13-2004, 08:41 AM
Cool? Yes.

Fun? No.

I'll second that. I was pretty excited to get to try it, and it's sat on my shelf after the inital playing, which lasted roughly 1 hour. It just didn't pull me in like it should have.

YoshiM
04-13-2004, 09:02 AM
I really didn't like it all that much. They should have made this a third person game rather than first person or at least be able to switch between the two modes. I dislike first person jumping as it's difficult to judge distance and where you need to stand in order to register a "landing" (as you can't see your feet and I don't think Samus-or any character in most FPS games- cast a shadow). The FPS side of the game didn't feel right, just felt too limiting and not overly responsive.

Querjek
04-13-2004, 09:13 AM
I enjoyed it, although it was my first FPS, and so I had to take it very slowly. I really didn't like the last area with fission metroids, though.

calthaer
04-13-2004, 09:36 AM
I finish probably 25% of the games I set out to play within the first 3 months. The rest sit on extended hold and I get back to them now and again, and I might finish them a year, two years, three later.

Metroid Prime I finished in two or three weeks. I felt like I had rediscovered gaming once I played it. Yes, I thought it was that good.

EDIT: in terms of the jumping - there aren't any places in the game, I don't believe, where they have bottomless pits that'll kill you if you don't make a jump...maybe a few places have some lava / energy or something, but usually it's not too tough to hop out of those quickly. I didn't find the jumping too difficult at all..esp. once you got double-jump.

josekortez
04-13-2004, 09:43 AM
Played it up until the timed escape part and died about 3 months ago. Haven't picked it up since then. Still don't see what all the hype was about.

Done speaking in sentence fragments.

Syxx573
04-13-2004, 10:57 AM
I didn't like it that much either.

Kid Ice
04-13-2004, 12:28 PM
Played it up until the timed escape part and died about 3 months ago. Haven't picked it up since then. Still don't see what all the hype was about.


That happens really early in the game. You might want to give it another chance.

NE146
04-13-2004, 01:03 PM
Over a period of a year, I got to about 66-70% done. But then I seemed to have dropped it long ago. I'm not sure if I get back into it whether I'd even remember how the heck to still play it. :hmm:

drwily008
04-13-2004, 01:07 PM
It was the first console FPS I ever really liked. It played just how I felt Metroid in 3D would be like.

Yes, it was fun.

dave Wow, I totally agree. I had never liked a console FPS until then. I played it to death...as a matter of fact I feel like playing right now.

sisko
04-13-2004, 01:23 PM
I didn't like it for the 15 or so minutes that I played it because there was no real effective manner in strafing, which made rounding corners impossible. I got annoyed shortly, set the controller down, and never touched the game since.

MarioAllStar2600
04-13-2004, 01:32 PM
I hated this game. Sold my copy for $15 bucks. It was to difficult, not enough action. I dunno though cause tons of people loved it. Just not my type of game.

Half Japanese
04-13-2004, 01:36 PM
I admit that I hated it my first time trying it, but on a second trial I enjoyed it and eventually beat it. I loved how it carried pretty much everything I loved about the other Metroids over to 3D, and even expanded some things (such as the morph ball, as it had more uses).

Crush Crawfish
04-13-2004, 01:38 PM
Metroid Prime is the only FPS I actually like, but it's nothing compared to the other games in the series.

Lady Jaye
04-13-2004, 04:09 PM
I suck at Metroid Prime. I got so far as the first mini boss and that was it. Dead, dead, dead, dead, dead. Maybe when I try it again, it'll go better this time... Then again, I think I should try finishing at least one GCN game-in-progress (currently: Wind Waker, Mario Sunshine and Eternal Darkness). And I just picked up Ikaruga and Splinter Cell GCN...

Packerfan66
04-13-2004, 08:10 PM
Best game of all time in my opinion. I think it is by far the best of the new 3d games come out for the 3 systems. Not one game can compare to it.

Packerfan66
04-13-2004, 08:17 PM
I'm glad it was not in third person because it would have been a zelda clone. I hate FPS with a passion. When I heard Metroid Prime was going to be a FPS I was a little pissed but I had faith because Nintendo was making it. Then I heard an American company was making it then I was really ticked off. All I could think of was 5 short levels of mayhem with no exploring. The game totally surprised me and I actaully played through it 3 times back to back.

Nick Goracke
04-14-2004, 12:23 PM
Hated the "building/corridor" style areas, loved everything else. I get the sense that this game was lighter on secrets that Super Metroid, and backtracking through certain areas was annoying (it's simply harder to avoid enemies than in SM), but it was a solid, solid game.

But like most people in this thread, I too stopped right before the end. Don't even remember why!

And I really liked the fact that they kept the music sensibilities the same...