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VACRMH
04-20-2004, 07:56 AM
I can't think of a better description, but i'll change the title if I do.

What video game "Let Downs" do you know of?

The one I remember the most is Resident Evil Director's Cut for Playstation.I sold my copy of Resident Evil just for this game, the magazines and everything claimed that all of the videos removed from the US version of RE would be included in this version.

I got the game home and... no new videos :(

Darth Sensei
04-20-2004, 08:14 AM
E.T. and Pac-Man for 2600. These were the biggest let downs of my entire video gaming life.

D

RJ
04-20-2004, 08:59 AM
Devil May Cry- PS2

I gladly got rid of it for 1/5 what I paid, which wasnt that much to begin with.

EnemyZero
04-20-2004, 09:00 AM
Hm...i can think of alot of them, one in particular would have to be THE PLAYSTATION 2, hands down the biggest let down in gaming , or at least one of them.

dreamcaster
04-20-2004, 09:03 AM
Biggest let downs? The GameCube. More specifically, Nintendo's continual butchering of their franchises.

Zelda: Wind Waker, Metroid Prime, Mario Kart: Super Circuit were real let downs in comparison to their predecessors.

gamegirl79
04-20-2004, 09:03 AM
Auto Modellista for PS2. I was really excited when I first heard about it and saw screenshots. When it was released I rented it and was VERY disappointed. :(

MarioAllStar2600
04-20-2004, 09:35 AM
Metroid Prime was a huge letdown for me. I was looking for a fun action game with a retro affect. Didn’t get that at all, hated the game actually. I didn’t enjoy playing it at all, and eventually sold it. *Sighs*

YoshiM
04-20-2004, 09:38 AM
Super Mario Sunshine. After playing the majesty that is Super Mario 64 followed by refinements like Banjo Kazooie, you kinda have some high expectations. SMS was average at its best.

Rygar (PS2). I loved the NES and arcade games and this had so much potential. What I got was a game that played like everything else and really didn't set itself apart. The only real difficulty it had was time, meaning if you put time into it you could beat it.

Maximo (PS2). See Rygar above except for the part about difficulty. I don't mind hard games but I don't like cheap (as in attacks on the player character) games nor do I want to fight with the camera. There were many times where the ground broke away from Maximo's feet and I couldn't see into the chasm below to find out if I could find a path across. It was alway a leap of faith.

Wind Waker: I've made told my issues with this game clear before but I'll break 'em down for new readers: 1)Too much ocean with little interaction, 2)treasure hunting in the ocean for needed pieces of Tri Force is boring and a chore, 3)the best parts of the game, the dungeons, are too easy for those who were adept at playing Ocarina of Time or Majora's Mask.

007: Everything or Nothing: Nightfire was good. It was a decent Bond shooter with a solid multiplayer. So now we go 3rd person with this game but fail to really refine the controls, making ol' James a moron when it comes to self defense. Poor targeting system (can't target the guy you just ran past you when you are hiding behind a wall), stupid jump/roll system (OK, bad guys can crawl over waist high wood barriers nailed on doors but YOU CAN'T?!) and slipshod programming in some areas (in the broken down mansion where dudes just seem to magically appear through the walls) make this a poor title.

Super Mario Kart Double Dash: my friends and I were Mario Kart addicts on the N64. It held its appeal for a long time so when this game was announced we waited and waited for it to arrive. When we got it, it just wasn't that fun. The switching of riders was gimmicky, the hopping was missed and the multiplayer battle mode just stank compared to its predecessor. It was traded in shortly after acquisition.

Wave Race: Blue Storm: Another N64 title that was a big hit with my friends and I, we looked forward to this title. While the original was accessable (the "easy to play, hard to master") Blue Storm was a pickle. This game was really frustrating. I thought this was supposed to be a game and not a jet ski simulator. It's like playing Pole Position and loving it for it's arcadey goodness then playing the sequel but now have to deal with gear shifting and real life touchy physics.

Any Wrestling Game made by THQ after No Mercy: No Mercy to me is the pinnacle of wrestling goodness. A decent create a wrestler, solid multiplayer, solid wrestling engine that doesn't over emphasize blind punching or mindless grappling, standard controls. All good. Since then every wrestling game I've tried pales in comparison except the graphics department (which I'd hope would look better than the N64). RAW 2 for the Xbox had so much potential but after playing that broken game it would've been more fun if THQ planted a steamer on my Xbox and I had to clean it of with cheap paper towels.

I'm depressing myself. That's my 2 zenny worth.

le geek
04-20-2004, 09:48 AM
E.T. and Pac-man didn't bother me at the time (granted I was eight and I don't think I got either for xmas or anything)...

Playstation 2 was a big disappointment, the emotion engine hype turned out to be more polygons than dreamcast but chunkier textures. But the PS2 found its legs eventually.

My big one would be the Atari Jaguar. A few gems, but a large ratio of crappy games in its library especially compared to the competition. It was my ultimate "betamax" purchase. (And it you disagree, I bet you either A. are blinded by the ATARI name, or B. haven't play much SNES, GENESIS, or even 3DO!)

Ben

JaredCenter
04-20-2004, 10:27 AM
Video Game "Let Downs" from Capcom that I can recall:

Super Street Fighter II (SNES) / Capcom (the company in 1994). The original SF2 had the character vs. character secret code that brought you a little closer to the arcade Champion Edition. SSF2 didn't have any secret code to access Super Street Fighter II Turbo because they didn't include the Turbo features. That meant you couldn't pull off the Super Moves, you couldn't play all night to get a chance to fight Akuma, you couldn't put in a code to access Akuma, and Akuma did not exist in SSF2. But yet, SSF2 was essentially the same game as SSF2T. Worst of all, SSF2T came out a short time later for 3DO and played on 3DO's shitty controls (three buttons instead of six -- you can tell Trip Hawkins hung around suits instead of arcades). Then Capcom assisted in bringing out an ultra crappy Street Fighter movie (Dhalsim is a fighter, not a doctor). Later, Capcom had a really excellent idea by bringing out a Street Fighter prequel, called "Street Fighter Alpha." The only problem is the game was "watered down," and we would have to wait until 1996 for Alpha II to get the experience we craved for in 1994. Out of all times, 1994 was the year Capcom really let gamers down.

Legendary Wings (NES). This was another Capcom letdown from the late 80's. The arcade version was so excellent. It had the right difficulty in place, the graphics and sounds were great, and a blast to play with two players. After doing a great version of Bionic Commando for the NES, you would think Capcom would have put the same effort into Legendary Wings. Wrong! Instead, Legendary Wings had shitty graphics, and the difficulty was gone leaving you with a game that you can finish in 30 minutes after shelling out 50 bucks for the game.

Black Tiger (NES). In several gaming magazines from summer 1988, they showed pics of Black Tiger for the NES. The arcade version was so awesome! How could it have not have come out for the NES at the time after getting a teaser of the NES version? The story goes that Black Tiger was in development for the NES, but was pulled from production. I don't know the whole story, but I do know that most NES gamers were deprived of not having Black Tiger after Capcom getting NES players hopes up high.

After these "Let Downs," I still think Capcom produces some really good games. But it is horrible when one of your favorite game company really lets you down.

charitycasegreg
04-20-2004, 10:33 AM
YOSHIS ISLAND

I hate this game, mario world is one of my fav games of all time, the sequal made me sooooo mad. damn why did they do that :angry: :angry: :angry:

calthaer
04-20-2004, 12:55 PM
every sequel to XCom: UFO Defense (perhaps including that PS1 port, which has horrid controls compared to the PC)

Deus Ex: Invisible War

Unreal II: The Awakening

These were all mediocre sequels.

And, because they didn't live up to the hype:

Daikatana

Metal Gear Solid - I heard so many people praise this game, and I play it, and what is the nonsense with "love blooming on battlefields" and crap?

Graham Mitchell
04-20-2004, 01:04 PM
Though it's not really a bad game, I was quite disappointed with Shadowgate for the NES. I got it for my 11th birthday or something and beat it in a day. Nowadays a game like that would probably be quite difficult for me to get through (like any of the lucasarts graphic adventures). But Shadowgate just seemed obvious to me. I beat it by dinnertime, and there's zilcho replay value in it. I was pretty crushed.

It had really cool music, though, and it's a very neat atmosphere. Kind of creepy, too (those eyes staring at you in the first hallway...UHHGGGGHH!)

Jive3D
04-20-2004, 01:08 PM
Mario Kart: DD though fun, was a big let down.

I second the remark about the Directors Cut of RE. How retarded was that!

starsoldier1
04-20-2004, 01:08 PM
That's a easy one! Atari's Enter the Matrix was hyped to be the game that makes all other game's history but it just disappointed most players instead.

http://www.videogames101.com

Crush Crawfish
04-20-2004, 03:29 PM
Monster Rancher 4 was a big letdown for me. I loved 3, but they just added too many things in 4 that complicated the game and just made it less fun. Like the fact that you couldn't trade encyclopedias with a friend, and the fact that you can't freeze monsters without killing them.

Kim Possible
04-20-2004, 03:48 PM
Mario is Missing (NES)

We all thought, "Great a new mario game, I love Mario 3" then we bought it and put it in the NES. Boy were we pissed, royally pissed. Worse, yet the store we bought it from wouldn't take it back or trade it. We were stuck with it. :angry: :angry: :angry: :angry: :angry: :angry:

JaredCenter
04-20-2004, 03:50 PM
And, because they didn't live up to the hype:

Daikatana

Metal Gear Solid - I heard so many people praise this game, and I play it, and what is the nonsense with "love blooming on battlefields" and crap?

I would like to add the original Tomb Raider as a real "Let Down." Back in 1996, I was literally buying into the hype that Tomb Raider was going to be what Pac-Man and Street Fighter II were for the industry. I was so wrong.

Worst of all, even in early `97, people were going along with the hype like if Eidos, Sony and the gaming media were brainwashing gamers to think it was the best game since Pac-Man and Street Fighter II, and to not think different. Now when I look back at the hype, It reminds me of middle-eastern propaganda.

What Tomb Raider gave me was a bland experience with mediocre gameplay. Worst of all, you would have to try to figure out how to get out of a jam in later levels with no hints provided. When I play a game, I don't want to waste time searching around vacant rooms of bare feedback -- I want constant action! My bad experience combined with the propaganda Eidos and Sony were putting out made me stay clear of any sequels or spin-offs released later on.

And if I want to fantisize about having a girlfriend like Lara Croft, I'll try to make it a reality. I'll go out in public and give it my greatest shot ever to get a Lara Croft -- and not hide behind a game console dreaming about the real thing, which is what Eidos and Sony want us to do.

Raccoon Lad
04-20-2004, 04:05 PM
Sonic Adventure 2

I enjoyed Sonic Adventure despite it's flaws, but SA2 just introduced MORE flaws. It was mostly the Knuckles/Rouge stages that killed it, but taking Tails and limiting him to a robotic walker EXACTLY the same as Eggman hurt the game alot too. not to mention the fact that it just makes me want to vomit everytime I hear "Eggman" instead of Robotnik.

Yuji Naka, what were you thinking?! You USED to be cool, doing awesome ports of OutRun, Ghouls'N Ghosts, working wonders on Phantasy Star, making awesome 2D Sonic after another, but then SA2 came out.


:shameful:

Push Upstairs
04-20-2004, 06:13 PM
Bart Vs. The Space Mutants

Bought it because the Simspons were big and played it only to find it was a mess of a game.

Stupid concept and stupid execution.

downfall
04-20-2004, 06:34 PM
Super Mario Sunshine. After playing the majesty that is Super Mario 64 followed by refinements like Banjo Kazooie, you kinda have some high expectations. SMS was average at its best.....

Wave Race: Blue Storm: Another N64 title that was a big hit with my friends and I, we looked forward to this title. While the original was accessable (the "easy to play, hard to master") Blue Storm was a pickle. This game was really frustrating. I thought this was supposed to be a game and not a jet ski simulator. It's like playing Pole Position and loving it for it's arcadey goodness then playing the sequel but now have to deal with gear shifting and real life touchy physics.

Any Wrestling Game made by THQ after No Mercy: No Mercy to me is the pinnacle of wrestling goodness. A decent create a wrestler, solid multiplayer, solid wrestling engine that doesn't over emphasize blind punching or mindless grappling, standard controls. All good. Since then every wrestling game I've tried pales in comparison except the graphics department (which I'd hope would look better than the N64). RAW 2 for the Xbox had so much potential but after playing that broken game it would've been more fun if THQ planted a steamer on my Xbox and I had to clean it of with cheap paper towels.



I'll agree with some of that. Super Mario Sunshine really was just an average game. The water gimmick is what did it for me, being that I cannot stand water levels in games. The whole game is based on it, and it just wasn't as good as Mario 64. There wasn't anything actually wrong with the game though (the water thing is my opinion, and why I didn't like it).

Wave Race on the other hand is a game that I originally thought was a letdown, but once I actually sat down with it for a while, it became one of my current favorites. It's much more difficult than WR 64, which is why it turned me off in the first place, but now that I've played it enough to be good at it, I'm having just as much fun as I did with WR 64.

And I do agree with the wrestling game thing too, although Def Jam Vendetta is a step in the right direction, regarldless of the fact that's it's rappers instead of wrestlers. I'm thinking about giving Ultimate Muscle a shot too, but I haven't found a decent priced copy yet, and nobody here rents it.

I would however recommend importing Virtual Pro Wrestling and Virtual Pro Wrestling 2 for the N64 if you haven't already. They rock, and use the exact same controls as No Mercy. As a matter of fact, I like VPW 2 better than No Mercy, as it features a lot of things that No Mercy doesn't.

Pop Culture Portal
04-20-2004, 06:58 PM
Recent let-downs:

WAS in a Doom/Duke Nuk'em mood, so I bought Half-Life & Red Faction for the PS2 and Return to Castle Wolfenstein for the Xbox - none of which lived up to my expectations. I thought these games were supposed to be "revolutionary" or something...man, what a let-down. Maybe I haven't played them enough. And somebody tell me what's up with Nintendo? I don't want to think they will go the way of Sega, but the only good semi-popular games I've played recently are Animal Crossing, Pikmin, and Luigi's Mansion. What gives, guys?

Past let-downs:

The Jaguar and 3DO weren't worth the money needed to buy them at launch-date (now that I look back). There were some gems on both systems, but very, very few.

I was let-down that the Lynx didn't do better than it could have...maybe Sega Game Gear dominated that type of market...some nice games on the Lynx.

sisko
04-20-2004, 07:07 PM
Xenosaga.

I waited 3 years for this game, and they dumped this steaming pile on me? Oiy.

calthaer
04-20-2004, 07:43 PM
Recent let-downs:

WAS in a Doom/Duke Nuk'em mood, so I bought Half-Life & Red Faction for the PS2 and Return to Castle Wolfenstein for the Xbox - none of which lived up to my expectations. I thought these games were supposed to be "revolutionary" or something...man, what a let-down.

Keep in mind when you list Half Life that:

a) You're playing it on a PS2, which doesn't get the mod support that the PC version does. The Natural Selection mod for HL is a game in and of itself...HL wouldn't be half the game it was if it weren't for the awesome online element.

b) You're playing a game that is 6 years old. Half Life came out in 1998. Of course it's not going to seem quite "revolutionary" at this point, as other games have taken their formula and improved on it since then. Back then, however, there simply hadn't been anything like it. I'm not sure if they've dumbed-down any of the AI scripts that went into the game, either...the AI for the time was far beyond anything anyone had ever seen (and most games haven't produced it since then).

ManekiNeko
04-20-2004, 07:57 PM
The game.com. Would you believe I actually had high hopes for it? That was due in large part to my experiences with Tiger's Word Chaos (a Boggle-esque handheld game with a touch sensitive screen) as well as the video game press describing Duke Nukem as something truly amazing. I was convinced from the early pictures that the game.com was going to blow the original black and white Game Boy away. Of course, I know better than that now.

JR

FlufflePuff
04-20-2004, 08:21 PM
State of Emergency.

Grand Theft Auto 3 was great. The next Rockstar game should be good too, right? Ughh....

I pre-ordered mine, was entertained for about 15 minutes, then took it back. The missions were terrible, as well as being impossibly hard. The gameplay was terrible even if you weren't doing the missions. I felt that there wasn't enough interactivity with the environment. I mean, it was fun to throw grenades into shops for a while, but it got old, really fast.

Legend of Mana was also a stinker, but not nearly as bad as State of Emergency.

pookninja
04-20-2004, 08:46 PM
i thought the bouncer for ps2 was a letdown.it was going to be the ultimate fighting game,with smooth gameplay and interactive backgrounds(like if there was a bar stool in the background,you could pick it up and use it as a weapon),but instead it has clunky gameplay and no interactive backgrounds,and just plain sucks.

Richter
04-20-2004, 08:49 PM
Recent let-downs:

WAS in a Doom/Duke Nuk'em mood, so I bought Half-Life & Red Faction for the PS2 and Return to Castle Wolfenstein for the Xbox - none of which lived up to my expectations. I thought these games were supposed to be "revolutionary" or something...man, what a let-down.

Keep in mind when you list Half Life that:

a) You're playing it on a PS2, which doesn't get the mod support that the PC version does. The Natural Selection mod for HL is a game in and of itself...HL wouldn't be half the game it was if it weren't for the awesome online element.

b) You're playing a game that is 6 years old. Half Life came out in 1998. Of course it's not going to seem quite "revolutionary" at this point, as other games have taken their formula and improved on it since then. Back then, however, there simply hadn't been anything like it. I'm not sure if they've dumbed-down any of the AI scripts that went into the game, either...the AI for the time was far beyond anything anyone had ever seen (and most games haven't produced it since then).to add to that, Castle Wolfenstein is just a PC port with I belive an hour of extra material

§ Gideon §
04-20-2004, 09:01 PM
Mario is Missing (NES)

We all thought, "Great a new mario game, I love Mario 3" then we bought it and put it in the NES. Boy were we pissed, royally pissed. Worse, yet the store we bought it from wouldn't take it back or trade it. We were stuck with it. :angry: :angry: :angry: :angry: :angry: :angry:
LOL Are you for real? How could you look forward to it as a sequel to Mario 3 when it was so clearly a spin-off? It was made by The Software Toolworks and published by Mindscape.

Actually, you were probably a kid, so I understand. However, I remember renting this game (also a kid), and not being able to describe my feelings. It was my first experience of "cheap" or "knock-off," and my vocabulary didn't have those words, yet.

Push Upstairs
04-21-2004, 12:21 AM
I remember "Mario is Missing".

I also remember seeing the game and thinking "not fun".

Funkenstein
04-21-2004, 03:33 AM
State of Emergency. Rockstar Game's first release after the insanely fun GTA3 and it's one of the woest loads of crap I've ever played. Run here, kill this guy, now run here and kill that guy. Basically just GTA3 with all the fun taken out.

DigitalSpace
04-21-2004, 04:08 AM
Simpsons Wrestling for PSX. Imagine Homer saying "Boring!"

Top Gear Dare Devil for PS2. "Uhh, where's the racing I saw on the cover? Why do I have to drive around collecting coins again? Wait, this is the main point of the game? Alright, I'm taking this back to Gamestop."

Also, Dark Cloud for PS2. Probably the worst RPG I have ever played.

YoshiM
04-21-2004, 08:50 AM
Wave Race on the other hand is a game that I originally thought was a letdown, but once I actually sat down with it for a while, it became one of my current favorites. It's much more difficult than WR 64, which is why it turned me off in the first place, but now that I've played it enough to be good at it, I'm having just as much fun as I did with WR 64.

At the time it was a "group purchase" (my group of friends and I chipped in and got a Cube on launch day) and it was a majority rule. I didn't get much of a chance to dive into it but the game was traded in shortly after purchase. I've been hankering to give it a whirl again.


And I do agree with the wrestling game thing too, although Def Jam Vendetta is a step in the right direction, regarldless of the fact that's it's rappers instead of wrestlers. I'm thinking about giving Ultimate Muscle a shot too, but I haven't found a decent priced copy yet, and nobody here rents it.

I would however recommend importing Virtual Pro Wrestling and Virtual Pro Wrestling 2 for the N64 if you haven't already. They rock, and use the exact same controls as No Mercy. As a matter of fact, I like VPW 2 better than No Mercy, as it features a lot of things that No Mercy doesn't.

I played Def Jam and it was entertaining at first but the game pretty much degenerated into some rendition of Thug Fu and the pace wasn't really there for me. Plus I'm not into hip-hop or rap so the atmosphere in the game didn't help. Ultimate Muscle didn't do a dang thing for me. It was just, goofy and the Cube controls didn't feel right for this kind of game.

I might have to check out those imports. Thanks for the tip.

Kim Possible
04-21-2004, 05:17 PM
Actually, you were probably a kid, so I understand. However, I remember renting this game (also a kid), and not being able to describe my feelings. It was my first experience of "cheap" or "knock-off," and my vocabulary didn't have those words, yet.

yeah, back then video game information was not what it is now. All we knew was that it was a "new" mario game. Like I said, we were steamed.

ManekiNeko
04-21-2004, 06:24 PM
You weren't the only one who was taken in by the promise of a new "Mario" game. I remember an article in a friend's fanzine which listed the ten worst games of all time. Mario is Missing was high on that list.

JR

katchoo
04-21-2004, 08:53 PM
any simpsons game, except for Hit and Run.

biggest let down though was: Metropolismania. I expected so much more from the makers of Harvest Moon. Metropolismania was so crappy :(

Snapple
06-25-2005, 02:54 PM
There are a bunch.

Final Fantasy X-2 for starters. They took one of my favorite PS2 games, and made it fanboy fodder. On the plus side, they did try to go for a different battle system, but what they ended up with was a much more shallow game. Whereas FFX probably had the most strategic battle system of all the main ten Final Fantasies, FFX-2 was just another level-up whoring system with the saddest excuse for a job-based system I'd ever seen. Too many of the jobs were basically the same thing, and Payne takes the cake as probably the most cliched character in the history of video games. Big, big letdown.

Sonic Adventure 2 was another big letdown. The Sonic levels from the first game were fantastic, fast, and furious. They came back for the sequel, but they were only about 25% of the total game. Instead, I was stuck doing sluggishly sucky missions with Dr. Robotnik. There were some good levels, but not nearly as many as the first game. Absolutely no innovation either. Basically just the same engine as the first game with new levels.

Also, Leisure Suit Larry: Magna Cum Laude. I was a huge, huge fan of the original games. And while the humor and nudity did cross over, the entire game was spread across these mind-numbingly dull and poorly programmed mini-games. No puzzle solving. Just mini-games. It eh... wasn't my cup of tea. I finished it, but there's no replay value.

Milk
06-25-2005, 03:11 PM
Guardian Heroes Advanced. I thought it would be fantastic since AstroBoy was such a great GBA beat 'em up, but...yeah. An alright game, but AstroBoy and the original are better.

No 3D Sonic on the Saturn. I repeat: NO 3D SONIC FOR THE SATURN.

Just Sonic 3D Blast that I could play on my God damn Genesis and which gave me literal headaches if I played it for more than an hour. Bah!

That bum copy of Three Dirty Dwarves from Palmer Video. Only four games in the Saturn section, and one doesn't work?! Lord, why do you mock me?!

So, by all rights, I should hate Sega, no?

The Plucky Little Ninja
06-25-2005, 03:39 PM
Tenchu 2: Birth of the Stealth Assassins: God did I ever love the first game, but this this was just terrible. None of the great music, the claw cable could only be used on certain ledges, and the damn camera is so close that your character takes up 60% of the screen.

Leisure Suit Larry: Magna Cum Laude was only half a disapointment to me. The actual gameplay was terrible, but I still laugh my butt off at some of the conversations. This game is begging for a sequel with the adventure gaming elements of the old series thrown back in.

Wavelflack
06-25-2005, 09:52 PM
Eternal Champions.

I'm sure you all understand why.

Wavelflack
06-25-2005, 09:56 PM
I guess add ROB to that list.

I didn't buy one, but I had a friend that got one for christmas, and I was excited to use it. We were all of the understanding that it would play games with you (I think the commercials said basically that), ala 2nd player on Rush n Attack, Contra, etc.

You can imagine what a shock the reality was to us.

philosophyst
06-25-2005, 09:58 PM
I see that a few others have listed it but I have to say that State Of Emergency was my biggest let down. I preordered, picked it up the day it came out and was immediately disappointed upon playing it. What was Rockstar thinking? The game is the pits.

Slate
06-25-2005, 10:07 PM
EASY..

The 32x.

Also, when i got a PS2, i was not impressed. (But i like playing Burnout 3 now)

Gamereviewgod
06-25-2005, 10:10 PM
Rise of the Robots, any console. I still remember the huge Game Pro article on it. SGI rendered!

SGI = Shit Graphics Indeed.

And did someone say Legendary Wings on the NES was easy?? O_O I can barely get through the first stage.

Edit: Although I didn't pay money for it, I'm going to throw out the Shadow for the SNES too. My review tells the very frutsrating story:

http://www.digitpress.com/reviews/shadow_snes.htm

DDCecil
06-25-2005, 10:14 PM
One game that recently let me down was Ys III for PS2. It should of been so much better for as long as they delayed it. I was expecting too much (New areas and kickass music). Oh well. Hopefully Ys: tOiF will not disappoint...

FantasiaWHT
06-25-2005, 10:14 PM
Super Mario Sunshine- The first 3D mario game I ever owned, or even really played (never had an N64). It was horrible! I was looking forward to this awesome mind-blowing experience on a powerful system, and instead I got a gimmick (and a crappy one at that) that should at MOST have been one or two levels within a larger game that focused on REAL mario gameplay!

(I'd like to take this moment to point out that I was not at all disappointed with Mario Kart Double Dash, Metroid Prime, or Zelda: Windwaker)

Chrono Cross- I was younger then... and I had set this up soooooooooo much. The first time I heard about it, just hearing the NAME ALONE, I was speechless and giddy for days. Then when it finally came out I bought it and played it, enjoyed the first few hours and then was absolutely appalled at what was a junky, boring, and overly-convoluted excuse for an RPG.

Now I don't get that worked up about anything. Ok maybe Phantasy Star Universe!

XxMe2NiKxX
06-25-2005, 11:22 PM
Final Fantasy 7 - I bought a playstation for this game. I returned it along with the playstation a few hours later, having been bored out of my mind playing it.

Half-Life - I bought this the day it came out (For the PC, mind you), expecting it to be a good game, simply because of all of the amazing previews I went ga-ga over. After finishing the game in less then a week, all I can remember saying was "What the fuck?". I can say with experience that this, in my opinion, is one of the if not the most overhyped games in videogame history.

Sonic Heroes - Sonic Adventure was a great game. I'm one of the last people who would admit that. It had the undoubtful wow factor of not only seeing Sonic in true 3D, but with such amazing graphics on the wonderful console we know as the dreamcast. Sonic Adventure 2 was a very good game, albeit a little bug-intensive. Sonic Heores was shit. I got to the last level of the dark storyline (having completed the other three because of my sheer love of sonic alone) and getting so pissed off at the camera, that I just left it. I have died countless amounts of times to bugs that should have been fixed in QA. What the hell happened?

diskoboy
06-26-2005, 12:08 AM
The Atari Jaguar - I bought it when it was priced at $250. A month or 2 later, it was $99, and you couldn't find games anywhere. But I did like the Jag version of Rayman better than I liked the PSX version.

The Sony PSP - Sony, where are the games? I bought the damn thing to play games. Not watch "Are We There Yet?".

Jade Empire - I got one hour into this game and was absolutely bored to tears. I was so pissed I bought this game, then I got even more pissed when I got $18 when I traded it back 2 days later.

Sid Meiers Pirates - I got bored with it after an hour. It didn't hold my interest like it did back in the c-64 days when I would play it for several hours at a time.

Slimedog
06-26-2005, 12:41 AM
AD&D Heroes of the Lance (NES). I was sooo into D&D at the time I was positively salivating at the thought of getting this game. I called the local Babbages twice a day for two weeks asking if they got the game yet. When I finally played I knew it was horrible, but I'd made such a big deal about it to my friends, I had to pretend it was fun.

I remember thinking it had to be my fault somehow. I must be too dumb to figure out how to make the game fun. This probably ties in to my current perverse desire to seek out the worst games possible. Man, thanks to that game I obviously still need therapy.

SRC
06-26-2005, 01:35 AM
E-Reader-Started out good enough, 5 NES games, more on the way, Game And Watch-E. 5 more games that winter, that's fine. Months later, the third batch came out, but only 3? Where's Super Mario Bros? Where's Game and Watch-E? Soon, Nintendo slyly cancelled G&W-E, even after advertising it in Nintendo Power! A while later, my cat peed on my complete NES collection and Mario Party-E stacked on the floor after thinking about how durable the cards are, most of them were ruined. :shameful:

PDorr3
06-26-2005, 01:40 AM
here are a few games I was really hyped about only to be dissapointed:

unlimited saga (it looks so good!)
final fantasy x
monster hunter
auto modelista
ghost recon
spiderman (ds)
sonic adventure 2
sonic heroes
sword of mana
klonoa 2 (gba)

youruglyclone
06-26-2005, 02:24 AM
Wind Waker: I've made told my issues with this game clear before but I'll break 'em down for new readers: 1)Too much ocean with little interaction, 2)treasure hunting in the ocean for needed pieces of Tri Force is boring and a chore, 3)the best parts of the game, the dungeons, are too easy for those who were adept at playing Ocarina of Time or Majora's Mask.

Any Wrestling Game made by THQ after No Mercy: No Mercy to me is the pinnacle of wrestling goodness. A decent create a wrestler, solid multiplayer, solid wrestling engine that doesn't over emphasize blind punching or mindless grappling, standard controls. All good. Since then every wrestling game I've tried pales in comparison except the graphics department (which I'd hope would look better than the N64). RAW 2 for the Xbox had so much potential but after playing that broken game it would've been more fun if THQ planted a steamer on my Xbox and I had to clean it of with cheap paper towels.


I totally agree with you on these 2...

my contribution

Shiny's Wild 9

the game was ok, but if you read the manual the character descriptions were so rich and there was so much backstory. Then you saw them in the game they were just bit players....kinda disappointed me.

Jasoco
06-26-2005, 02:59 AM
All Harvest Moon games after the original.
Halo 2
Sims Bustin' Out
Sonic CD


To start

Tron 2.0
06-26-2005, 08:14 AM
NES

Paperboy piss poor port.

Robocop nothing like the arcade version.

That's all for now.

Ernster
06-26-2005, 08:54 AM
Super Mario Sunshine, and you can add just about any Nintendo made game this gen. I don't feel like going in to detail but for me GC is the Game Crapper O_O Sry need more sleep x_x

Link_Chrono
06-26-2005, 10:50 AM
Halo 2 - The original game is fantastic. Before playing Halo 2, i though "What could be better than the original game with Xbox Live?". What I was presented with when I actually played the game was an (in my opinion) absolutely horrible single player game, and an irritating online option. Maybe if they let you choose what level to play in online it would've held my interest a bit longer.

GTA:Vice City - GTA3's a great game. VC just feels like more of the same...

Crush Crawfish
06-26-2005, 11:48 AM
Nothing defines dissapointment like Musashi Samurai Legend. Square makes me wait 7 years for a sequel to one of my all-time favorite games ever, and instead of giving me a worthy follow-up, they puke out a steaming turd like this. It's like they went out of their way to remove everything that made the original fun and unique, replacing it with a generic hack 'n slash devoid of all personality. Stay far, far away from this mess of a game.