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View Full Version : Sega Saturn Import Ultraman..Question.



Videogamerdaryll
04-24-2004, 08:14 PM
http://img7.photobucket.com/albums/v21/Chris1/040424190426.jpg
I can't get it to work on 3 different Saturn's..I don't know what I'm doing wrong.
I tried everything above..
I know the ST- KEY is working because I played a Dragon Ball Z import with it to make sure... and the ST- KEY shows up during the load..

Using the ST-KEY I get the Message below...after Ultraman loads..

http://img7.photobucket.com/albums/v21/Chris1/FLEA_424_019.jpg
I can't get the game to load if I use the Gamestark or either of the two Ultraman Carts..


..I don't know what I'm doing wrong.
Please Help..

Ed Oscuro
04-24-2004, 08:59 PM
Is it possible that the Game Key is being outsmarted by Ultraman?

Doesn't look to me like you've done anything wrong, I'll say that. O_o

UndeadKing
04-24-2004, 10:15 PM
UltraMan: Hikari no Kyojin Densetsu comes packed with a propritery ROM Cart. This cart is required to run the game. An ST Key will not bypass the need for this cart, neither will one of those 4in1 carts. The ROM cart contains actual game data on it, hence why it is needed to run the game.

On a Japanese Saturn, you simply start the game with the cart in the slot. You cannot do this on a Us Saturn since the Ultraman ROM Cart will not bypass region lockouts. The only way to play this title is to perform a cart swap which can damage your system and the carts.

Another game that uses a proprietery ROM Cart is King of Fighter's 95 so you may want to avoid that one.

esquire
04-25-2004, 02:03 AM
UltraMan: Hikari no Kyojin Densetsu comes packed with a propritery ROM Cart. This cart is required to run the game. An ST Key will not bypass the need for this cart, neither will one of those 4in1 carts. The ROM cart contains actual game data on it, hence why it is needed to run the game.

On a Japanese Saturn, you simply start the game with the cart in the slot. You cannot do this on a Us Saturn since the Ultraman ROM Cart will not bypass region lockouts. The only way to play this title is to perform a cart swap which can damage your system and the carts.

Another game that uses a proprietery ROM Cart is King of Fighter's 95 so you may want to avoid that one.

Another trick if you have a US system is to make a backup of the CD into a bin/cue format. Then use a nifty little program called "satconv.exe". This program allows you to change the region code of the game. Then you burn game. You still need a modchip in your Saturn to allow it to boot backups, or if you don't have a modchip, you can try the cd swap method. (not cart swap method)

I have my Saturn modded and have both these games with the Rom carts. I also have backups of both games with the region code switched to US and they both work fine this way. If you need the "satconv.exe" file, PM me.

Videogamerdaryll
04-25-2004, 02:37 AM
Hmm...Thank you everyone...

I'd like to ask before.. I make a decision on how to play this game etc..

What's your opinion of Ultraman..?

UndeadKing
04-25-2004, 02:04 PM
Another option is to get your Saturn switch modded*. I believe NCS still performs the mod for about $35 or so. Then, when you want to play any Japanese game, simply switch the console to JP mode.Much easier and safer than a cart or disc swap.

As for my opinion on the game, it's really lame. I personally wouldn't go to any trouble to play it. Not worth the hassel IMO. I'd still recommend getting your saturn switch modded if you plan to play a lot of imports. Beats having to use a cart everytime you want to play a Japanese game.

Oh, here is a link to NCS. I've been dealing with them since 96 or 97 I believe. Great place.

http://www.ncsx.com

*It should be noted that a switch mod will not play pirated games or backup copies. All it does is allow you to switch the region of your Saturn from US to Jp. Similarly, a mod chip/board/whatever it's called will not allow you to play legit imports.

Videogamerdaryll
04-25-2004, 05:09 PM
Another option is to get your Saturn switch modded*. I believe NCS still performs the mod for about $35 or so. Then, when you want to play any Japanese game, simply switch the console to JP mode.Much easier and safer than a cart or disc swap.

As for my opinion on the game, it's really lame. I personally wouldn't go to any trouble to play it. Not worth the hassel IMO. I'd still recommend getting your saturn switch modded if you plan to play a lot of imports. Beats having to use a cart everytime you want to play a Japanese game.

Oh, here is a link to NCS. I've been dealing with them since 96 or 97 I believe. Great place.

http://www.ncsx.com



*It should be noted that a switch mod will not play pirated games or backup copies. All it does is allow you to switch the region of your Saturn from US to Jp. Similarly, a mod chip/board/whatever it's called will not allow you to play legit imports.

Wow!..Thank you so much for the link..

Do you know if it's better to Mod the older model or the newer models..

I have my original release version/round (on-off switch)button model and two oval button models..

dj898
04-25-2004, 05:21 PM
early release consoles has PSU attached to the top as well as couple of wires running from top section to the M/B which makes bit difficult to do any serious job inside.

layer revision of grey saturn as well as all m2 saturn have the top section that can be removed completely which makes much easier to do the mod. I have about 8 JP saturn - including Psy-Q development unit - as well as two US and one PAL saturn. US and PAL units are junk only for parts salvages though... the interesting thing is they all look slightly different inside...

cheers

esquire
04-25-2004, 05:25 PM
Another option is to get your Saturn switch modded*. I believe NCS still performs the mod for about $35 or so. Then, when you want to play any Japanese game, simply switch the console to JP mode.Much easier and safer than a cart or disc swap.

As for my opinion on the game, it's really lame. I personally wouldn't go to any trouble to play it. Not worth the hassel IMO. I'd still recommend getting your saturn switch modded if you plan to play a lot of imports. Beats having to use a cart everytime you want to play a Japanese game.

Oh, here is a link to NCS. I've been dealing with them since 96 or 97 I believe. Great place.

http://www.ncsx.com



*It should be noted that a switch mod will not play pirated games or backup copies. All it does is allow you to switch the region of your Saturn from US to Jp. Similarly, a mod chip/board/whatever it's called will not allow you to play legit imports.

Wow!..Thank you so much for the link..

Do you know if it's better to Mod the older model or the newer models..

I have my original release version/round (on-off switch)button model and two oval button models..

Only the round button models can be modded.

The modchip is better that the region switch because then you can play backups of great games like Radiant Silvergun and Panzer Dragoon Saga without having to spend $150+ dollars on buying each original. As stated in my original post, you can use "satconv.exe" to switch the region settings of the bin/cue or iso before you burn it, thus avoiding the need for a region switch.

For more info, check out the FAQs at Gamefaqs

http://www.gamefaqs.com/console/saturn/game/22682.html

in particular, this one...

http://db.gamefaqs.com/console/saturn/file/sega_saturn_b.txt

dj898
04-25-2004, 05:36 PM
why not both mod chip AND region mod?
Yes you can use satconv.exe but why hassle with bin/cue when you can pop in CD and play away...

I use CD-R backup for those titles I paid dearly... like Hyper Duel and etc.

cheers

UndeadKing
04-25-2004, 06:44 PM
I'd only say the modchip is better than the switch if you plan on playing pirated copies. If you play legit copies then all you have to do is stick it in and play, no need to burn it and switch the game's region/etc.

Videogamerdaryll,
I don't have my Saturn modded(I just use a Japanese Saturn) but I don't believe it matters which model if you are going for a Switch mod. It's when you go for a mod chip that you have to worry about which model you have. I'm sure if you email them over at NCS with any questions about the switch mod they should be able to help you.

esquire
04-25-2004, 09:16 PM
why not both mod chip AND region mod?
Yes you can use satconv.exe but why hassle with bin/cue when you can pop in CD and play away...

I use CD-R backup for those titles I paid dearly... like Hyper Duel and etc.

cheers

Well, first off I found my modchip for only $8 online and its easy to install. Not sure about the region mode switch. I would not send my console in for someone else to mod it.

Second, you are assuming most people have the originals to begin with. In my original post, I stated that the modchip plus "satconv.exe" saves people from having to spend an ungodly amount of money on import games like Radiant Silvergun or ultra rare games like Panzer Dragoon Saga.

So my choices are either to install a modchip for $8 plus the price of a few cdrs, or install a modchip, region switch and buy the original game for $150+. If you ask me, that's a pretty easy decision to make.

dj898
04-25-2004, 09:45 PM
i won't be dragged into piracy issue.
i'm a collector so having original means a lot to me...

YMMV of course.
cheers

esquire
04-26-2004, 01:13 AM
i won't be dragged into piracy issue.
i'm a collector so having original means a lot to me...

YMMV of course.
cheers

Not really an issue of piracy when the software is no longer manufactured, sold, or copyrighted. Please check your copyright laws before you misquote the law. Also, if you are concerned about the law, you should not even be playing imports or modding your saturn to play games that aren't meant for this region. Japanese games are meant only for distribution in Japan and the surrounding region. Modding your Saturn to play Japanes games is no different than someone who mods their Saturn to play backups. But we don't have to worry about Sega or the government coming after us for either one since I am sure Sega has not maintained its copyright and patents on a console that has been dead for 6-7 years.

Ed Oscuro
04-26-2004, 01:32 AM
Japanese games are meant only for distribution in Japan and the surrounding region.
I see where you're headed with this (and it's not good), but before you can make that statement I'd suggest you take a look at this. (http://superfami.com/sweeks.html)


I am sure Sega has not maintained its copyright and patents on a console that has been dead for 6-7 years.
Of course they have design patents, and you don't have to do ANYthing to keep copyrights going.

I've nothing against the collector who creates backups of their expensive titles (though I currently don't do it) because it's smart. However, it's not wise to say that you might as well make backups because you're breaking the law importing games...because I see no evidence that law holds sway here or that Japanese companies would want to prosecute folks who import games for their own personal, non-commercial use.

dj898
04-26-2004, 04:11 AM
well said Ed Oscuro
thanks mate :)

I have 11 saturns and only one has the mod chip because it was challange to install the region mod and the mod chip only came in because I had unused mod chip sample for a while. My Psy-Q development console is already factory modified to run CD-R at various region settings.

All my other saturns are standard console never been touched.

In any case, it's great if you get the enjoyment out of CD-R.
For me it's having the original copy and playing it on my JP console mate...

cheers

esquire
04-26-2004, 08:20 AM
Japanese games are meant only for distribution in Japan and the surrounding region.
I see where you're headed with this (and it's not good), but before you can make that statement I'd suggest you take a look at this. (http://superfami.com/sweeks.html)


I am sure Sega has not maintained its copyright and patents on a console that has been dead for 6-7 years.
Of course they have design patents, and you don't have to do ANYthing to keep copyrights going.

I've nothing against the collector who creates backups of their expensive titles (though I currently don't do it) because it's smart. However, it's not wise to say that you might as well make backups because you're breaking the law importing games...because I see no evidence that law holds sway here or that Japanese companies would want to prosecute folks who import games for their own personal, non-commercial use.

No you didn't see where I was going with it. I wasn't making the analogy to the software hacking, but rather to the hardware hacking. People get all high and mighty over people installing modchips to play backups, but they don't realize that installing region switches to play imports is no different. Either way you are breaking the copyright law by altering the manufacturer's product. To legitimately play Japanese imports on a Saturn in the USA, you have to own a Japanese Saturn.

dj898
04-26-2004, 08:41 AM
or development saturn which i own.
it's factory modified to run cd-r at various regions.
it's psy-q deveopment system.

then am i breaking the law mate?


cheers
p.s. i also have 7 JP saturns so i can run 7 imports at the same time - if i can get 7 TV to hook up that is... ;)

esquire
04-26-2004, 09:33 AM
or development saturn which i own.
it's factory modified to run cd-r at various regions.
it's psy-q deveopment system.

then am i breaking the law mate?


cheers
p.s. i also have 7 JP saturns so i can run 7 imports at the same time - if i can get 7 TV to hook up that is... ;)

Let's get a few things straight. First, I am not accusing you of anything. Second, this thread started as a discussion on how to get Ultraman working on a US Saturn. All I did was reccommend that to the poster how to get his game yo work on US Saturn. I suggested my alternative (which is cheaper and easier) to having a region switch installed, and listed the other benefits to having a modchip installed.

If you don't want one installed in your machines, fine. End of discussion. Let the poster decide for himself what he wants to do.

dj898
04-26-2004, 10:21 AM
no worries mate.

BTW I was just answering to your ealier post.

"...but they don't realize that installing region switches to play imports is no different. Either way you are breaking the copyright law by altering the manufacturer's product..."

however, I believe you are right.
This thread was about Ultraman:Legend of Light on US saturn. Like someone already pointed out this game is not worth the trouble to convert, mod chip and etc...

cheers

Vroomfunkel
04-26-2004, 03:13 PM
In my humble opinion, Ultraman is not worth the effort of taking out of the box, never mind modding your console in order to play it. It is pretty much the worst fighting game that I have ever played ... with the possibly exception of Dragonball Z Legends (also on the Saturn). But it's a close match. I suggest you use the game as a doorstop, or perhaps as a display piece. After all, that funky RAM box looks quite cool.

As for the whole piracy thing ... forget all the legal technicalities. When it comes down to it, it is illegal to mod consoles to play imports merely because it is inconvenient to the games companies, who would prefer to have greater control over how & when their games are released. Therefore they make it difficult - but not impossible - to do. And they don't really make any effort beyond that to prevent it, or to clamp down on it.

Copying games means getting somebody's property for nothing. And I don't really care about the "legalities" of it, it's just wrong as far as I am concerned. There is perhaps a bit of a grey area here with games / systems that are out of production and for which the creators will not get any money for no matter where you buy it from .. but as mentioned before, most people here are collectors and therefore will not sympathise greatly with this.

Summarised : you may well have good technical / legal reasons for saying that modding for imports is no different than copying old games .. but no-one here cares! :) You better just get used to that!

Vroomfunkel