View Full Version : A real working FPS in 96K
Ed Oscuro
04-25-2004, 12:28 AM
http://www.theprodukkt.com/
That's right, an FPS that you can download (in a HIGHLY packed format) which is smaller than all but the oldest cartridge games we're fans of.
I messed around with it a bit (needed about a minute to load up/unpack on my machine, an old 1.6GHz Pentium 4). Some BAD lighting bugs, but what we've got here isn't finished as they've noted. All things considered, not bad at all for the requirements!
The hardware requirements are too steep for most of the posters here, I'd imagine (512MB, GeForce 4 or a card that can do pixel shaders 1.3) but for those of you that can, try it out. You probably won't be able to tell what's going on, the game is pretty ugly, but it's certainly a groundbreaking program.
As always, Farb-Rausch bringing in the procedurally generated goodness.
tholly
04-25-2004, 12:37 AM
well, i read the .txt file that came with it and i just dont have that powerful of a machine. i wish i did, as i would love to try this game out and see how much they can really pack into 96K.
Ed Oscuro
04-25-2004, 12:45 AM
You can always try out their older files; the ones I've tried out are very polished and shouldn't require such an expensive machine.
Part of the reason this newest program runs so slowly is that the soundtrack is generated in real time, and something similar happens for the sound effects. Lots of stuff keeping the CPU busy in there! The game pretty much chugs on my machine.
Ze_ro
04-25-2004, 02:37 AM
Am I the only one that thinks it's ironic that they strived to make the game so damn small, yet it still needs some major computrons to execute?
Still, very impressive nonetheless. It's too bad there aren't more people out there that strive for efficiency. CD's and enormous hard drives have made programmers lazy.
--Zero
Ed Oscuro
04-25-2004, 02:57 AM
Have some computrons sir! They're good for you.
Well, no, it's impressive to think that I can take a FDS disk and put this game on it, cart it around and (assuming I had the right sort of drive) I could send it to a modern computer and play it. All the data, ALL of it, is hiding out there, with the exception of Arial, some other measly bits.
SoulBlazer
04-25-2004, 03:21 AM
Shoot, I just have a GeForce 3 TI 200. :hmm:
And it's not THAT old, either!
Ed Oscuro
04-25-2004, 03:24 AM
Aye, I remember when those were new. It's amazing how that stuff is flat out unusable now. Even my GeForce 4 Ti 4400 is starting to cause me a bit of trouble and stutter at times... ;o
13u1313a
04-25-2004, 05:28 PM
Would like to see the Rock-solid code on this would be a great help for my Video Game Technology Course. A good tutorial for compression and file handling techniques i bet.
13u1313a
04-25-2004, 05:29 PM
Would like to see the Rock-solid code on this would be a great help for my Video Game Technology Course. A good tutorial for compression and file handling techniques i bet.
Sanada78
04-25-2004, 05:48 PM
I found out about this on another forum. After playing though it, I was simply amazed. There's no way you can cram those textures/3d files into there, so they must be made on runtime (thus the long loading time).
Perhaps the program builds its self up, starting from a simple program that creates a more advanced. :o But to be honest, I have no clue.
A screenie for those who can't play it.
http://www.n00bstories.com/image.fetch.php?id=1220517577
Ed Oscuro
04-26-2004, 01:20 AM
Procedurally generated, like I said.
Modeling is simply taking a primitive and warping it in spots, and you'll notice the guns are big on cylinders (wonder why eh? :P)
Also there's no ability to reconfigure...this is actually something I fully expected, as code to let the user redefine keys would probably take up a lot more space than they had available.
Not a lot in the way of collision detection or physics, either. Jumping is pretty much a convenience.