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View Full Version : Meston or "Starr": Who's Better?



zmweasel
06-02-2004, 09:23 AM
In another forum thread, Jaysen stated:


And let's not forget Mr. Jamie Starr! That guy has real talent! I had a couple of non-journalist friends compare Starr's and Meston's reviews and Starr's won, hands down, every time. It was shocking. Shocking! A 15-year veteran getting a beat-down from a punk like Jamie Starr! Maybe we will see this develop into a friendly writing rivalry?


I'm curious to see if DP's forum-folk agree with Jamie's--er, Jaysen's friends, so I've started this poll. If you vote, please go into explicit detail about what you did and didn't like about each review. Be brutal. Kindness does me no good. Point out things like the fact that "Jamie" doesn't know how to spell his own first name, or that I'm so out of touch with current pop culture that I used Marlon Brando as a fat-guy reference.

"Jamie Starr's" write-up of Stunt Race FX:


Damn, these graphics are unbelievable! It's freaking 3D racing on my Super Nintendo! Sure, my PC can do it, but my Super Nintendo?

Those words were uttered by me almost ten years ago today as I sat down with Stunt Race FX for the first time. Imagine my anxiousness as I fired it up again in 2004, ready to relive past glories and bask in the brilliance of the prodigious FX chip. I put the cart into my royal purple and gray machine, pushed the dimpled power switchg up, jacked right into my first race...and immediately powered the almighty SNES down. That's right, I turned the sucker off. Why? You tell me. Why don't you go and play this drivel again? That's right, I called it drivel.

Before you guys (and gals) get all bent out of shape and start sending me hate haim like you did for my Gaiares review (classic, my ass), I implore you...please go play this game again. I can assure you that it is not what you remember it to be. I'll bet you remember it just the way I did in those opening sentences above. You're probably salivating over the thought of pulling this cart of storage or adding it to your collection via a purchase through ebay, or for you cheap bastards, downloading it for emulation (please not that Mr. Starr's comments do not necessarily reflect those of Manci Games Magazine's editorial staff - ed.). You're probably thinking, "Aw geez, old Jaime here doesn't know what he's talking about. That game was great!" To which I respond: Just go play it again!

Look, the game does have its redeeming qualities. The music is the stuff of legend. I was bouncing in my seat through the whole thing (and not just because of the positioning of the pillow I was sitting on). The actual gameplay and physics are also pretty good, and I would dare say, way above average. But the frame-rate... Good lord... I've seen pre-schoolers draw those crappy crayon pictures faster than this game updates the screen. The game can't be chugging along any faster than 10 to 15 frames per second.

Here's the problem: What good is great physics and gameplay if you can't even tell what your button press did until a split second after you press it? I felt like I was playing an online Dreamcast game.

For those of you unfamiliar with Stunt Race FX, here's what type of game it is: a racing game. Pretty simple, eh? It's just your standard polygonal racing fare, but with lots of cool jumps thrown in for good measure. There is also a stunt-mode included, but it is even less enjoyable to play than the main racing game.

I've played many-a-retro game lately, and I've enjoyed a lot of them. So, I know its possible to play an older game and still get enjoyment out of it. If you look at the little tagline below "RetroReview" at the top of this page, you'll notice that it says, "Old Games. New Perspectives." And therein lies the problem with Stunt Race. The game was fun 10 years ago, but now I just find myself wanting to switch off this stuttering, headache inducing, seizure causing piece of silicon as fast as I can.

Some might argue that you just can't compare a racer of yesteryear to the standards of today. Oh yeah? Then why do I still play the hell out of R.C. Pro Am, which came out about six years before Stunt Race? Because R.C. Pro Am still serves up the fun-factor, even when played under new perspectives.

Zach Meston's write-up of It Came From the Desert:


Inspired by the 1954 B-movie Them!, in which nuclear-supersized ants gorge upon the unsuspecting residents of a Nevada community like Marlon Brando wolfing down a box of cherry bonbons, It Came From the Desert is an hour's worth of cheesy full-motion video clips glued together by a trio of poorly executed mini-games. It's arguably the worst "interactive movie" for the TG-CD, from the developer that pioneered the heinous genre.

Desert casts the player as Buzz Lincoln, a rebellious high-school senior in the sleepy desert burg of Lovelock. Rebellious by '50s standards, anyway, which means he wears a leather jacket and drives a motorcycle. In any case, when a pickup truck spills its cargo of radioactive waste at the outskirts of town, the local ant colony grows to unusual size, develops a collective super-intelligence, and starts recruiting the eccentric citizens of Lovelock into the nefarious "Antmind" with false promises of stock options and a great dental plan.

As events unfold in eight days of game time--which will soon seem like eight days of real time, given the endless CD-ROM access--you're given the task of stopping the Antmind before it constructs and detonates an H-bomb to enable its quest for world...DOMINATION!! Every morning, afternoon, and evening, you pick a Lovelock location from a list, watch a triumphantly overacted video clip, and play one of the aforementioned mini-games. It doesn't matter how you do at the mini-games, however; all you gotta do is kill the ant queen on the seventh or eighth day for the good ending, or let her live for the bad ending.

In 1992, Desert's digitized video was a very impressive technical feat; in 2004, there ain't nothin' impressive about quarter-screen, four-color, 15-fps video clips accompanied by humming, heavily compressed sound. Even if you manage to choke down the primitive FMV, you'll gag on the pixel-chewing performances of the dinner-theater rejects who make up the cast. Not that the dialogue would give Tarantino or Mamet any sleepless nights, but coming from the mouths of an acting troupe that was apparently competing to see who could go the farthest over the top, it's never anything but awful.

The first of the mini-games is an overhead-view sequence in which you lob grenades and dynamite at the big ol' bugs and their gaping antholes. The action screeches to a near-halt when more than a few ants are on-screen, the controls make it very difficult to execute your limited number of smart-bomb attacks (not that you ever need to), and the gameplay never gets more challenging or interesting.

The mini-game in which you dash through mine tunnels while blasting ants and zombies is plagued with problems. The controls are sluggish, the grenades are useless (instead of throwing them at the rapidly moving ants, your character slowly places them on the ground at his feet!), the wire-fu backflip is useless, and the action is squeezed into the middle third of the screen. This is unquestionably the worst segment of the three.

The third mini-game is a disturbing sequence in which you move a targeting reticule around the screen and shoot a certain number of scurrying ants before they skeletonize a prone victim. This mini-game becomes more challenging as the game progresses, and it's the only one with a clearly defined goal, making it by far the most entertaining.

The actress who plays Buzz's would-be love interest is pleasantly restrained (and very cute), and the ability to save at any time is a welcome option, but one monochromatic hot chick and one ahead-of-its-time feature isn't enough to distract from the fact that It Came From the Desert is, first and foremost, a really bad semi-movie.

ManciGames
06-02-2004, 11:23 AM
In another forum thread, Jaysen stated:


And let's not forget Mr. Jamie Starr! That guy has real talent! I had a couple of non-journalist friends compare Starr's and Meston's reviews and Starr's won, hands down, every time. It was shocking. Shocking! A 15-year veteran getting a beat-down from a punk like Jamie Starr! Maybe we will see this develop into a friendly writing rivalry?


I'm curious to see if DP's forum-folk agree with Jamie's--er, Jaysen's friends, so I've started this poll. If you vote, please go into explicit detail about what you did and didn't like about each review. Be brutal. Kindness does me no good. Point out things like the fact that "Jamie" doesn't know how to spell his own first name, or that I'm so out of touch with current pop culture that I used Marlon Brando as a fat-guy reference.



I find this quite humorous, coming from "a 15-year professional writer." One would think the writing would stand on it's own.

I'm also chuckling because I have an email from Mr. Meston in which he told me that "the opinions of message board posters are meaningless."

Vote away!

ManciGames
06-02-2004, 11:27 AM
[quote]or that I'm so out of touch with current pop culture that I used Marlon Brando as a fat-guy reference.



Does Marlon Brando really qualify as a "current pop cluture reference"? I can think of a few more current examples right off the top of my head. Starr Jones for example.

Maybe we should have a poll? :)

zmweasel
06-02-2004, 11:35 AM
I find this quite humorous, coming from "a 15-year professional writer." One would think the writing would stand on it's own.

I believe my writing stands up very well, but you called its (not "it's"--shouldn't an "editor" such as yourself know the difference between possessives and contractions?) quality into question. So I thought I'd ask MG subscribers their collective opinion. Why you called its quality into question AFTER having printed it in your zine, I cannot say.


I'm also chuckling because I have an email from Mr. Meston in which he told me that "the opinions of message board posters are meaningless."

Was that in my response to the email in which you stated that Jamie Starr was "a psuedonym [sic] on the website as a little in-joke. It will carry my name in the print mag"?

-- Z.

zmweasel
06-02-2004, 11:40 AM
[quote]or that I'm so out of touch with current pop culture that I used Marlon Brando as a fat-guy reference.



Does Marlon Brando really qualify as a "current pop cluture reference"? I can think of a few more current examples right off the top of my head. Starr Jones for example.

Maybe we should have a poll? :)

It's Star Jones. One R. My references may be obsolete, but at least I know how to spell 'em.

Also, I pointed out that I'm OUT OF TOUCH with current pop culture, hence the citation of Brando. In other words, you're asking a question I already answered.

-- Z.

slownerveaction
06-02-2004, 11:44 AM
I find this quite humorous, coming from "a 15-year professional writer." One would think the writing would stand on it's own.

I'm also chuckling because I have an email from Mr. Meston in which he told me that "the opinions of message board posters are meaningless."

Vote away!

That's almost as funny as when you said to me in an e-mail "And I would be more than happy to help you attain a better paying job!" in response to a request for a reference and your blessing to write elsewhere.

Oh wait, that's not funny until you pull my articles from your magazine without notice after I tell you I'll also be writing for VGC then tell me (after a week of not answering multiple e-mails where I even sent you some great articles) want me to sign an "exclusivity clause" because you expect "loyalty."

I found it even funnier when you tried to dangle "respectable levels" of pay in front of my face, then told me to wait at least a week (because you weren't sure if you wanted to extend me the "same terms", whatever that means) when I wanted to negotiate a contract.

I shouldn't even be forced to be in this situation because you knew 100% from the start that I was a freelance writer. You could have had me onboard for years if you weren't so hung up on "exclusivity" for a magazine that hasn't even been around six months. I had ridiculous amounts of great columns and articles planned out for you in the future -- ones you'll never have after this.

And, btw, Zach's review is better.

ManciGames
06-02-2004, 11:47 AM
[quote]I believe my writing stands up very well, but you called its (not "it's"--shouldn't an "editor" such as yourself know the difference between possessives and contractions?) quality into question. So I thought I'd ask MG subscribers their collective opinion. Why you called its quality into question AFTER having printed it in your zine, I cannot say.

I'm knot a profeccional edittor bye trade (thus the missed its). I'm just a guy whole likes classic videogames.


I'm also chuckling because I have an email from Mr. Meston in which he told me that "the opinions of message board posters are meaningless."


Was that in my response to the email in which you stated that Jamie Starr was "a psuedonym [sic] on the website as a little in-joke. It will carry my name in the print mag"?

Actually, no. It was in reference to a string of posters here on the DP forums that were complimenting issue 1 of MG. You told me that their opinions didn't matter. I could post the email, if you wouldn't mind.

ManciGames
06-02-2004, 11:55 AM
That's almost as funny as when you said to me in an e-mail "And I would be more than happy to help you attain a better paying job!" in response to a request for a reference and your blessing to write elsewhere.

Oh wait, that's not funny until you pull my articles from your magazine without notice after I tell you I'll also be writing for VGC then tell me (after a week of not answering multiple e-mails where I even sent you some great articles) want me to sign an "exclusivity clause" because you expect "loyalty."

I found it even funnier when you tried to dangle "respectable levels" of pay in front of my face, then told me to wait at least a week (because you weren't sure if you wanted to extend me the "same terms", whatever that means) when I wanted to negotiate a contract.

I shouldn't even be forced to be in this situation because you knew 100% from the start that I was a freelance writer. You could have had me onboard for years if you weren't so hung up on "exclusivity" for a magazine that hasn't even been around six months. I had ridiculous amounts of great columns and articles planned out for you in the future -- ones you'll never have after this.

And, btw, Zach's review is better.

I would highly discourage both you and Mr. Meston from disclosing on these or any other public message boards any further confidential information regarding the business aspects of Manci Games that were discussed in confidence.

zmweasel
06-02-2004, 11:59 AM
I'm knot a profeccional edittor bye trade (thus the missed its). I'm just a guy whole likes classic videogames.

I'm sure the readers who pay $5.99 an issue are thrilled with your flippant attitude toward the importance of editing and proofreading.


Actually, no. It was in reference to a string of posters here on the DP forums that were complimenting issue 1 of MG. You told me that their opinions didn't matter. I could post the email, if you wouldn't mind.

If you decide to post our private correspondence, I'll take immediate legal action against you. But here's the quote IN CONTEXT:

"Not to sound snobbish, my friend, but if you're going to favor the meaningless comments of a DP forum member over the invaluable feedback
of a 15-year veteran of game journalism, there's no point in my offering feedback to begin with."

And I continue to stand by that statement. A forum member blowing smoke up your ass isn't going to make you a better editor or writer. A jaded bastard sharing his hard-earned wisdom with you WILL make you a better editor and writer. That's why I asked anyone who participates in this poll to leave useful criticism, not useless praise.

-- Z.

zmweasel
06-02-2004, 12:01 PM
I would highly discourage both you and Mr. Meston from disclosing on these or any other public message boards any further confidential information regarding the business aspects of Manci Games that were discussed in confidence.

It's more than slightly hypocritical to quote one of my emails, sent in confidence, and then make a thinly veiled threat because someone else is quoting your emails.

-- Z.

ManciGames
06-02-2004, 12:06 PM
I would highly discourage both you and Mr. Meston from disclosing on these or any other public message boards any further confidential information regarding the business aspects of Manci Games that were discussed in confidence.

It's more than slightly hypocritical to quote one of my emails, sent in confidence, and then make a thinly veiled threat because someone else is quoting your emails.

-- Z.

Fair enough, though I was specifically referring to the business aspects of the email.

ManciGames
06-02-2004, 12:14 PM
[quote=ManciGames]I'm knot a profeccional edittor bye trade (thus the missed its). I'm just a guy whole likes classic videogames.

I'm sure the readers who pay $5.99 an issue are thrilled with your flippant attitude toward the importance of editing and proofreading.



If you decide to post our private correspondence, I'll take immediate legal action against you. But here's the quote IN CONTEXT:

"Not to sound snobbish, my friend, but if you're going to favor the meaningless comments of a DP forum member over the invaluable feedback
of a 15-year veteran of game journalism, there's no point in my offering feedback to begin with."
-- Z.

Does this mean that you will now be taking legal action against yourself? ;)

Actually (and law IS an area where I have some experience), by posting that portion of the email, you have now opened up a legal gate for me to quote the entire email.

zmweasel
06-02-2004, 12:23 PM
Does this mean that you will now be taking legal action against yourself? ;)

Of course not. Just giving context to a statement you quoted out of context to make me look bad.


Actually (and law IS an area where I have some experience), by posting that portion of the email, you have now opened up a legal gate for me to quote the entire email.

If you post the entire email, you'll be making immediate use of your legal experience. Although there's certainly nothing nefarious about any of our written exchanges.

At this point, I'm willing to call a truce. In fact, I'm surprised you haven't locked this thread or simply deleted it, given your mod powers. And I think the latter course of action would be best for everyone involved.

-- Z.

digitalpress
06-02-2004, 01:37 PM
This thread doesn't put either publication or its associates in a good light.

C'mon fellas. We're all working for the same cause.

>> bucket o water lock <<