Captain Wrong
06-03-2004, 08:47 PM
Hmm...I'll bet this topic has come up before, but I'm kinda curious as to games people bought and either dissapointed or just got lost in the shuffle and then, after a time, you pick it pack up and realize it's a pretty decent game.
I've got two. First being the infamous "Moble Light Force 2" for PS2. As a shmup fan, I dillegently picked this up on release day and played it for a little while, but I got so caught up in the crippled presentation of the game (y'know, the fake Charlie's Angels artwork and the lack of tate mode) that I never spent much time with the game.
Well, I checked it out recently and damn if it isn't a pretty cool shmup. Part of the reason I'm enjoying it more now has to do with playing it on a big screen TV. One of the importaint aspects of the game is keeping your tension level high which is accomplished by coming as close to enemy fire as you can without getting hit. It's really hard to do that on a normal TV and you can't play it in its correct vertical aspect thanks to that feature being removed for lawsuit happy USA. However, if you can play on a large TV (and if you can ignore all the story being stripped out, but who plays a shmup for story line anyway?lol) it's quite a fun game.
The other one is another bargan bin shooter, Starfighter Sanvein(PSX). The first time I played it, I thought it was like a shmup in a bumper car arena filled with ice. Well, actually it is, but it required more patience to get into the control. I was expecting a more straightforward blaster so I put this one down for a long time.
When I came back to it, I discovered quite a fun little game in there. While it isn't going to win any awards for graphics, it's quite the frantic game when you get the hang of the controls. What I first though was a busted control scheme turned out to be what made the game fun. Your ship slides around and recoils from the fire and that's what makes it challenging. You've got to learn how to maneuver your ship first, then the game opens up.
So, what games got better for you after you re-discovered them?
I've got two. First being the infamous "Moble Light Force 2" for PS2. As a shmup fan, I dillegently picked this up on release day and played it for a little while, but I got so caught up in the crippled presentation of the game (y'know, the fake Charlie's Angels artwork and the lack of tate mode) that I never spent much time with the game.
Well, I checked it out recently and damn if it isn't a pretty cool shmup. Part of the reason I'm enjoying it more now has to do with playing it on a big screen TV. One of the importaint aspects of the game is keeping your tension level high which is accomplished by coming as close to enemy fire as you can without getting hit. It's really hard to do that on a normal TV and you can't play it in its correct vertical aspect thanks to that feature being removed for lawsuit happy USA. However, if you can play on a large TV (and if you can ignore all the story being stripped out, but who plays a shmup for story line anyway?lol) it's quite a fun game.
The other one is another bargan bin shooter, Starfighter Sanvein(PSX). The first time I played it, I thought it was like a shmup in a bumper car arena filled with ice. Well, actually it is, but it required more patience to get into the control. I was expecting a more straightforward blaster so I put this one down for a long time.
When I came back to it, I discovered quite a fun little game in there. While it isn't going to win any awards for graphics, it's quite the frantic game when you get the hang of the controls. What I first though was a busted control scheme turned out to be what made the game fun. Your ship slides around and recoils from the fire and that's what makes it challenging. You've got to learn how to maneuver your ship first, then the game opens up.
So, what games got better for you after you re-discovered them?