Aswald
11-08-2002, 04:22 PM
So far, I've gotten a few more emulators "online," but- I don't know what to do once this is done? Can anyone give me an example of a program to type in to, say, put the letter "A" onscreen? Any help would be appreciated; I don't know how to start! Manuals, anything? Help!
Island of Foxes- Chances are, this would be my first ColecoVision game. It has you as one of 3 Fox-adventurers, who has been teleported to a small island that has been taken over by a sinister Basilisk named Daggerfang. The Island in now in a dome of "green stars," and none may enter or leave. Worse still, a hypnotic spell has affected the inhabitants, so the only safe places are the few settlements on the island, where the power of the Basilisk is held at bay by the Fox-Magi there.
You have been chosen because you are one of the few who commands the elemental magic of lightning, as well as fire, water, and air. You must find the temple ruins, claim the globes of elemental magic within, and then finally confront the Basilisk.
Essentially, you move from space to space, with each space containing something. Depending on what that something is, you can be helped, just move through, or end up in a fight. Different landscapes (there were 3) each may contain a particular hazard. At regular intervals, more monsters are added. You never see the map, which I put in an "empty" area of the C-64 memory. Parts are randomized.
The 3 adventurers each has a particular talent. The Paladin has the most Hit Points, and can self-heal. The LumaMage can turn invisible a limited number of times, thus avoiding combat, but has the fewest Hit Points. The Ranger can sense a monster if it's in a neighboring square, but the power is not 100%, although it improves with each globe found. Say you are a Paladin...
/ You are in a meadow.
/ You look North. It is a woodland.
/ You look East. It is a lake.
/ You move North.
/ You are in a wooded area.
! An Arborashadow is there!
! It attacks you!
* You have 7 Hit Points.
* Do you chooses to 1) Fight or 2) Flee?
/ You attempt to flee!
! The Aborashadow pounces, becoming a rustling lance of shadow!
! It strikes successfully!
! It does 2 Hit Points of damage!
* You have 5 Hit Points.
/ You move South.
/ You are in a meadow.
/ You move East.
/ You are by the lake shore.
* Do you wish to use the Globe of Elemental Water to call a Lake Serpent? 1= Yes. 2=No.
/ You attempt to call a Lake Serpent.
/ It works! Its head rising up from the glittering water, eyes glowing like azure lanterns, the Lake Serpent swims over to you.
* Do you wish to cross the lake? 1= Yes. 2=No.
You get the idea- it's like a computer RPG, circa 1981/1982. What made this unique was the fact that I had an "entry code," so a game in progress could be played even if you quit- as long as you copied the code, and punched it in later (I didn't know how to save an actual game in progress on the cassette tape, so...).
Island of Foxes- Chances are, this would be my first ColecoVision game. It has you as one of 3 Fox-adventurers, who has been teleported to a small island that has been taken over by a sinister Basilisk named Daggerfang. The Island in now in a dome of "green stars," and none may enter or leave. Worse still, a hypnotic spell has affected the inhabitants, so the only safe places are the few settlements on the island, where the power of the Basilisk is held at bay by the Fox-Magi there.
You have been chosen because you are one of the few who commands the elemental magic of lightning, as well as fire, water, and air. You must find the temple ruins, claim the globes of elemental magic within, and then finally confront the Basilisk.
Essentially, you move from space to space, with each space containing something. Depending on what that something is, you can be helped, just move through, or end up in a fight. Different landscapes (there were 3) each may contain a particular hazard. At regular intervals, more monsters are added. You never see the map, which I put in an "empty" area of the C-64 memory. Parts are randomized.
The 3 adventurers each has a particular talent. The Paladin has the most Hit Points, and can self-heal. The LumaMage can turn invisible a limited number of times, thus avoiding combat, but has the fewest Hit Points. The Ranger can sense a monster if it's in a neighboring square, but the power is not 100%, although it improves with each globe found. Say you are a Paladin...
/ You are in a meadow.
/ You look North. It is a woodland.
/ You look East. It is a lake.
/ You move North.
/ You are in a wooded area.
! An Arborashadow is there!
! It attacks you!
* You have 7 Hit Points.
* Do you chooses to 1) Fight or 2) Flee?
/ You attempt to flee!
! The Aborashadow pounces, becoming a rustling lance of shadow!
! It strikes successfully!
! It does 2 Hit Points of damage!
* You have 5 Hit Points.
/ You move South.
/ You are in a meadow.
/ You move East.
/ You are by the lake shore.
* Do you wish to use the Globe of Elemental Water to call a Lake Serpent? 1= Yes. 2=No.
/ You attempt to call a Lake Serpent.
/ It works! Its head rising up from the glittering water, eyes glowing like azure lanterns, the Lake Serpent swims over to you.
* Do you wish to cross the lake? 1= Yes. 2=No.
You get the idea- it's like a computer RPG, circa 1981/1982. What made this unique was the fact that I had an "entry code," so a game in progress could be played even if you quit- as long as you copied the code, and punched it in later (I didn't know how to save an actual game in progress on the cassette tape, so...).