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Raedon
06-28-2004, 01:45 PM
Now that I haven't played in years I feel I can make fun of my old (and hard-core'est) addiction.

1. Everything is camped.

2. Your corpse will always end up halfway inside a mountain, nowhere in sight of the roads, or under a tree.

3. The skeleton in front of you is there to distract you from the kodiak approaching behind you.

4. If your attack is going really well, you are in an ambush.

5. If the MOBs are within range, so are you.

6. The tougher MOBs invariably attack on two occasions:>
- when they're ready.
- when you're not.

7. One MOB is never enough, but two can be entirely too many.

8. The MOB is not retreating; it's just going to get its friends.

9. The Mobs you never encounter when armed and buffed always appear during your corpse run.

10. The MOB you've been camping for hours always spawns 18 seconds
after you leave.

11. Teamwork is essential; it gives the MOBs other people to attack.

12. Don't ever be the first, don't ever be the last, and don't ever volunteer to do anything.

13. For every action, there is an equal and opposite criticism.

14. The greatest danger to your group is a Paladin with a map and a plan.

15. When the going gets tough, the tank gets link dead.

16. A group without healers or bandages is not a group for long.

17. Your buffs will fade when you need them the most.

18. Whenever you have plenty of mana, you never miss. Whenever you are low on mana, every spell fizzles.

19. When in doubt, gate.

20. There is not a single bathroom in all of Norrath.

21. The Armor Class of a piece of armor is inversely proportional as to how good it looks on you.

22. The item that you want the most drops the rarest.

23. The item that you want the most is out of your price range.

24. The item that you want the most was sold at an auction while you were offline.

25. The item that you want the most was picked up by some moron who didn't know the definition of "No Drop".

26. The item you'll need tomorrow is No Rent.

27. The item you accidentally drop will be the most
valuable/powerful/important item you carry.

28. If you can afford it, it's not for sale.

29. If you want two of them, it's a Lore item.

30. If you want to sell it, it's a No Drop item.

31. The High Quality Bear Skin drops every 28 days, the same schedule as PMS. Coincidence?

32. Even greens kill.

33. Backstab means never having to say you're sorry.

34. A bow without arrows seems awfully heavy all of a sudden.

35. Merchants are perfectly capable of kicking tail and taking names.

36. Trains have the right of way.

37. If it's stupid but it works, it isn't stupid.

38. The guards are never there when you need them.

39. Misuse of a combine button in a hurry = highly colorful language. ****Yah, I know this one's a bit out dated****

40. The time it takes to upload the newest patch is directly proportional to your eagerness to log on.

41. No two people have ever agreed on a single, precise definition of a twink.

42. Never forget that your newbie weapon was crafted by the lowest bidder.

43. A role-player drinks to increase his alcohol tolerance; an idiot does it in the Kelethin treetops.

44. Having a tenth of a bubble of health left is Nature's way of telling you to slow down.

45. Gnome wizards are proof positive that size does not matter.

46. The greatest mystery in Norrath is how NPCs figure out what religion you are just by looking at you.

47. Every shaman on Norrath at one point in his or her life has done the pig joke when someone asked for a SOW.

48. Only twelve people in all of Norrath are truly happy with their last names.

49. The last bubble takes forever to fill.

50. It is somehow discouraging to realize that Qeynos is "SonyEQ"

Stark
06-28-2004, 09:45 PM
EQ today is not as bad as it was a few years ago. I never could get into that MMORPG much. My drug is still Anarchy Online which just turned 3 years old. Try it for free at http://www.anarchy-online.com/ Since it has nothing to do with SOE it is stable and fun to play. 8-)

Jorpho
06-28-2004, 10:58 PM
I prefer the "Denny's: The Everquest Experience" bit. (Can't seem to find a quality link for that just now...)

HellStar
06-28-2004, 11:32 PM
Awesome list!

Evercrack used to be a problem...not as bad anymore LOL

Raedon
06-29-2004, 01:21 AM
I shall go on and hope for a classic thread..

51. After spending weeks getting the item that you have always wanted, a better item in the new expansion is available for that slot.

52. Never fails, the day after you buy the item you've always wanted, the price drops by almost half.

53. Never and I mean never corpse in a group, the group gets the EXP !!!

54. if you corpse your probably not a necro (or monk)

55. If you corpse early in a group, get a new group. BiaTcH!

56. When grouping make sure the healer isn't from Ebay.

57. Famous last words: " Here watch this."

58. Famous last words: " These single pulls are boring, let's try a couple."

59. Those aren't wizard corpse's...they are landmarks while i explore.

60. You always accidentally hit your /disc hotkey while in Bazaar.

61. You always get to "ubar_item_01" on "ubar_mob_01"'s corpse .07 seconds after the rot gods eat it.

61. When you go to camp a mob at 2 AM to assure the camp is yours, theres always a line of 1 - 2 people trying to do the same.

62. when you desperatly need a port, the zone is either empty or the druid/Wizard is busy. *kinda old*

63. when your 5% from your next level, you will die.

64. When you die, because you WILL die, youll go link dead. when you log back on the cleric in our group will already be logged off.

65. When randoming for loot you desperately need, you will roll below 20. When it is crap loot.. 99-100 baby.

66. A shaman always gets killed because the cleric does not heal him.

67. 99% of the time when u are looking for a group, the group just filled up.

68. There is always a higher level Enchanter looking for a group in your zone.

69. If the warrior forgets the coffee, the group remembers they saved that spot for a Shadow Knight.

70. If the warrior remembers the coffee, the healer forgets to rez them.

71. When rolling on an uber sword, the chanter wants to roll... and wins.

72. Famous last words "Gimme a break, of course I can solo a LB griffon"

73. Clerics wearing plate armor.. ..

74. The probability of death is directly proportional to the distance to your bind point.

75. "LOADING, Please Wait..." messages frequently occur shortly after a cleric says "brb" or a druid casts Call of Nature.