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View Full Version : Mario Sun coin challenges suck



congobongo
11-12-2002, 10:16 AM
Does anyone else find the Mario Sunshine coin challenge levels frustratingly difficult? Take for instance the sandcastle one where the ground is collapsing beneath you. Man is it annoying. Maybe you're a superstar and have no problem with this level. For me, Mario always ends up doing on of his fancy jumps and ends up faling to his doom.

omnedon
11-12-2002, 11:10 AM
/omnedon wipes his eyes from the weeping/

*sniff* It's hard! *SOB!* I..I.. don't want to talk about it right ...*sniff* now.
:wink:
It got even harder after my "C" stick on my Wavebird stopped completely centering. The camera would go round and round, far worse than usual.

The only thing that worked for me for tough stuff was to walk the hell away. For like a week. Come back. Fail. Wait a day. Come back, nail it first try.

If that doesn't work, whip the controller across the room. :D

Memona
11-12-2002, 11:23 AM
The coin challenges? Yeah, that is ANNOYING.

Have you played that one challenge yet where you have to get all 8 red coins in the stage where you had to use Yoshi to get into in Dophino Village? It's not easy. I can't get mario to land correctily.

Worst. Stage. Ever.

kobunheatforum
11-12-2002, 11:52 AM
(spoilers, of course. Read at your own risk but if you honestly haven't played Mario Sunshine yet what the hell is wrong with you anyway?)

...the ride on the leaf down the water channel? That's the only 'you have to use Yoshi' one I can think of, although perhaps I just can't remember very well.

In general, the challenge levels - where Mario loses his jetpack, or even when he gets to go back in later WITH jetpack - are frustrating and hard, but here's the secret: there are easy to get 1ups hidden all over them. So you should be able to just try over and over again without worrying about getting a game over and having to go in there again (which in some cases, like Mare Bay, is frustrating). Try butt-pounding the nails into the wood blocks, or breaking certain bricks, to find 1ups.

The only shine I really, really thought was beyond me was the leaf one I mentioned above - only way I beat it was by finding out that, if you jet pack just right, Mario can land on the side of the water channel and walk back to the beginning and a new leaf...

Achika
11-12-2002, 03:42 PM
Mario always ends up doing on of his fancy jumps and ends up faling to his doom.

My dear, I HATE when that happens. It doesn't help when the camera angle goes all screwy on you either at that EXACT moment in time.

nesman85
11-12-2002, 11:02 PM
the coin levels that are in a level were all pretty easy for me, some of the ones that are hidden on the island though (like the leaf one and the one where you bounce up and have to land on the tiny platforms) are a real bitch.

Sylentwulf
11-13-2002, 08:04 AM
That was THE ONLY part of mario sunshine I LIKED. Despised the rest of the game completely because of the camera, it's the only game I've sold after buying in many years.

congobongo
11-13-2002, 08:44 AM
That was THE ONLY part of mario sunshine I LIKED. Despised the rest of the game completely because of the camera, it's the only game I've sold after buying in many years.

That's funny because I would vote Mario Sunshine "best camera of the year". I really like how you can pan out and leave it there without it jumping back to some default when you approach a corner or a wall. With the exception of the challenge levels I really like the way it treats the view when Mario is hidden. (not very usefull when the ground is collapsing under your feet)

kobunheatforum
11-13-2002, 10:17 AM
Agreed. Love the camera. Put it somewhere and by God it stays there. Does it give you, as the player, one more thing to manage? Yes. Is it totally suited for the type of true 3D adventure that Mario is? Perfectly so.

You could say that Sly Cooper, for example, has a better camera because it's always where you need it to be. But Sly's levels are completely linear! In Sunshine you can travel all sorts of places and it's good to have a camera that you can manipulate with precision (and the C-stick is really easy to reach). And Nintendo even lets you zoom it out like crazy - most other designers would be wary of doing that because then you could see far ahead of you and would see all the instant one-hit kills they've OH SO CLEVERLY laid in your path.

Nintendo is still the best at what they do. I've gotten so frustrated with so many different kinds of games, but with a Mario game - even when I'm angry with it - it's never because the game is stupid, it's because I've made a dumb mistake or miscalculated. In short, when I die over and over on a Mario level, I feel like it's a result of my own shitty playing and not a flaw in the game. And it's usually true, and it just makes completing the level all the nicer - because I don't feel like I've out-cheesed the game, I feel like I've improved personally.

Memona
11-13-2002, 10:30 AM
Kobun, well, I don't agree with you on the camera angle in a few places, it almost became a chore in many cases.

But you said something about this game a reflection on your own skills? I can agree with you on that one. Up to one point. You ever played the 8 coin stage in Dolphino Village? The one where you have to use Yoshi to get ahold of? Maybe it's not Dolphino Village but the one that's on top of that Sprite Shine arch. Very difficult and I don't feel it's gameplay it's a excersize in tedium. This coming from a guy who loves Everquest. Now that says something.