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davidbrit2
07-12-2004, 08:53 PM
http://legacy.newdoom.com/

Wicked. I'm surprised I never found this until now. Just add your doom.wad/doom2.wad, and go nuts. It's got several ports.

Windows
Linux
Mac (OS 9 and X - the OS X one works great on my old 2001 iBook)
OpenBSD
DOS
OS2

Oh, and it supports 32 player network games. Go download it so we can all test that. ;-)

Raedon
07-12-2004, 09:38 PM
hmm.. if only I had my old .WAD's

Chunky
07-12-2004, 09:43 PM
yeah It's been awhile since i had the cd, I'm WADless now.

Jasoco
07-13-2004, 01:34 AM
I found this a couple years ago and it is dammmmn fine.

I am glad I bought all the DOOM's back in the day. I got Ultimate DOOM, DOOM II, Final DOOM with TNT and Plutonia. Damn, it looks so nice at a high res on my iMac. I love the bullet holes on the wall and lighting effects it adds.

Finally! An updated version of the OS X Beta. Only been 3 years. :D

Berserker
07-13-2004, 02:04 AM
I've known about these for quite some time, a year or two ago went over all the different available ones and decided this one was the purdiest:

http://www.doomsdayhq.com/

Haven't tried that one you linked for a few years so I can't say for certain, but from what I've seen of it I don't plan on switching anytime soon...

...oh yeah, this one also works with Heretic/Hexen AND works in OpenGL and Direct3D.

if you're not running a computer that can handle all this stuff smoothly but still wish to play doom in hi-res, check out ZDoom, the GL version is kind of behind the pack but the normal version runs smoothly.

Jasoco
07-13-2004, 02:14 AM
According to the ReadMe, I should be able to dump all my Wad's in the same directory as the Application, but all it loads is DOOM 2. So I had to make copies of the app and place each WAD inside each copy. :o

Also, I never get any music. Why is it in the PC DOS versions, the music is kept in the WAD itself. It always played, but the Mac versions from Classic Mac OS needed the music as MIDI's. Now we got this one and it has music in the WAD, but it still won't play!

I just want that classic music from inside the WAD to be playing while I am fragging!

Also, I wish the Mac guy wouldn't let it get so far behind the PC ones with the awesome add-ons like custom levels, 3D objects, etc. Damn they look cool. I really wanna downaload some of those awesome Total Conversions and try them out! Also, we need DeHacked! support. And when is someone gonna get off their ass and create an OS X DOOM Level Editor. I would be in HEAVEN! Quake editing was too hard for me. DOOM was awesome. But I haven't been able to edit DOOM levels in 5 years.

davidbrit2
07-13-2004, 02:56 AM
It looks like you can get music in the Mac version by copying the MIDIs from the Music folder on the CD into Doom Legacy's Music folder. I haven't tried it yet, because Quicktime software MIDI sucks and uses way too much CPU power.

I haven't tried that JDoom, and unless someone makes a Mac OS X port, I probably won't be anytime soon.

By the way, to manually specify the IP address of the server you want to connect to in DL, bring up the console (~ key) and type "connect ip". We seriously need to round up a few games when I get back from Ohio around Sunday. Someone start hunting for some intense co-op WADs. Heh.

Jasoco
07-13-2004, 03:04 AM
Actually, all my DOOM's are the DOS versions, so the CD's didn't have the music included. The DOS versions of the games all have the MUS files INSIDE the Wad. I don't see why this app can't load it. (Besides, I did do that with the one Mac version I do own. Nothing. No music.)

Oh well, I find it more fun to just play with iTunes running my DOOM Music Playlist. I have a lot of downloaded remixes, orchestral and original versions. DOOM Music was some of the best music I've ever heard in a game.

I just wish they'd fix all the little foibles... Wow.. I spelled that right? It's still not perfect and far behind the PC versions. And seeing as it took 3 years for them to update the damn thing, I don't see it being fixed anytime soon.

That damn Console pops up at the WORST times. I DON'T NEED IT! PLEASE REMOVE IT OR MAKE IT HARDER TO BRING UP! Fucking Quake feature. God that game sucked in comparison. (Yes, I just said that. Oh, yeah. I went there.)

Berserker
07-13-2004, 03:18 AM
Discrepencies aside, you gotta hand it to id for making stuff like this possible by releasing the source code for their games. And hell even before they released the doom sourcecode they were extremely forthcoming with how the game itself worked, which helped alot of the game editing part of it to come into play, which was great, added many years onto its life IMO.

And I used to be pretty decent at that level-editing too, I think near the end I could actually make rising staircases! LOL

Also got into the Quake editing a little bit, but it is a hell of a lot tougher making levels in full 3d, instead of just being able draw out shapes in a top-down view like you were in Paint or something, every single wall floor ceiling everything was it's own individual object that you had to make, shape and sometimes carve to get those cool slanted surfaces, it was great though because the sky was the limit.

Oh and I don't think anyone is gonna send a squad of assassins after you for saying Doom was better than Quake. It really was, there was just nothing like it before then, yeah yeah wolfenstein 3d, but this just brought in a whole level of immersion. course you can't argue with the technological leaps they made with Quake either, which was also I think the first 3d game like it to be 3d Accelerated on the PC, I remember drooling over the open-glrific screenshots of it in like 96 or 97

Jasoco
07-13-2004, 03:44 AM
I started out on DOOM and moved to DOOM II later on. Then Duke 3D. But when I tried Quake, I enjoyed being able to make anything possibble, but was disappointed in the selection of textures and stuff. It was easier to use WinTex and WinDEU to make my levels and textures and add music and totally customize DOOM. Duke 3D was fun later on and I enjoyed the more variety of textures. But for a while DOOM was where it was at.

I created a super realistic level in DOOM at one point I called "UAC Headquarters. It was a HUGE building with offices (Small and large) a giant cafeteria/auditorium (Modeled after mine from school.) a launch bay (Full of crates with a neato control room overlooking it. and a huge door. And outside, a long launch runway.) Later on I added sewers and apartments separate from the building. Guess you'd call them Barracks. There was also the computer room and bathrooms and courtyards. A store room for weapons. A main office. A lobby with separate room off to the side for changing and such. It was a HELL of a level. Later on I ported it to DOOM II. It grew better and had more features.

Then Duke 3D came out and I got the one with the newer "Build" program. I downloaded a program called WAD2DUKE or whatever that converted it from DOOM Map to Duke 3D Map and it worked GREAT! Renamed it to EDF Headquarters. (And used the super cool EDF logo wall texture as well as the leters to make signs.) I expanded even MORE with that one adding forcefields to separate sections, locked doors with codes, exploding walls, a cool entry gate out front that swung open, a generator room with spinning electrical field, underwater tank areas, heating/AC ducts that led all over the building, sliding doors, made the bathrooms even better, soda machines in the hall and cafeteria.

And all the while, I stupid-assedly NEVER thought to back it up. The computer they were all on suffered a HD crash. I lost the whole years work. All I had was a printout I used to impress my friends who also never got to play it. I since lost that paper sadly and all I have left is what's remaining in my head. The idea, the layout and a hand-drawn mostly recreated version on graph paper to at least preserve what I could remember.

I am so mad at myself. And sad I can't go back in time. I have since lost my sense of creativity. It left me when I stopped playing Legos. Just suddenly. I have no imagination like I used to have. Sad. I had some great ideas back in the day. This is why I'd love for someone to create an OS X DOOM editor so I could give it another go. Maybe see if I can't find my creativity again.

gamergary
07-13-2004, 08:48 AM
I would get this but I have deleted all my wads.

Berserker
07-13-2004, 11:56 AM
Wow... I actually remember playing a wad off from some CD I had... it was supposedly modeled after a campus... was that you?

I always dug levels like that, even though they didn't have any monsters in them, I just like exploring through them. I played doom at a friends house right after it came out, and I think it might have actually been a late Beta. But the first game I ended up making levels for was Heretic, since I bought that a few years later in a bargain bin and then sort of rediscovered Doom/Doom II and switched over to making levels for that, which was the same thing basically, same engine.

I never got into editing Quake the way I was into Doom either, it just wasn't the same. it was impossible to make anything that WASN'T gloomy, though I did make a few levels and other stuff just to see what the engine could handle. Like for instance, just to see how "Dynamic" the dynamic lighting it supposedly had was I made a level that had this little box inside of a room, that I spent all this time carving some intricate design into one of the sides of, and I put a light inside of it, loaded up the level and sure enough, there was the shape projected onto the wall of the room it was in. I think thats what ended up blowing me away about what that game could do technology-wise, I mean in Doom you could only light things by sectors, but I don't need to tell you that. Duke3d I had found after Quake, and after all that and wasn't as impressed the same way, but it was a damn fun game.

And that really sucks that you ended up losing all of that, if you can dig up a Mac editor, or maybe run an old one under maybe a DOS emulator? I'd consider trying to remake that level, even if for nostalgia's sake. Hell, I'd play it! :D

Jasoco
07-13-2004, 02:30 PM
Wow... I actually remember playing a wad off from some CD I had... it was supposedly modeled after a campus... was that you?No. Sadly. I never published any of my levels. The internet wasn't as popular yet and I had no website nor did I like uploading unfinished levels to AOL's Download File Center. I made a ton of unfinished levels in the process, UAC/EDF HQ was my crowning achievement and the only level I built until it was too big for the engine.

Funny story, at one point, the level was so big Duke 3D couldn't load it anymore. Nor could Build. I had to open a backup I had copied thankfully. It was that point I realized I had to make a copy of it. Sad I didn't think to make one on a floppy too.


And that really sucks that you ended up losing all of that, if you can dig up a Mac editor, or maybe run an old one under maybe a DOS emulator? I'd consider trying to remake that level, even if for nostalgia's sake. Hell, I'd play it! :DThere are no Mac ediors for OS X and the only one for OS 9 sucks ass out the wazoo. Buggy, not full featured. I want WinDEU like I had on Windows! And WinTex. And DeHacked! I want all those old Windows/DOS tools back in my hands without a PC or an emulator.

If it were to come to be, I would love to try it again. Editing I mean.

At one point I even tried Hexen editing, but it was too confusing. Hexen had so many cool things I had never seen happen (This was before Quake and Duke.) like the bridge that collapsed after an earthquake in the first part causing you to fall to your death if you didn't jump from piece to piece. The cool opening "Zipper" door. Scripts. Voices. The neat talking wall that became a doorway and BEST OF ALL, the CLOCK level. This castle had a clock in it and at certain times, stuff would happen and the clock actually moved. And as it did, enemies would appear. I saw a custom level based around this premise. It was awesome. Hexen also had a cool foggy swamp and castles and swinging doors. But when I saw how complicated it was all to do, I had to go back to DOOM and it forced me to try and create what I could.

My levels would use textures from other games if I couldn't find what I wanted. I had Duke 3D textures in my DOOM version of the HQ. And some of my unfinished levels used Hexen and Heretic textures.

I remember when I opened up the Strife main Wad in an editor to see what I could find. (That game was the last DOOM Engine game and it pushed it to its full potential, but never got the recognition it deserved because of all the hype around Quake. Strife was STILL 10 times better in premise than Quake was. ANY of the Quakes.) In it I found an unreadable palette of colors and textures I couldn't use because of the messed up palette. Sad because Strife had so many ideas I used later on and the textures were so much clearer. I'd LOVE to find a copy of Strife today to play it. Someone's also working on an updated engine for it. Sadly, the Strife engine never became public domain because it was a whole amalgamation of technologies and a licensing nightmare, so it sorta sinked into obscurity with hundreds of fans clamoring to make some levels and open that baby up..