Anonymous
11-13-2002, 10:00 PM
there isn't much that hasn't already been said (http://www.penny-arcade.com/news.php3?date=2002-11-14), but I can say this. when I first touched down on the planet, the full impact of doing a metroid game in 3D dawned on me, and I realized this game could get real confusing real quick. But it is designed really well, and despite the initially awkward control and lack of good strafing, the game is a ton of fun. I'm sure you'll see this mentioned again, but the level of detail and polish put into MP is insane. Almost everything you look at has a diagram of the biology of the creature/plant, and parts of the story are told through logs and glyphs scattered throughout the game.
Metroid Fusion is the game I've been spending the most time with so far, and it is also fantastic. from what I can tell (I'm about 3 hours into it), the whole game takes place on a ship, but there are different environments to go through. One thing that is a great help, especially with the portable play-a-few-minutes-at-a-time nature of the gba is that there are now navigation rooms similar to the map rooms in super metroid that have a navigational computer that relays your orders from the federation. these orders are not very specific except to bring up new information that you will find useful or interesting, and they usually say something ambiguous like "go to section 4. You need to enable XXXX, but in order to do that, you have to access the Security door, which for safety protocol has been hidden, so you must search for it". You can recall information about what you are doing within the map screen, so there's no fear of aimlessly wandering around trying to remember what you were doing. Not that it matters, you'll be playing this game every chance you get.
Metroid Fusion is the game I've been spending the most time with so far, and it is also fantastic. from what I can tell (I'm about 3 hours into it), the whole game takes place on a ship, but there are different environments to go through. One thing that is a great help, especially with the portable play-a-few-minutes-at-a-time nature of the gba is that there are now navigation rooms similar to the map rooms in super metroid that have a navigational computer that relays your orders from the federation. these orders are not very specific except to bring up new information that you will find useful or interesting, and they usually say something ambiguous like "go to section 4. You need to enable XXXX, but in order to do that, you have to access the Security door, which for safety protocol has been hidden, so you must search for it". You can recall information about what you are doing within the map screen, so there's no fear of aimlessly wandering around trying to remember what you were doing. Not that it matters, you'll be playing this game every chance you get.