PDA

View Full Version : Why Namco RULES!



goatdan
07-30-2004, 12:17 PM
I see that a lot of people have been mistaken over who is the best video game manufacturer ever... So I am here to inform you of the reasons why NAMCO is the best manufacturer ever, and why you should quit your tribes to join with me!

Namco has made some of the most recognizable video games of all time. Pac-Man, Ms. Pac-Man and Galaga were some of the biggest arcade hits of the '80's, and both Ms. Pac-Man and Galaga are still on location and earning money. In fact, they are the only two games considered "classics" that still earn enough money to be profitable out on. Tempest, Defender, Donkey Kong, BattleZone, Congo Bongo, Asteriods, Robotron and tons of other companies have had games that were hits, but no longer stand against today's games. Namco's games have remained in gamers hearts and minds longer than any other game.

People may say that Namco isn't as important as a company that created their own system, but you cannot discount the fact that Namco owns and runs the last true arcade chain in the form of Aladdin's Castle.

On top of all of that, Namco has continually cranked out some of the biggest hits for both arcades and home consoles over the last ten years. Namco almost singlehandedly made the Playstation a success by creating games that made people want to play the Playstation, and forget about systems like the Sega Saturn, 3DO and Atari Jaguar.

When Virtua Fighter had become all the rage, companies were clamoring for a killer ap that they could get exclusive rights to on their platform. While Atari developed the horribly disappointing Fight for Life, Namco developed Tekken, which became one of the most popular games on the system.

When Sega released House of the Dead, Namco followed it with Time Crisis, a game that took the concept of a shooter to another height with the "hide" feature.

Not just were Namco's games more "in-demand" than Sega or any other arcade manufacturer at the time, Namco's games were much, much more affordable allowing arcades to purchase a game that was nearly guaranteed to make arcades money.

And finally, when the Playstation was released, what company did Sony trust to create the pack-in? That's right, Namco with Ridge Racer.

Going back further, the disappointing conversion of Pac-Man for the 2600 is one of the points that many people signal as the beginning of the end of the system. It is important to note that Atari handled this conversion, and botched what could have been the most profitable 2600 game ever.

Namco is a huge company, and their relationship to the video game industry as a whole is perhaps the most influential of any developer. Who hasn't heard of games like Galaxian, Pac-Man, Ms. Pac-Man, Ridge Racer, Tekken and Time Crisis? I think people would be hard-pressed to find a better overall company than Namco.

goatdan
07-30-2004, 12:37 PM
I guess I didn't keep my first one short, and I actually have two things that I felt were important things to add-in...

When Sega released the Dreamcast, they were extremely happy to get the game Soul Calibur to launch it with. This game was a smash hit and is still considered one of the best 3D fighters of all time if not the best.

Lastly, rankings about how many posts people have had are kept in the form of Namco symbols. You progress on this Web site through gaining more fruit from Ms. Pac-Man...