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musical
08-11-2004, 03:00 PM
Innovative and quite different from the original game? Like Mario Sunshine? Or Dig Dug 2?

NO.

A sequel should be more of the same goodness that made the original game so much fun. Same play, same goals, but new missions. Soul Calibur 2 should be the same as Soul Calibur 1, but polished to perfection. Metroid Prime should preserve the same puzzle-solving exploration as the lovely Super Metroid. MP2 should be like MP1, but with a new world to explore.

You get the idea.

Thoughts? Opinions?

Mr. Smashy
08-11-2004, 03:21 PM
Innovative and quite different from the original game? Like Mario Sunshine? Or Dig Dug 2?

NO.

A sequel should be more of the same goodness that made the original game so much fun. Same play, same goals, but new missions. Soul Calibur 2 should be the same as Soul Calibur 1, but polished to perfection. Metroid Prime should preserve the same puzzle-solving exploration as the lovely Super Metroid.

That's right!

And women shouldn't be allowed to vote!

:roll:

Aussie2B
08-11-2004, 03:26 PM
My main beef with sequels is that so many are just more of the same with ZERO risks taken.

You absolutely gotta preserve the feel of the previous titles, but there is tons of room for innovation. I personally wouldn't give a crap about the Star Ocean series if each didn't offer something new.

Incidentally, I like both Mario Sunshine and Dig Dug 2. :P

Arcade Antics
08-11-2004, 03:36 PM
Dig Dug 2 ROCKS.

musical
08-11-2004, 04:38 PM
You absolutely gotta preserve the feel of the previous titles, but there is tons of room for innovation.


You mean like having to constantly eat in GT: Sin City -or- else die? Is that the kind of innovation you have in mind?
LOL
I call that stupid and ruining what used to be a good concept.

Nez
08-11-2004, 04:43 PM
I'm shure it doesn't take too long to eat. Might be an interesting concept say if you over weight it would be hard to run or bike away, less stamina. I think sequals need something innovative, rather then just be a simple expantion.

musical
08-11-2004, 04:47 PM
Hmmm.... well okay, if you think eating is a good idea, I'm sure you can think of a game that WAS ruined by innovation. Like Final Fantasy 8 or 2. FF8 & FF2-Japan were extremely difficult (and not fun) to play, because Square ruined the battle engine. IMHO, "if it ain't broke, don't fix it." Don't mess with the success.

Sniderman
08-11-2004, 04:55 PM
Ahem: The Grand Theft Auto series blows your theory out the door.

GTA I - Simplistic top-down driving game.
GTA II - More of the same.
GTA III - Cutting edge 3D gameplay. Open-ended. A "real world" for you to interact with an explore. A cutting-edge trendsetter. The game that launched a million sold copies - and a million "copycats."

By you reckonning, GTA III should've been yet another "Super-Sprint"-like top-down racer.

Azazel
08-11-2004, 05:01 PM
I'll mostly agree that a sequel should stay true to the original and maybe add some things to make it better.

Although sometimes sequels that are completely different from the original can be alright like with Zelda 2. More times than not you'll end up with a FF2. X_x

Nez
08-11-2004, 05:02 PM
Hmmm.... well okay, if you think eating is a good idea, I'm sure you can think of a game that WAS ruined by innovation. Like Final Fantasy 8 or 2. FF8 & FF2-Japan were extremely difficult (and not fun) to play, because Square ruined the battle engine. IMHO, "if it ain't broke, don't fix it." Don't mess with the success.

I liked ff8 much more then ff7. *hides behind chair* Battle system made more sence IMO specially the limit breaks, better to have em when your almost dead then randomly.

musical
08-12-2004, 06:18 AM
Ahem: The Grand Theft Auto series blows your theory out the door.
GTA I - Simplistic top-down driving game.
GTA II - More of the same.
GTA III - Cutting edge 3D gameplay.

Yes, but no it doesn't blow my theory. The 3D preserved the same "feel" as the original 2D game. Just as Zelda 64 preserved the "feel" of the 2D Zeldas. They changed the perspective of the game, but still kept everything else the same.



Also, I'm surprised to see someone actually *likes* FF8 and FF2-Japan. All I ever hear is how "crap" these games are with "ruined battle engines" due to Square innovations.

(shrug)

Oh well.

Nez
08-12-2004, 06:41 AM
It may feel the same but never the less they were very different.

EnemyZero
08-12-2004, 09:00 AM
It depends, if the original game rocked the gaming world, why change it? whats not broken doesnt need to be fixed, make the sequal with the same idea in mind but a fresh new strory, and some new added elements

if the game was lame in the least, fix the problems with the first one, and rectify the mistakes with a sequal, even if its completely re-doing the basic idea of the first one

WiseSalesman
08-12-2004, 09:38 AM
Also, I'm surprised to see someone actually *likes* FF8 and FF2-Japan. All I ever hear is how "crap" these games are with "ruined battle engines" due to Square innovations.

(shrug)

Oh well.

Perhaps playing the games for yourself would be a better way to go about deciding. Personally, I loved FF8. The battle system wasn't the best, but I hated FF7 so no biggie. Plus, keep in mind that some of us are at a higher skill level, enjoy a challenge, and think a higher difficulty is a PLUS not a MINUS.

Also, your Grand Theft Auto rationalization is complete and total bullshit. Simply put, the point you're trying to make falls before Sniderman's argument. GTA 3 is QUITE different from the original GTA games, not just a little. If you've played them all, believe me, there's more than a difference is perspective and style. The "feel" as you put it, is definitely different.

Futhermore, since "the feel" is relative to everyone, it's difficult to say what preserves it. For instance, while a decent game, I didn't think Metroid Prime "felt" like a Metroid game at all. Instead of having a large open world to explore, for instance, you were lead around by hints that told you where to go. I'd rather they do almost anything else with the sequel than make it more of the same, but, unfortunately, it sold well so more of the same is what we're getting. Since it didn't "feel" like Metroid to me, and it did to you, how does that fit in with your philosophy.

Furthermore, if all game companies followed your plan, some of what are considered the greatest games ever wouldn't even exist. Castlevania: SOTN, COTM, HOD, AOS, LOI, just for starters ..... these should have continued to be simple platformers with poor control, instead of the sprawling adventure games into which they evolved?

musical
08-12-2004, 06:30 PM
(shrug)
Oh well.

Just like I said before. You disagree. (shrug) Oh well. But if Soul Calibur 3 comes out, and it has.... say, a volleyball setting where you try on different swimsuits.... it will be crap IMHO. I'll be severely disappointed.

That's really all I meant by "don't break what works,"

RetroYoungen
08-12-2004, 06:45 PM
In my opinion, sequels should expand upon what made the original great in the first place. Bar none. However that's done is a bit irrelevent, just so long as it's still fun (and not EXACTLY the same game). Like when they put the Zelda series in 3D, they kept it fun, and it still felt like Zelda. When Soul Caliber II was released, and didn't feel too different from the original, it still felt like Soul Caliber. And when GTA went into 3D, it still felt like GTA.

I hope that makes sense, I've stressed over just how to write it.

Mr. Smashy
08-12-2004, 07:00 PM
When Soul Caliber II was released, and didn't feel too different from the original, it still felt like Soul Caliber.

You make it sound like Soul Calibur was the first in the series.

classicb
08-12-2004, 09:07 PM
I guess the real debate here is if the innovation made the game worse than it was a bad idea but if it made it better it was a good idea ;)

RetroYoungen
08-12-2004, 09:20 PM
When Soul Caliber II was released, and didn't feel too different from the original, it still felt like Soul Caliber.

You make it sound like Soul Calibur was the first in the series.

Not intended, sorry. It's just that they're so easy to compare, but it was the first "Soul Caliber" title, but not the first in the series. But thanks for pointing that out, I forgot. :embarrassed:

Azazel
08-13-2004, 12:34 AM
Yea Soul Edge was much better anyway.

Kepone
08-13-2004, 12:59 AM
A sequel should take elements that made the original game appealing and also introduce some innovation as well.

GTAIII was radically different from GTAII but it was not a failure by any means. The gameplay didn't really change that much.

Also, you can play GTAIII top down like the originals.

As for Vice City, it's not really a true sequel. There are improvements and at the same time, there are also some of the same hassles found in GTAIII (poor aiming, wonky handling).

Crush Crawfish
08-13-2004, 02:46 AM
The only thing a sequel should be is better than the original. I don't care what they add. It could be a water pack, it could be a wisecracking goat-mobile. Whatever,as long as it makes the game better.

-hellvin-
08-13-2004, 03:00 AM
A good game is a good game is a good game.

musical
08-13-2004, 07:33 AM
GTAIII was radically different from GTAII but it was not a failure by any means. The gameplay didn't really change that much.I agree with Keponex. GT3 = GT2 done in 3D imho. (Like Pac-Mania is basically Pac-Man 3D.)



Another example of a lousy sequel: Starfox Adventures. I (and millions of other fans) wanted more of the same = more space battles. That's not what we got, therefore SA was a lousy sequel.

(1) Z-targeting in Zelda 64 is what an innovation should be. It's a SMALL adjustment, a minor tweaking that is almost trivial, not something that destroys the overall fun of the game.

(2) Another Example: Ms.Pac-Man and Jr. Pac-Man and Pac-Mania. These sequels added innovations like changing mazes, scrolling mazes, 3D mazes, smart ghosts, moving fruit, but they kept the CORE formula of the original Pac-Man (eat dots, run from ghosts).




BOTTOM LINE: Innovations should be minor adjustments, not wholesale destruction of what made the previous game a hit. Re-read my original message, and you'll see that's exactly what I said.

The Manimal
08-15-2004, 10:05 PM
I didn't know that about Soul Edge...

Wasn't there a game called Soul Blazer for the SNES/GEN and was that related also?

Azazel
08-16-2004, 06:19 AM
Yes there was. It was an RPG on the Snes, and it's not related to the Namco fighting games.

The Manimal
08-16-2004, 04:43 PM
Thanks.