Kid Ice
08-20-2004, 12:16 AM
Sometimes bad things happen when you play videogames. Sleepless nights, social isolation, tendonitis, broken controllers, etc. But this time it was different.
Ya see, Super Metroid hurt me.
It hurt me on several levels. I was in a car accident once, and a whole bunch of parts of me hurt something awful, not to mention the psychic pain of losing an automobile at 19 years old, the mental anguish in knowing my folly may have caused others to suffer, the loss of income from a job I could no longer drive to, loss of companionship from the girlfriend who only liked me for my car, and the emotional pain of my mother blaming the whole thing on me.
Super Metroid hurt me in the same way.
A little background here. I'm not a Super Nintendo fan. If you look at my collection, there's a big blank space where the 16 bit games are supposed to be. The only reason I even have a Super Nintendo is Super Mario All Stars. Otherwise, that machine would have been kicked to the trading curb long ago with my TI994A and 32X gear.
So one day, I'm at the local flea and I spot a pile of SNES games. One of the games is Super Metroid. The blue sky flashes red and a robotic voice is heard over an ear-piercing siren; "TRADE BAIT TRADE BAIT TRADE BAIT TRADE BAIT..."
I pick it up for two dollars and into the trade box it goes. A DP game night, a South Jersey Classic, and a NAVA meeting later, no takers.
Then one fine evening, after disposing of a few of the latest PSX budget titles and some non-working MAME fare, I'm stinkin' bored. Super Metroid gets it day in court. And what a day it is! The hype is well earned, the game is a stone cold classic. How did a game this good elude me for so long? For the first time in a forever, I'm coming home night after night to the same game. I'm hooked.
Fast forward to last night. The session gets underway a little later than usual. There's something in the air. Up until this point I'm running roughshod over the game. It can't be this easy. It's not. I'm about to endure a tragedy of gothic proportions.
I'm back in Brinstar. I love it when this happens in a game; I'm back in familiar territory, but this time I'm powered up to the max. High jump boots. Ice beam. Spazer. Super bomb. I'm taking out everything in sight, opening up all this stuff I never even noticed before. I fall through a hole in the floor. To the left is a save area. I save. Run to the right, roll under a low wall, deal with the killable dogs that have the nerve. Come into a narrow room with these three gnome-like thingies. Can't shoot em. Can't freeze em. Can't super bomb em. Who are these guys? They giggle and wall jump to a platform above.
Wall jump?
I didn't know you could wall jump. But how hard could it be? So I try to follow them, but I can't. I can't wall jump. I just can't. I figure there must be some other way to get up there. I wander all over the level for about an hour. The only way to get out of this place is that platform. I already saved so there's no going back.
So I try wall jumping again. The tip of my thumb starts to get sore, so I start pushing the jump button with the bottom part of my thumb. Maybe I'm not supposed to wall jump? I try to bomb jump. I press that bomb button as fast as I can about 5000 times. Now my whole hand is getting sore.
Time to bring in the reinforcements. I run two stories up and consult About.com. Nothing. It just says to wall jump. Back downstairs, back upstairs, Game Faqs, DP, every damn place on the web says just to wall jump or bomb jump. I'm out of breath. I'm sweating. I'm past the point of no return. There's no giving up, no going to bed, no playing Tetris...I'm locked in.
I resort to the most desparate of startegies. I start moving the d-pad and pressing the jump button as fast as I can, while I think about other things. It works! After about 10 minutes of random button mashing, I pull off the wall jump it takes to reach the platform. What a feeling! I morph bomb into a narrow tunnel, roll to the left, and drop down into...where I was before. I have to do it again.
I try to complete the wall jump again. I can't. The evening begins to stretch out. Now both my hands are killing me. I cannot make this wall jump again. That much is clear. I've saved myself into a corner. My trade box asks me if I'm ready to give it back now. NO! Now it's time. Time for the most desparate of all solutions. THE FINAL SOLUTION. THE ONLY SOLUTION. The most desparate act a gamer can ever commit.
Starting from the beginning.
According to the save clock, I'm 3h 15m into the game. I figure at least an hour and a half of that was wasted on first-time floundering. I'm a lean mean Super Metroid machine now. I start a completely new game from scratch.
The pain in my hands, at this point, is so excruciating I have to begin taking five minute breaks. There are times when my vision becomes fuzzy. Tasks that were simple the first time through become barely surmountable.
This second time through the game, I don't seem to be following the same path. I'm seeing stuff I didn't see the first time through. Or did I? Did Samus always shimmer like that? Where did I get that spazer before? Things start falling apart. I start dying and restarting from the last save. This just isn't right. Yeah, it was tough in that wall jump part, but I was super powered up and at least 75% through the game. Now I'm convinced. Starting this new game was an error. It's already 3 in the morning and it's going to take at least another hour to get where I was before.
Back upstairs to Game Faqs. I read every FAQ in its entirety. On my trip back down to the basement I'm bumping into walls and knocking stuff over. I restore the first save. I'm operating the d-pad with my palm at this point. I try different rhythms of morph ball bomb jumping. My contact lenses are peeling back in my eyes. Again, the wall jumping.
I do it! I reach the platform again! And this time I'm not stupid...I find my way to a safe save spot that's not down in a hole. Finally, I can go to bed.
I take a look at the map. There are only a couple blue areas that I haven't seen yet. I'm back in the fun part of the game now, time for a little exploring.
Skip ahead about an hour of pleasant gaming later. I'm in this room. There's a platform one block wide high up above. Straight ahead is an impenetrable wall. What do I need to do to get up to that block? Wall jump. I begin feeling a sharp pain in my head. After about thirty attempts, I wall jump to the block. The only place to go from here is a platform to the right that is blocked off by a steel barrier. I shoot missiles at it and blow off a super bomb. Nothing. I jump toward it hoping something special and wonderful will happen. It doesn't. I wall jump up to the block again after about a dozen attempts. I try the same stuff again. There must be a way to get to the other side...
It's quite hazy from here. All I remember next is jumping out of bed in the most extreme pain I can recall. When I was a child, I did foolish things and consequently suffered extreme pain. Once as I child I pedaled up a four foot ramp on a half assembled bicycle. Jumping off of roofs was not uncommon. But as an adult, I don't expect to endure such pain.
I did what I usually do when I can't sleep and retreated to the couch downstairs. I felt as if I'd been struck by an anvil. I almost never take medicine; I swallowed five Advil last night.
Finally, sleep came to me. And what was waiting there? Dreams. Not good dreams. Not nightmares. What I like to call "problem solving dreams". These usually take the form of losing my car or trying to find my way around an unfamiliar city. Those dreams would have been far preferable to what took place in la-la land last night; an incredibly vivid and disgustingly sweaty rehash of the evening's Super Metroid activities.
I got hurt. To recall it now makes me recoil in fear. Not only do I not plan to ever play the game again, even the thought of ejecting the cartridge from the machine makes me nervous.
Why, Super Metroid, why? I thought you were my friend!
Ya see, Super Metroid hurt me.
It hurt me on several levels. I was in a car accident once, and a whole bunch of parts of me hurt something awful, not to mention the psychic pain of losing an automobile at 19 years old, the mental anguish in knowing my folly may have caused others to suffer, the loss of income from a job I could no longer drive to, loss of companionship from the girlfriend who only liked me for my car, and the emotional pain of my mother blaming the whole thing on me.
Super Metroid hurt me in the same way.
A little background here. I'm not a Super Nintendo fan. If you look at my collection, there's a big blank space where the 16 bit games are supposed to be. The only reason I even have a Super Nintendo is Super Mario All Stars. Otherwise, that machine would have been kicked to the trading curb long ago with my TI994A and 32X gear.
So one day, I'm at the local flea and I spot a pile of SNES games. One of the games is Super Metroid. The blue sky flashes red and a robotic voice is heard over an ear-piercing siren; "TRADE BAIT TRADE BAIT TRADE BAIT TRADE BAIT..."
I pick it up for two dollars and into the trade box it goes. A DP game night, a South Jersey Classic, and a NAVA meeting later, no takers.
Then one fine evening, after disposing of a few of the latest PSX budget titles and some non-working MAME fare, I'm stinkin' bored. Super Metroid gets it day in court. And what a day it is! The hype is well earned, the game is a stone cold classic. How did a game this good elude me for so long? For the first time in a forever, I'm coming home night after night to the same game. I'm hooked.
Fast forward to last night. The session gets underway a little later than usual. There's something in the air. Up until this point I'm running roughshod over the game. It can't be this easy. It's not. I'm about to endure a tragedy of gothic proportions.
I'm back in Brinstar. I love it when this happens in a game; I'm back in familiar territory, but this time I'm powered up to the max. High jump boots. Ice beam. Spazer. Super bomb. I'm taking out everything in sight, opening up all this stuff I never even noticed before. I fall through a hole in the floor. To the left is a save area. I save. Run to the right, roll under a low wall, deal with the killable dogs that have the nerve. Come into a narrow room with these three gnome-like thingies. Can't shoot em. Can't freeze em. Can't super bomb em. Who are these guys? They giggle and wall jump to a platform above.
Wall jump?
I didn't know you could wall jump. But how hard could it be? So I try to follow them, but I can't. I can't wall jump. I just can't. I figure there must be some other way to get up there. I wander all over the level for about an hour. The only way to get out of this place is that platform. I already saved so there's no going back.
So I try wall jumping again. The tip of my thumb starts to get sore, so I start pushing the jump button with the bottom part of my thumb. Maybe I'm not supposed to wall jump? I try to bomb jump. I press that bomb button as fast as I can about 5000 times. Now my whole hand is getting sore.
Time to bring in the reinforcements. I run two stories up and consult About.com. Nothing. It just says to wall jump. Back downstairs, back upstairs, Game Faqs, DP, every damn place on the web says just to wall jump or bomb jump. I'm out of breath. I'm sweating. I'm past the point of no return. There's no giving up, no going to bed, no playing Tetris...I'm locked in.
I resort to the most desparate of startegies. I start moving the d-pad and pressing the jump button as fast as I can, while I think about other things. It works! After about 10 minutes of random button mashing, I pull off the wall jump it takes to reach the platform. What a feeling! I morph bomb into a narrow tunnel, roll to the left, and drop down into...where I was before. I have to do it again.
I try to complete the wall jump again. I can't. The evening begins to stretch out. Now both my hands are killing me. I cannot make this wall jump again. That much is clear. I've saved myself into a corner. My trade box asks me if I'm ready to give it back now. NO! Now it's time. Time for the most desparate of all solutions. THE FINAL SOLUTION. THE ONLY SOLUTION. The most desparate act a gamer can ever commit.
Starting from the beginning.
According to the save clock, I'm 3h 15m into the game. I figure at least an hour and a half of that was wasted on first-time floundering. I'm a lean mean Super Metroid machine now. I start a completely new game from scratch.
The pain in my hands, at this point, is so excruciating I have to begin taking five minute breaks. There are times when my vision becomes fuzzy. Tasks that were simple the first time through become barely surmountable.
This second time through the game, I don't seem to be following the same path. I'm seeing stuff I didn't see the first time through. Or did I? Did Samus always shimmer like that? Where did I get that spazer before? Things start falling apart. I start dying and restarting from the last save. This just isn't right. Yeah, it was tough in that wall jump part, but I was super powered up and at least 75% through the game. Now I'm convinced. Starting this new game was an error. It's already 3 in the morning and it's going to take at least another hour to get where I was before.
Back upstairs to Game Faqs. I read every FAQ in its entirety. On my trip back down to the basement I'm bumping into walls and knocking stuff over. I restore the first save. I'm operating the d-pad with my palm at this point. I try different rhythms of morph ball bomb jumping. My contact lenses are peeling back in my eyes. Again, the wall jumping.
I do it! I reach the platform again! And this time I'm not stupid...I find my way to a safe save spot that's not down in a hole. Finally, I can go to bed.
I take a look at the map. There are only a couple blue areas that I haven't seen yet. I'm back in the fun part of the game now, time for a little exploring.
Skip ahead about an hour of pleasant gaming later. I'm in this room. There's a platform one block wide high up above. Straight ahead is an impenetrable wall. What do I need to do to get up to that block? Wall jump. I begin feeling a sharp pain in my head. After about thirty attempts, I wall jump to the block. The only place to go from here is a platform to the right that is blocked off by a steel barrier. I shoot missiles at it and blow off a super bomb. Nothing. I jump toward it hoping something special and wonderful will happen. It doesn't. I wall jump up to the block again after about a dozen attempts. I try the same stuff again. There must be a way to get to the other side...
It's quite hazy from here. All I remember next is jumping out of bed in the most extreme pain I can recall. When I was a child, I did foolish things and consequently suffered extreme pain. Once as I child I pedaled up a four foot ramp on a half assembled bicycle. Jumping off of roofs was not uncommon. But as an adult, I don't expect to endure such pain.
I did what I usually do when I can't sleep and retreated to the couch downstairs. I felt as if I'd been struck by an anvil. I almost never take medicine; I swallowed five Advil last night.
Finally, sleep came to me. And what was waiting there? Dreams. Not good dreams. Not nightmares. What I like to call "problem solving dreams". These usually take the form of losing my car or trying to find my way around an unfamiliar city. Those dreams would have been far preferable to what took place in la-la land last night; an incredibly vivid and disgustingly sweaty rehash of the evening's Super Metroid activities.
I got hurt. To recall it now makes me recoil in fear. Not only do I not plan to ever play the game again, even the thought of ejecting the cartridge from the machine makes me nervous.
Why, Super Metroid, why? I thought you were my friend!