View Full Version : 5 things you hate in RPGs
Backgammon
09-03-2004, 06:31 PM
I like RPGs (both western or japanese styles) but there are some things about them that even the most fanboyish FF lover hate about them. In no special order mine are:
1) People who have only one purpose on life: give me a useless piece of info and stand in the same city's place night and day doing nothing.
2) Monsters who attack me when I'm choosing my attack or item. Come on! Make the game a full action battle or turn based, not a half-assed mix of both.
3) Multiple dialogue options that lead you to the same place whatever one you choose. Why bother?
4) Useless itens. If a item has no use and I can't sell them for more than 1 gil :roll: why do I receive them?
5) Idiotic "monsters". MMORPGs I'm looking at you. Behold! My powerful Dark Knight of Doom will waste that little white bunny in no time! What?! It handed my ass to me in two attacks! LOL
Queen Of The Felines
09-03-2004, 06:48 PM
1) Getting attacked every other step. Dammit, I only have an hour to play, quit wasting my time!
2) Lack of saving anywhere, see above.
3) Townsfolk who wander around and constantly block the doorway you need to enter.
4) Being forced to watch an hour-long cutscene before a boss battle, lose the battle, then have to watch the damn movie again. ARRGH.
5) Plot points/twists that are there solely to fill up disc space. I don't mean side quests, I mean the actual main story. For example, in Lunar: Silver Star Story, there's a part of the game where you meet up with some tribe in the woods or something, have two new characters join your party, and once that part is done you never see them again and the whole thing really had nothing to do with the main plot! What was the point beyond wasting my time? (Ditto with the whole vampire sub-plot in Suikoden...granted, it grew in part II but at the time I thought it was a pointless inclusion.)
Kristine
badinsults
09-03-2004, 06:55 PM
I hate RPGs that try to be too complicated. I shouldn't have to spend hours going around aimlessly trying to advance the story. I also hate cinemas in rpgs. I don't play games to watch movies.
1. Stopping the action every few minutes for long plot sequences. If I wanted to occupy myself with a predictable, cliche-ridden story, I could have bought myself 5 pulp novels for the price of one video game. Believe it or not, I actually want to play.
2. Items in shops that give me no real choice. Hmmm...Super Sword for 50 gold, or the crappy knife I have right now...?
3. Enemy names that are obviously misspelled.
4. "The Queen is actually a demon! Named Orochi, even!"
5. Stepping five feet away from where the game thinks I should be, and being viciously attacked by Hyper Hell Beasts of Murderage.
RetroYoungen
09-03-2004, 07:01 PM
I'm not a big RPG player, and I can't think of a full five, but here's a few of mine:
1. Random encounters. Sometimes it's just fine, adds a jump to playing. When it's every other step, like QotF brought up, it's just... wrong.
2. Bland characters that no one would care about. The Lunar series is a great example as to how to make likeable characters: they have personality, charisma, and good writing and voice-acting, as well as nice backstory. FF VII, IMO, didn't have that; some of the characters were cool lookin' and a few even badass (Red XIII, hell yeah) but I just couldn't CARE about any of them.
3. Too much open-ended gameplay. When all you do for a while is wander, or wait, or easily get lost, it just pisses me off. Maybe I'm just impatient, but I want some action, dammit!
1.) Long battle intros, IE skys of Arcadia. I swear the battle intros took longer then most battles.
2.) Random encounters. God help you if your low on health and 5 pixels away from the nearest town.
3.) Worthless crap items and limited space, IE Grandia. Thanks for the blade of grass. *Toss*
4.) Boring beginings. After an hour of playing and having no real story I tend not to care.
5.) Charictors that you never use though out the game. So you'll have your main party at lvl 65 then, oh no, some of them go out on there own. Now you have a lvl 5 fighter who does nothing but screams in agony when a dragon looks in his direction.
Perkar
09-03-2004, 07:47 PM
some may need 5 things to describe what they hate in RPGs, i only need 1
1) EVERYTHING
i'm going to go hide somewhere before i get a giant beatdown now... LOL LOL
*Flips over couch*
:smash:
I forgot to mention stale plot twists. Shes from another world OMFG!
-hellvin-
09-03-2004, 07:51 PM
random battles
cliched stories
repetetive gameplay
boring story
overdone artsy stupid dramatic style
wait a minute? Did I just describe rpgs or list things I dislike? Hmm....
Sylentwulf
09-03-2004, 08:16 PM
How DARE YOU accuse fluffy the AC Bunny of wrongdoing!!
Anywho
1. - People in town saying the same damn thing
2. - Shopkeepers who's towns are about to EXPLODE REFUSE TO HELP ME FOR FREE GODDAMN IT.
3. - EVERYONE refuses to help me even though they KNOW I'm saving the world. Don't hint at where the princess is being held, TELL ME damnit.
4. - Beginner towns near easy monsters, later towns near hard monsters. Why don't the people from the later parts of the game, move IN to the towns from the beginning and kick those slime asses?
5. - The culmination of ALL of the above.... Why doesn't the moron out front of the beginner town TELL me to go to town x where the shopkeeper will GIVE me the best sword in the game so I don't have to save the world with a wooden stick. Then, after having acquired the best item in one quick free move, he can point me towards the guy who is threatening existence.
That was a longer post than I intended, geez.
Great Hierophant
09-03-2004, 08:23 PM
Besides most of the complaints already listed, I also hate:
1. Incredibly long, endless dialogues.
2. Mini-games, they usually suck.
3. Treasure hunts, mind numbing pixel hunts.
4. Singing stupid pop songs.
5. Voice-acting, I can read far more quickly.
6. Slow walking speeds, especially in towns.
7. Very limited inventory space
8. Difficult to read or too small fonts
9. Getting lost in huge, featureless worlds
10. 30-minute boss battles
sharc
09-03-2004, 08:43 PM
one, two, three, four, and five would all be the "poison" status. freakin' hate that crap; it's in pretty much every rpg ever made and it always lasts until you cure it by wasting expensive items or your mp on it.
-sharc
Cmosfm
09-03-2004, 08:53 PM
1. Random battles. What, do these guys just magically appear?
2. Victory celebrations after every battle, you think after you fought a mushroom 700 times that you'd see no need to dance every time.
3. Not letting you level up fast enough...MMORPG's come to mind.
4. Following the story but, uh oh, you've fought every random battle but for some reason you STILL aren't leveled up enough to fight a boss. So you need to run around some more. Damn Final Fantasy X-2! *shakes fist*
5. Not being able to pause during cutscenes/battles etc. I mean, I have to PEE REALLY BAD....but I have to watch this 15 minute cut scene! *sigh* Also when the start button SKIPS cutscenes, when I try to pause it and it skips it. I have an option of either missing the cutscene or playing from where I saved an hour ago.
MegaDrive20XX
09-03-2004, 09:15 PM
1. One of the guys in your party leaves or betrays you
2. Monsters that come back...but are badly renamed "Goblin B" and their color and stats have changed...
3. Regardless of what you do in the game, one of your members in your party refuses to go with you, thus making you leave them behind until a while later...when you finally get them back...they are weak as hell.
4. To find out that wasn't the final boss...only to be his "1st" or "2nd" form...
5. OVER PRICED Armor, Swords, Helmets, Magic, etc at Shops :angry: God, how am I gonna make 32,000 on one sword if I keep fighting monsters who only give me 632 to 256 pieces of gold??
Sylentwulf
09-03-2004, 09:28 PM
Besides most of the complaints already listed, I also hate:
1. Incredibly long, endless dialogues.
2. Mini-games, they usually suck.
3. Treasure hunts, mind numbing pixel hunts.
5. Voice-acting, I can read far more quickly.
7. Very limited inventory space
8. Difficult to read or too small fonts
9. Getting lost in huge, featureless worlds
10. 30-minute boss battles
Wow, you listed almost everything I LIKE in an RPG (I edited out 2) :)
Berserker
09-03-2004, 09:28 PM
Saga Frontier....
thats... thats about it.
Griking
09-03-2004, 09:52 PM
Besides most of the complaints already listed, I also hate:
1. Incredibly long, endless dialogues.
Especially when you're a fast reader and the game doesn't let you advance the conversation / text at your own pace. You end up having to sit and wait till the game lets you read the next paragraph of the endless speech that nobody important is giving.
suppafly
09-03-2004, 10:25 PM
1) Slow moving characters
2) Not being able to move diagonally
3) Not being able to skip cinemas!
davec
09-03-2004, 10:30 PM
One thing I always hated was having to wade back into to a tough dungeon after having made it through once, just cuz I forgot to pick up one stupid freaking item. I don't mind a quick jaunt but some of those old schoolers a second trip thru the gauntlet could mean another forty five minutes of combat. Also hated when I went through fifty battles to level up my characters and was on my way to the save point, Wait lemme fight one last chump just to get a few more sheckels. Bam! Instant death by being put to sleep/frozen/turned to stone. All my hours of hard work down the tubes. That usually ends with me pulling the cartridge/cd out and not playing it again for months.
FantasiaWHT
09-03-2004, 10:48 PM
1) People who complain about random battles. That's like complaining about having to sneak around in a stealth game.
2) NPC's that never change what they say to you. Lunar is awesome- most NPC's say at least 2 things to you, and they nearly ALL change what they say every time there is a major plot event
3) Games that have a story:gameplay ratio of anything more than 1:1. I'm not paying $50 to watch a freaking movie. Xenogears was about 30:1. Hated it.
4) When your party says something like "Oh no there's too many of them!" and refuses to fight. 90% of the time that happens in RPGs you could actually win the fight that is presented to you.
5) Too open-ended gameplay. OH NO THE WORLD IS ABOUT TO BE DESTROYED!!!!!!! But first lets go spend a few weeks kicking around and doing stuff totally unrelated. Baldur's Gate was the worst... mostly because they had in-game time.
FantasiaWHT
09-03-2004, 10:53 PM
continued lol
1) Gving me more than a COUPLE options for making a party. I loved FF 2(4) because you had a variety but your party was determined by the story. Games like PS4, ToD, ToS, CT, etc. that give you maybe twice as many choices as there are character slots are fine. Games like FF3(6) and Chrono Cross I HATED having to sift through tons of characters for no real good reason.
2) "Placed" battles where you have to fight them all anyway. While I have nothing against random battles, I also have no problem with placed battles... so long as you can avoid them. If you can't avoid the vast majority of them... what's the point?
3) Extremely awkward obstacles to progression. It really doesn't take too much work to come up with a reason to keep you in a certain area- the bridge is out, the ferry isn't in, it's too cold out, etc. but so many games just throw in a message like "You aren't done here yet" and turn you back around.
4) Real shaped worlds. Why can't any RPG make a REAL spherical world? If you can leave the top of the map and show up at the bottom, and leave the left side and show up at the right, you aren't on a sphere, you are actually on a donut.
5) Enemy bosses/generals/kings who are stupid enough to leave the exact item you need to destroy them lying around their lair/castle/fortress.
Algol
09-03-2004, 11:01 PM
1. 80 hour long games. I can't devote half of my life to one RPG.
2. Too many long cutscenes.
3. Too many long unskippable cutscenes. (One is too many.)
4. Games where you have to spend an extra 10 hours on sidequests just to see the "Real" ending.
5. Having to go back for items.
Behold! My powerful Dark Knight of Doom will waste that little white bunny in no time! What?! It handed my ass to me in two attacks!
You should've used the Holy Hand Grenade. LOL
Griking
09-03-2004, 11:10 PM
1. 80 hour long games. I can't devote half of my life to one RPG.
This one is a no win situation for developers. If it's too long people complain that they don't have the time to dedicate to it. If its too short people complain that they only get a few hours for a full priced game.
I have no problem with a game being really looong as long as it always give me a reason to want to keep playing. there's nothing worse then wishing a game would end but refusing to quit because you've already invested so much time into it.
DigitalSpace
09-04-2004, 12:52 AM
1 - Wasting money on upgraded weapons and armor just to find half of what I bought for free in treasure chests at the next place I'm headed.
2 - Shitty life potions that only give 50 HP or so.
3 - When you've just used a life potion and the boss you're facing gives your revived party member another critical hit before you can give them more HP.
No time to think of two more - I've got games to play! LOL
Daniel Thomas
09-04-2004, 02:14 AM
What I don't like about RPGs is that they haven't changed at all in the past decade. You still have to deal with the same cliches and troubles from the SNES era. I'm sure the other posters have highlighted a few examples, such as non-players who just waddle in circles, overly cumbersome menu systems, and tired out plotlines.
I think Yu Suzuki tried to do some new things with Shenmue, but that game is something of an acquired taste, and the writing was still wooden. Not that I'm expecting great literature or anything.
Kim Possible
09-04-2004, 02:55 AM
millions of useless items/weapons when the one I have is already better. Why do I want the werewolf sword, its suckier than the one I have except against werewolves? I'll just hit them more with the sword I have.
Needlessly long/too many side quests. even if they are fun, I end up spending more game time on them than the main quest. they are called "side" quests for a reason.
"Only one way to win" boss fights. If you don't put up super barrier on your second turn he will roast you, and if your third magic blast misses you cannot inflict enough damage to kill him and if you didn't pick up the blue ribbon his tetra magic attack will kill you in one hit, and you'll need to follow this spell with this attack seven times in a row or he'll heal himself and you're dead. ugh
mini-games. I don't want to play 10 hours of boring slots to get enough coins to buy Porygon. I just want to catch the bastard in the wild and be done with it. I don't want to play FFVIII card game seventy two times just to get the super cool weapon. They should be completely optional (like the 10 piece slider puzzle in Windwaker)
uselessly short cutscenes/endless cutscenes. I KNOW there is a happy medium out there somewhere around the 2-3 min mark. Please lets find it.
Cauterize
09-04-2004, 11:32 AM
1. Slow Growning Stats
2. Battles after 3 Footsteps
3. ....errmmm ill think of more and coem back later!
Hakkenden
09-04-2004, 12:37 PM
I hate it when they make it where you get in a battle like every two steps in turn-based RPGs.
As for MMORPGs I hate when there is so many enemies that you cant even move or hardly even attack (esp. Diablo 2)
Also hate when there are places that can warp you back to the begining and make you start over If you make even on false move.
Great Hierophant
09-04-2004, 05:13 PM
New Complaints:
Stingy games, I am not spending a day to level just to get through the next dungeon alive (Final Fantasy) I should not have to save up gold for two days just to buy a Silver Shield (Dragon Warrior)
Mindlessly pressing the button in battles, I'm likely to grow catatonic.
Maze or featureless dungeons in modern RPGs, sentient creatures usually design their lairs with function in mind.
Cheap sidequests, if I am going to do this, it better be worth it. (Baldur's Gate)
Healing is too expensive, difficult or takes too long, I should be able to recover quickly and cheaply at any town. (Wizardry, DnD games)
Timed Quests, unless particularly generous with the time they are rarely fun. (Fallout I)
Not being able to control or equip NPCs, they must learn who is the master (Fallout, AD&D Gold Box)
Taking characters away from the game by death or capture and their not gaining experience points in the meantime (Final Fantasy 3/6, Planescape: Torment)
Random monster battles in towns, the need for a safe base is paramount (Might and Magic I)
Obtaining greater levels and equipment without any noticeable or predictable effect (Phantasy Star I, Ultima I-III)
Final boss monsters that can heal themselves fully at any time during the battle (Final Fantasy 1)
Day/Night cycle games with no easy way to advance the cycle
Respawning set monsters, once I clear something, it should stay cleared (Might and Magic VI)
Armies of monsters, c'mon I only have six guys (AD&D Gold Box)
farfel
09-04-2004, 08:27 PM
stupid puzzles
stories that dont advance unless you do action a, action b, and action c in that order. I can waste an hour just trying to advance the dumb story.
Too many battles. Double the experience and Halve the fights.
FantasiaWHT
09-04-2004, 10:06 PM
Stingy games, I am not spending a day to level just to get through the next dungeon alive (Final Fantasy) I should not have to save up gold for two days just to buy a Silver Shield (Dragon Warrior)
See I'm the opposite :) I hate games that just by walking in the shortest line from point A to point B you will automatically have enough money to buy everything you need and enough exp to be strong enough to kill the next boss. It's like they don't want a piddly little thing like GAMEPLAY getting in the way of the story.
Mindlessly pressing the button in battles, I'm likely to grow catatonic.
Agreed. Any game wher eI can read a book during battles by pressing a button over and over to win is crap. Legend of Legaia was a great example...
Maze or featureless dungeons in modern RPGs, sentient creatures usually design their lairs with function in mind.
I dunno, if I were designing a fortress to keep out intruders I would make tons of mazes. Dungeons nowadays SUCK. Deadends are always obvious very quickly, and there are never more wrong ways than right ways. What happened to challenging mazes?
Healing is too expensive, difficult or takes too long, I should be able to recover quickly and cheaply at any town. (Wizardry, DnD games)
Or every MMORPG in existence lol... downtime = teh suckzorz :P See reading book example above.
Timed Quests, unless particularly generous with the time they are rarely fun.
As long as everything isn't timed, it's just another type of challenge. What's wrong with hard games?
Not being able to control or equip NPCs, they must learn who is the master (Fallout, AD&D Gold Box)
Yeah this should be all or nothing. Either you control yourself and everyone else runs on scripts, or you should control everyone.
Random monster battles in towns, the need for a safe base is paramount (Might and Magic I)
Agreed, except if used occassionally, like a once "safe" town becomes infected with monsters for a period of time.
Respawning set monsters, once I clear something, it should stay cleared (Might and Magic VI)
What if you want more money or more exp?
Armies of monsters, c'mon I only have six guys
Oh armies are fun :) Besides, if you have a spell or weapon that hits everything... it don't matter how many there are *g*
Famidrive-16
09-05-2004, 01:36 AM
Rapid-fire battles, ala Final fantasy - Okay, I know hardcore RPGer's love this stuff, but i don't, fuck you.
items with little to no value
random battles, pokemon excluded.
Glitches. harvest Moon for the SNES for example. I had enough money to buy a damn Gold axe or whatever and the guy kept saying 'YOU DON'T HAVE ENOUGH MONEY' :angry:
Trying to figure out what the hell to do. even that wizard guy in Mario and luigi didn't help me much
Fuyukaze
09-05-2004, 02:55 AM
1.Plot twists that are useless. Some examples being evil parents who were never realy nice from the begining, evil siblings who tortured the main charcter as a child, and the oh so lovely self rightious power hungry general who no one ever liked.
2.Useless items/spells/skills. When you have 20 healing spells and over 75% are made useless by less then 25%, thats a waste. When you have 1,000 items and 60% do absolutly nothing but clog inventory and sell for very little. When your skills are less effective then a regurlar attack.
3.Charcters no one on gods green earth could relate to or care about. I think square may take the cake on this. Specialy after FF 7-9.
4.Extras content that adds nothing to the main story beyond braging rights to how much longer you have played the game.
5.Long cinemas can be good if done right but being forced to sit thru hundreds of fights against the same exact monsters who give the same exact items is very boring. Exspecialy when the given items are junk that doesnt even sell well.
6.A sense of acomplishment. All to often when I finsih a RPG these days, I'm not happy I saw the ending. I'm happy I will never have to sit thru the game ever again. I am over come with joy that I wont be fighting another 5 hours just so I can beat one boss.
Most of these points have been made, and made quite clear by others. Cant help but agree with them though.
one, two, three, four, and five would all be the "poison" status. freakin' hate that crap; it's in pretty much every rpg ever made and it always lasts until you cure it by wasting expensive items or your mp on it.
-sharc
Poison can certainly be overused, but I like the excitement that comes from having to run to the nearest healer before your one of your characters dies from poison.
The biggest thing I hate about RPGs is having to level up.
Snapple
04-23-2006, 03:04 PM
There is no bump here.
Things I've gotten tired of in RPGs:
1. Random battles, especially frequent ones. I like RPGs where you can see the enemy before battle starts.
2. Games set in a hyper-technological future.
3. Games set in the medieval past with knights, castles, and dragons.
4. Caves. If you look at the real world, there really aren't that many open caves. Yet, they're very abundant in RPGs. I'm tired of caves.
5. Made-up words as spell names. I hate RPGs where all the spells are gibberish words, which is most of them. I can never remember whether "Ermarpla" heals my status or sets me on fire. If Final Fantasy has done one thing better than other RPGs, it's spell names. "Fire," "Ice," "Cure," "Death." I understand this so much better.
Daria
04-23-2006, 04:45 PM
1. Random Encounters, or at least too high set an encounter rate. Graphically we've gotten to the point where monsters can certainly be visable on the screen. Why not show them? Nothing's more annoying then triggering a battle every two steps.
2. Mandatory Tutorials
3. Current generation RPGs with pantomined cutscenes. It was cute with sprites, but now it's just boring.
4. Secrets that aren't possible to uncover without buying the strategy guide. Final Fantasy is possibly the worst offender. Not saying a game shouldn't have secrets but it irks me that developers are now designing their games with guide sales in mind.
5. Slow text. RPGs made today should all have recorded dialouge, and an option for text for those who hate it, but the one thing that frustrates me more then random encounters is slow scrolling text that you can't skip. I read fast, so if I have to wait for the text to scroll as I'm trying to read it, it's not worth playing. Final Fantasy Tactics, I'm looking at you.
Jorpho
04-23-2006, 06:15 PM
double post
Jorpho
04-23-2006, 06:16 PM
1) People who have only one purpose on life: give me a useless piece of info and stand in the same city's place night and day doing nothing.
Sometimes I wonder if it could ever be workable to do a parody of console RPGs where you play the part of a guy whose one mission in life is to give one useless bit of information to The Hero when he passes through... Only he misses the hero, and has to go chasing after him through a bunch of finished dungeons filled with rotting corpses of the enemies. Or something.
When I played The Spirit Engine (http://tse.natomic.com) I found it immensely refreshing that at any time, you can either go forwards or backwards. None of this crap 2D-overhead stuff with endless wandering through ping-pong passages so you can find an item that you could buy at the next store with your ample gold supply. Ingeneous. (I also like the game's severely limited inventory system that forces you to keep only the things you really need.)
And yeah, being forced to talk to everyone in a town sucks, especially if they have nothing interesting to say, and doubly so if the game will artificially refuse to let you progress until you speak to everyone. I didn't mind in Earthbound at all, since most people actually had something clever to say...
Stupidly-hidden things that you would never find without a strategy guide really suck too.
Soviet Conscript
04-23-2006, 11:26 PM
well most of what i hate in an rpg you guys covered and as opposed to repeating the same things i'll list some of my more intresting things i hate in rpg's.
1) rpg's that are waaaaaay to easy
1 1/2) i know its been said but i must agree...multiple form last bosses
2) now this one may suprise some of you but, rpg's where all the girls are hot. i mean come on there isn't even proper dental care in most of these rpg worlds. what do they have special spells just for vanity purposes? i'm just as shallow and superficial as the next guy but i would give a rpg these days points just for haveing the balls to make the main love intrest of the main character being some fat average to below average looking chick. then again i suppose sex appeal sales
3) rpg's where the main character is 14-16, which is bascily all of them (japanese ones anyways). i'm 25 now its getting harder to really relate not that they should stop makeing the main character young but mixing it up some more would be nice.
4) preachy rpg's that tell me western religion is bad...yhea i get it already
5) preachy rpg's with evil empires andbeing told in every cutscreen imperialism is bad. it wouldn't bother me if it wasn't so overused. i want an rpg where i serve in an imperial army and i conquer other nations....er i mean "liberate" other nations as part of the story line. and i don't mean those kind of rpg's that are kinda non-liner that you choose to be good or "evil". i want a liner rpg that forces me to play as an emperial officer and shoves the idea that empires are good down my throat in every cutscreen. you know, like a george bush speech.
soundwave
04-23-2006, 11:44 PM
4) Being forced to watch an hour-long cutscene before a boss battle, lose the battle, then have to watch the damn movie again. ARRGH.
Hell yeah, I hate when that happens.
Moo Cow
04-24-2006, 01:47 AM
me and RPGs have a love-hate relationship.
Heren are five things I both love and hate about RPGs:
1) Spells not having actual names, being names Latumapos or some shit like that (Wizardry). I hate that, but, at the same time, I like it because it adds some sort of depth to it.
2) Big huge mazes (Seiken Densetsu 3, Wizardry): On one hand, I hate these things, they're frustrating. On the other hand, I love them, because I get such a feeling of accomplishment out of beating the maze and such. Besides that, I like the mazes. And, for the record, mazes can include forests.
3) Going in one direction for 15 minutes only to learn I've went the wrong way. I hate this, but at times it makes me feel like this game is more realistic. Double-edged sword.
4) There being a level breakoff point, where one part is way too easy, so you go to the next and it's way too hard. There shouldn't be much of a difference ten feet away. I still want to have a medium place. I can take these things on that aren't going to kill me in two hits or couldn't kill me if I did nothing for two hours. This one I hate, no good in this one, because the pride in that level up cannot outweigh the fact that it makes me fucking pissed.
5) Clearing out a place of enemies. What if I still want to level up? There's nothing alive!! I need money and experience. Now, if they didn't die, I'd be complaining it's too hard because I killed these guys and they came back. I can be a hypocrite!
blissfulnoise
04-24-2006, 12:05 PM
I'm playing Kingdom Hearts II now, so I'm kinda in RPG mode. Let's see what I can come up with:
1) Modern RPGs that go into a cut scene every time you move into a new "room". It breaks the flow of the game something awful. Let me play a little before pushing the plot forward...
2) RPGs whose total length is 1/3th cut scenes (XenoSaga). I know I'm playing a game where story is a defining feature, but man, it's still a game! Let's play a little shall we?
3) The "whoops, you missed it" element. Items and areas in the game that are completely gone if you miss them the first time around. This ties into the "secret" stuff Daria mentioned. If you don't have a strategy guide, you'll never find the stuff to begin with. But if you don't get it during the first pass, you'll never get the "ultimate" sword or see the "real" ending. Leading into #4...
4) The "real" f'n ending. Games that require you to complete 100% or even 110% of the game to see the special limited edition ending. In order to see said ending, you'll NEED a strategy guide anyway. Don't get me wrong, I absolutely love the multiple ending/multiple path endings of games like Star Ocean, but I'm talking about games like Final Fantasy X and Kingdom Hearts, where unless you get it all done, you won't see that 10 second cut scene at the end which trailers for the inevitable sequel.
5) The forced run-around. Games where you backtrack or tread over virtually the same ground (Oblivion and the Oblivion Gates) in order to progress the story. It's just a sign of laziness these days to up the "play-length" of the title.
Soviet Conscript
04-24-2006, 08:43 PM
Games that require you to complete 100% or even 110% of the game to see the special limited edition ending
yhea, i hate when games think you can complete 110% when by definition thats impossible