Daniel Thomas
09-04-2004, 02:26 AM
Just wanted to pass along that I've got a write-up on the Sega CD game "Panic!" on my website. It's the latest addition to the 'videogame classic' series that doesn't get updated nearly enough. I really have to get a book deal with this gig (anyone know any agents?)
Anyway, visit my website if you want. Here's an excerpt from the Panic! review:
"Panic! is a title that, largely, involves clicking buttons. There isn’t any hand-eye coordination beyond moving a mouse around. The whole game is a mammoth collection of screens, with a series of buttons to press. Some buttons send you to another screen, but most of the time, you press a button, and something funny happens. And that, dear readers, is about it.
"The meat and potatoes of this game is its zany humor. This game draws all its inspiration from Chuck Jones cartoons, Frank Zappa records, and Monty Python. Let’s start at the beginning of the game. The boy is facing an elevator door with two buttons. Press one button, and the door opens. Press the other, and an elevator drops on top of him.
"You go inside the elevator, and see several buttons. One buttons causes the whole screen to shrink into the size of a small box. Another pair of buttons suddenly flattens the screen in half, leaving the boy floating, paper-thin. Still another button causes a noisy crowd to stampede inside, through the wall.
"This is great fun."
Anyway, visit my website if you want. Here's an excerpt from the Panic! review:
"Panic! is a title that, largely, involves clicking buttons. There isn’t any hand-eye coordination beyond moving a mouse around. The whole game is a mammoth collection of screens, with a series of buttons to press. Some buttons send you to another screen, but most of the time, you press a button, and something funny happens. And that, dear readers, is about it.
"The meat and potatoes of this game is its zany humor. This game draws all its inspiration from Chuck Jones cartoons, Frank Zappa records, and Monty Python. Let’s start at the beginning of the game. The boy is facing an elevator door with two buttons. Press one button, and the door opens. Press the other, and an elevator drops on top of him.
"You go inside the elevator, and see several buttons. One buttons causes the whole screen to shrink into the size of a small box. Another pair of buttons suddenly flattens the screen in half, leaving the boy floating, paper-thin. Still another button causes a noisy crowd to stampede inside, through the wall.
"This is great fun."