MegaDrive20XX
09-07-2004, 04:48 PM
I don't know if anyone has noticed this, but why does the CPU cause more damage then you with simple roundhouses, throws, supers, and punches? Is the Character AI making you cuss more then George Carlin?
I was comparing this verison during this week to SF Collection Vol. 2 (PSX) and to Super SF 2 (Genesis)...and after finally coming to the conclusion, I think Capcom wanted to give it's fans a new feel to the classic series..but to the point I literally have to bite my controller in frustration almost is beyond that of..oh say, "Contra" frustration in difficulty
Oh btw for SF3 fans, I found "Q" in the background finally on SF Collection Vol. 2 on Ken's stage...I remember hearing rumors about it, but it's real...I wonder why this wasn't on SF Anniversary Collection...
Also the music remix on SF Collection Vol. 2 not only effects the music, but also the sound effects (I.E. Dhalsim's Elephants sound very real now with the remix)..I still wonder why this wasn't in Hyper SF2 :(
Then again, SF Collection Vol. 2 is nothing more then a port of Capcom Generations Vol. 5
I do feel Capcom went a bit overboard with Hyper SF2...Especially the code for Akuma and if I can't get passed Dee Jay I must seriously suck...but I have no problems with 3rd Strike lol What gives?
Sorry if there was a thread about this already, but if someone could kindly post the link, I'd appericate it.
I was comparing this verison during this week to SF Collection Vol. 2 (PSX) and to Super SF 2 (Genesis)...and after finally coming to the conclusion, I think Capcom wanted to give it's fans a new feel to the classic series..but to the point I literally have to bite my controller in frustration almost is beyond that of..oh say, "Contra" frustration in difficulty
Oh btw for SF3 fans, I found "Q" in the background finally on SF Collection Vol. 2 on Ken's stage...I remember hearing rumors about it, but it's real...I wonder why this wasn't on SF Anniversary Collection...
Also the music remix on SF Collection Vol. 2 not only effects the music, but also the sound effects (I.E. Dhalsim's Elephants sound very real now with the remix)..I still wonder why this wasn't in Hyper SF2 :(
Then again, SF Collection Vol. 2 is nothing more then a port of Capcom Generations Vol. 5
I do feel Capcom went a bit overboard with Hyper SF2...Especially the code for Akuma and if I can't get passed Dee Jay I must seriously suck...but I have no problems with 3rd Strike lol What gives?
Sorry if there was a thread about this already, but if someone could kindly post the link, I'd appericate it.