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View Full Version : Why did you NOT like Mario Sunshine?



farfel
09-25-2004, 02:13 PM
I didn't like it. It wasn't a platformer. It was just a bunch of boss fights.

YAWN

The only part I liked was the water-free levels which WAS platofrming and should have been a more dominant part of the game.

(sells Sunshine & goes off to replay Mario 64 Banjo-Kazooie and Ratchet & Clank)

om3ga
09-25-2004, 02:15 PM
Thought it was a good game but I thought the camera angle thinger was even worse then mario 64 which I couldnt handle.

tholly
09-25-2004, 02:15 PM
i didnt like it because, to me, it just didnt have that mario feel to it

Half Japanese
09-25-2004, 02:24 PM
The camera angles were crap in spots, despite your best efforts to control it. The water pack was a cheesy gimmick that didn't work for me. There are much better games on the market (Sly Cooper, for example) to justify giving this one time or effort.

Famidrive-16
09-25-2004, 02:24 PM
I just felt it was a rehashed Mario 64 with an island theme. Yknow the first level of Sunshine? The hill one? It's a lot similar to Bob-Omb Battlefield from 64.

That, and the whole water squirting premise got really annoying.

Crush Crawfish
09-25-2004, 02:37 PM
Why do i always feel like I'm the only one who thought Mario sunshine totally kicked ass? whatever...I freakin' loved it. My only complaint was the sometimes wonky-ass camera.

Cmosfm
09-25-2004, 02:50 PM
I hated the Water Cannon, other than that, the game was great...but that stupid annoying water cannon killed it all for me. :(

badinsults
09-25-2004, 02:56 PM
I hated those freaking levels where you lose your water gun. Drove me nuts.

hydr0x
09-25-2004, 03:03 PM
i liked SMS a lot, but i hated the :angry: camera, damn did that one suck

this topic reminds me that i still have to get my last 4 shines (only blue coins missing) :roll:

hades
09-25-2004, 03:06 PM
I hated the camera like most people did. I didn't think it was a bad game at all though. Just some more platform fun.

The one thing that pissed me off was the "throwback" levels. (I forget what they were actually called) They were pretty awesome for the most part, but so difficult it made me throw my controller like I used to back in the battle toad days. :)

Querjek
09-25-2004, 03:32 PM
Why do i always feel like I'm the only one who thought Mario sunshine totally kicked ass? whatever...I freakin' loved it. My only complaint was the sometimes wonky-ass camera.
I agree.

MarioAllStar2600
09-25-2004, 03:59 PM
I liked the game actually... but it didn't have a mario feel. They could have put ocmpletly different character and nobody would have said "something feels iwerd" or "this should be a mario game".

Predatorxs
09-25-2004, 05:44 PM
I just picked it up a few weeks back, but i have faith in Nintendo.. it shall be good (i hope) LOL

http://www.xs.dsl.pipex.com/avator/ms_ufo.gif..XS

Sylentwulf
09-25-2004, 05:45 PM
The camera SUCKED. Made it impossible for me to win parts.

Then, when it came time for a required triple jump on a moving platform with a bad camera angle only to die and have to start the level over again from the main outer level part.

Well.... fuck that.

FlufflePuff
09-25-2004, 06:21 PM
I really liked Mario Sunshine and I didn't have any problems with the camera. The only thing I didn't like about it was Yoshi. I felt like he was kind of just thrown in at the last second. "Oh shit, we forgot Yoshi. Quick, put him somewhere so we won't get too many complaints." If you want a crappy camera, look at Kingdom Hearts. Ugh...

Berserker
09-25-2004, 06:28 PM
The levels where you don't get to use the water cannon, the "throwback" levels somebody called them... ok... what I hate about these levels, is if you make ONE mistake, you die. It gets perpetually frustrating. Even when they offer 1 or 2 1-ups, which I always make sure to get, it's just incredibly annoying. They'll have some easier-to-mildly difficult(fun) levels, and then seemingly out of nowhere they'll throw in this incredibly near-impossible level to accomplish(see 'Sirena Beach, Episode 6'), and you get the impression that it may not have actually been intended to be this hard. It just feels like sloppy game-design, and results in frustration for me, a guy who almost never gets genuinely frustrated when it comes to videogames.

It has it's good points, but in the end it just feels a little rushed, like they got all the actual material in there, they just didn't have as much time to test it and tweak it, perhaps some looming deadline. Whatever the case, I find it hard to make actual progress after a certain point, but that may be due to my tendancy to only do one "throwback" level per sitting, in the name of preserving my sanity.

Nez
09-25-2004, 06:29 PM
I HATED the cut sceanes. Just bad very bad, and the cut sceane were dark mario jacks your water cannon was shown way too much.

But my fav part is when theres no more water cannon bs just platforming were you need skills and brains. The way mario should be.

marshalldylan1
09-25-2004, 06:34 PM
For the better half, I enjoyed Super Mario Sunshine, but the crappy Camera Angles, and the water cannon just annoyed me, and made my frustation increase. :angry:

RCM
09-25-2004, 06:39 PM
I thought the camera was fine, you can adjust it ya know. I like the challenge levels without the water pack as well. That really captured what I thought Mario would be like in 3D. If they did a game centered around stuff like that i might have to cum like Governor Arnold.

I can't see why people that loved Mario 64 would dislike Sunshine so much. They are very similiar. I really can't stand that whole "treasure hunt" gameplay element that so many 3D platformers seem to opt for. That's why I enjoyed Sonic Heros so much, it is a 2D game with polygonal graphics. Not perfect by any standard but hopefully Sonic Team will finally get it right in the next 3D Sonic title.

I think the biggest problem people had with Mario Sunshine was that it didn't meet their super high expectations. Mario 64 is a great title that any game would have a hard time following. It's not perfect though. It had flaws that just about every big time journalist was fine to overlook. Those assholes! Ha ha ha. Mario Sunshine is good. Not Marios best but compared to the other platform titles that are out it really, um, shines! I hate me so much for that one.

THE ONE, THE ONLY- RCM

Berserker
09-25-2004, 06:42 PM
Well, let me say for the record that I do actually have a brain. And I consider myself pretty skilled. AND I do enjoy a good platformer. The only problem I have, is the "If you make one small error whilst jumping from one rotating wooden peg-column to the spinning wooden plank onto the set of platforms that disappear every 4.5 seconds, in full 3d, YOU DIE" type of thing. I mean, most of these platform levels would be a blast to play, if I didn't have to play through it 20 times to accomplish the level.

I will say that, although I'm griping about it here, I almost always end up beating the levels in question anyways, just out of stubborn determination.

RetroYoungen
09-25-2004, 07:15 PM
I couldn't really get into it, it had a pretty annoying camera and it just didn't feel like Mario. I'm not a big 3D platform player, but I did have fun with Super Mario 64, and this lost that same simple feel. It feels like they tried to make it more complicated with that damn water pack, oi. I cound't stand that damn pack. Maybe I'm just not cordinated enough for it or something.

SMB
09-25-2004, 07:31 PM
I burrowed my friend's Gamecube to play this so I had some expectations for it.

I don't want to go real deep into this but I really don't remember the game that much besides key details in camera,character detail, and story.

I thought is was actually a really good game that follows up a little on Super Mario 64 and adds alot of new idea to the game.

B+(Good Game)

farfel
09-25-2004, 10:00 PM
The levels where you don't get to use the water cannon, the "throwback" levels somebody called them... ok... what I hate about these levels, is if you make ONE mistake, you die. It gets perpetually frustrating


Isn't that exactly the same as Super Mario 1 2 3 and World? Do you dislike those games too?

I agree it's frustrating to fall and die in these games but overcoming that challenge gives me feeling of triumph.

GaijinPunch
09-25-2004, 10:10 PM
I thought it was a great game. Rehashed M64? It was sequel to a mario game that worked. I think they added enough new stuff to give it a new feel, and of course, the graphics were fantastic.

Cantaloup
09-25-2004, 11:32 PM
1. There were not enough levels and what levels there were did not have enough variety in terms of setting and activities.

2. Too many of the shines were obtained through exploration (blue coins) for my tastes.

3. The difficulty was all over the map. There were some early shines that were extremely difficult to get, and many later ones that were way too easy.

4. The camera was problematic (esp. in the hotel).

5. Yoshi was a pain since you had to start over whenever he fell in water.

6. The extra water pack modes were not used enough.

In general, after SM64 it was a disappointment. The graphics may be better, but I thought the gameplay and level design of SM64 was much better.

Berserker
09-26-2004, 12:36 AM
Isn't that exactly the same as Super Mario 1 2 3 and World?

Not at all.


Do you dislike those games too?

Not at all.


Ok, the post I originally written for this was way too long, so basically my point was this: You missed the original point I was trying to make. Which was that this game is too hard in general because of all these mini-levels. Now, the mistake is to assume why I'm saying this. You're likely to immediately assume that I'm saying this because:

A) I'm a wuss.
B) I'm no good at video games.
C) The combination of A+B leads to me whining about it here.

Which isn't true. I've beaten most of these mini-levels, but just because I have, that doesn't make these levels any less super-hard and badly designed in general. They're nothing like the first four Mario platform games(which I love) except in the fact that you have to occasionally jump from platform to platform to avoid death in them(read, occasionally). In these mini-levels, if you take a few steps in the wrong direction at any point in the level, you die. That is something that simply is not present in the other Mario games to the same degree, and is really the only thing that makes them so frustrating. Sure, it's a challenge, but it's also a basic design flaw, IMO.

So you can say I'm whining, or that I must not like platform games or something, but nothing you say is going to convince me that these levels should be this difficult.

farfel
09-26-2004, 06:13 AM
I never said you're a wuss or whining so please drop that thought.




Isn't that exactly the same as Super Mario 1 2 3 and World?
Not at all.
Yes.

In SMB 1/2/3/World if you fall off a platform - through the bottom of the screen - you die instantly and have to go back to the start of the level. Same as the Mario Sunshine & Mario 64's floating block levels

To me this is not a flaw. It's a challenge to overcome and part of the fun. Frutrating to fail but very vry satisfying to triumph! 8-)

Just like Super Monkey Ball.

Neonsolid
09-26-2004, 06:35 AM
Gone.

NintendoMan
09-26-2004, 09:48 AM
Awe, this topic hurts me to see this! :( (Some people actually disliking MarioSunshine)

Anyways, I absolutely love the game! The only problem I would have is more of a gripe than a complaint. The thing with Yoshi and losing him in water, and him needing to eat to get his juice meter back up before you lose him. I would have like to play around more with him.
I actually don't like not all, but most of those levels were Mario loses his water pack.

MARIO SUNSHINE RULES!!!!!!!!!!!