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View Full Version : When Game Over MEANS GAME OVER



bargora
09-27-2004, 06:20 PM
When I get killed in a game like Silent Hill or Resident Evil, I just turn off the console and walk away. Which is why it may take me a long, long time to finish them.

I have no problem throwing another virtual quarter into an R-Type or Strikers 1945, but when I see that OMG A ZOMBIE JUST ATE MY SHOULDER AND I'M DYING NOOOooooooo... Or OMG I JUST GOT SHIVED BY A PACK OF ROVING UNDEAD MIDGETS AAAAAAaaaaargh....

Then it's game over, man, game over. Maybe I'm living the experience, minus the blood. Maybe I'm just a wuss.


Come to think of it, I tend to do this anyway with "realistic" games, even if they're not survival horror. Maybe I just don't have enough time.

izret101
09-27-2004, 06:22 PM
Games that suck the most with game overs are the ones you beat then the ending it says GAME OVER in huge letters.
That was one of the things i never liked about the old MK games. Beat the game a million times but it always said game over. So dissapointing.

Ed Oscuro
09-27-2004, 06:39 PM
Games that suck the most with game overs are the ones you beat then the ending it says GAME OVER in huge letters.
That was one of the things i never liked about the old MK games. Beat the game a million times but it always said game over. So dissapointing.
Ran into that again with Sengoku (original) just the other day, S.A.R., and Aliens vs. Predator ('94 Capcom, not their finest effort ever IMO).

At least they give you some sort of ending before "GAME OVER." I think I found an arcade game once that actually zeroed out the money counter on that final GAME OVER...the feeling's not too different when you've gotten a bunch of extra lives (that could happen in S.A.R. as well, since you can hit your player 1 or player 2 button at any time to turn credits into lives).

neuropolitique
09-27-2004, 07:19 PM
The first time I played Resident Evil, I didn't have a memory card. It was truly a scary experience. I was afraid of everything, every corner, every ambient sound. That's the way those games should be played. Too bad I don't have the balls to do it too often.

tholly
09-27-2004, 07:45 PM
the subject of this topic brought Steel Battalion to mind right away

bluberry
09-27-2004, 08:32 PM
the subject of this topic brought Steel Battalion to mind right away

I thought I was the only one. LOL

And neuropolitique, that's a good idea. I should try it sometime.

Habeeb Hamusta
09-27-2004, 08:41 PM
Well, I get upset when I've been playing an RPG and I hadn't yet saved for a long while. Then I die for whatever reason and I don't have the motivation to sit through all of the same stuff again.
That really does upset me.

Iron Draggon
09-27-2004, 09:53 PM
I like to do this with shmups sometimes. A lone fighter pilot against all odds usually fails somewhere along the way. So much more realistic than actually succeeding, and it's a great way to improve upon your shmupping skills too.

Kid Ice
09-27-2004, 10:14 PM
Legend has it...and I never really looked into this...there was once a C64 RPG that would erase itself if you died. Now that's hardcore.

youruglyclone
09-27-2004, 10:32 PM
the subject of this topic brought Steel Battalion to mind right away

ditto same here

izret101
09-27-2004, 10:35 PM
Games that suck the most with game overs are the ones you beat then the ending it says GAME OVER in huge letters.
That was one of the things i never liked about the old MK games. Beat the game a million times but it always said game over. So dissapointing.
Ran into that again with Sengoku (original) just the other day, S.A.R., and Aliens vs. Predator ('94 Capcom, not their finest effort ever IMO).

At least they give you some sort of ending before "GAME OVER." I think I found an arcade game once that actually zeroed out the money counter on that final GAME OVER...the feeling's not too different when you've gotten a bunch of extra lives (that could happen in S.A.R. as well, since you can hit your player 1 or player 2 button at any time to turn credits into lives).

You mean the MK games give you some sort of ending?

And bluberry if you want a collection site thats 56k friendly try the site in my sig. Not to much to clog up youre bandwidth on the site. The collection prog is in someways better and in at least one way worse.

izret101
09-27-2004, 10:38 PM
Legend has it...and I never really looked into this...there was once a C64 RPG that would erase itself if you died. Now that's hardcore.
Thats insane! @_@ I would have an unheathy obsession trying to complete that game.

kainemaxwell
09-27-2004, 11:00 PM
Well, I get upset when I've been playing an RPG and I hadn't yet saved for a long while. Then I die for whatever reason and I don't have the motivation to sit through all of the same stuff again.
That really does upset me.

I definitly know how that feels.

Ed Oscuro
09-27-2004, 11:06 PM
Legend has it...and I never really looked into this...there was once a C64 RPG that would erase itself if you died. Now that's hardcore.
A few years ago (2002 I think?) Fargo from GameSpy (he's got his own little section of the place, FargoPlanet) did a small "article" about realism in games. It sees him playing a "completely realistic FPS" with "paint peeling off the walls" of an old house, but when he gets shot he dies and the program uninstalls itself.

"I wanted it to teach people life lessons," to paraphrase the programmer.

Well, it's much funnier if you read the actual article (it should be somewhere around here (http://www.gamespy.com/articles/?constraint.grid.section=PlanetFargo), but I can't find it anymore).

lucavi
09-27-2004, 11:08 PM
this just reminds me of castlevania sotn, not only when you die does it say "game over" but it also mocks you by saying "now go out and play, the night is young" or something similiar to that. like the game knows i'm a loser that just sat inside all day playing a stupid video game rather than going outside doing something constructive with my life.

Jive3D
09-28-2004, 10:39 AM
... it also mocks you by saying "now go out and play, the night is young" or something similiar to that. like the game knows i'm a loser that just sat inside all day playing a stupid video game rather than going outside doing something constructive with my life.

There is a character in Silent Hill 4 (well he is only spoken about in notes and stuff, I dont think that you ever meet him) but he is described as "that guy who plays videogames all the time - he doesnt talk to anyone and he has very strange interests - when you go into his apartment it smells bad and stuff like that. Kinda made me feel like a jerk since I had been playing the game for about 2 hours that night.

SpasticFuctard
09-28-2004, 11:25 AM
Wasteland was pretty hardcore about death on the c64, and if you wanted to start over again you might well have to reformat the 4 floppy play disks it created. That game was /THE/ hardcore RPG.

Bethesda is making Fallout now, I hold out hope.

SF

slip81
09-28-2004, 12:09 PM
When I die in any sort of RPG, adeventure, action type game I usually retry the part that I'm hung up on and then if I don't get it on like the 5th or 6th try I give up for a while. And sometimes I'll get so mad at a particular part that I'll do it over and over again for like an hour or so till I get it.

Also my vote for games with the worst endings: Breath of Fire I thru III, 40+ hours of gameplay, cheesy endings.

Barbarianoutkast85
09-28-2004, 12:25 PM
Warlock for SNES when the guy laughs and says "is that all the better you can do" Its game over then...Or when you've put like 25 hours on a RPG then you die for the first time I just have a hard time going back and trying to beat the boss again

Vigilante
09-28-2004, 01:13 PM
Speaking of programs that kill themselves....

I had an old fake virus scanner called Parascan, for dos.... would pretend to scan your hard drive and say things like "Does your mother know what's on your hard drive?" and "Oh I love how you DBase me!" Well at one point it randomly said somthing like "Oh, virus found, I'm shot... I'm dead!" and the program would exit and disappear. It was non destructive to anything but itself, and it was pretty funny.

WiseSalesman
09-28-2004, 02:06 PM
Speaking of programs that kill themselves....

I had an old fake virus scanner called Parascan, for dos.... would pretend to scan your hard drive and say things like "Does your mother know what's on your hard drive?" and "Oh I love how you DBase me!" Well at one point it randomly said somthing like "Oh, virus found, I'm shot... I'm dead!" and the program would exit and disappear. It was non destructive to anything but itself, and it was pretty funny.

I remember that thing!

thehistorian
09-28-2004, 02:07 PM
Personally I'd like to see a MMoRPG with real character death. One screw up and you are at square one. High level characters would actually mean something....

izret101
09-28-2004, 07:30 PM
Personally I'd like to see a MMoRPG with real character death. One screw up and you are at square one. High level characters would actually mean something....
I thought i heard something about one that was coming out or in the works.
If your character died than you would have to start a new character(like you said)
I want to say by square but they are not that...bold?

Jorpho
09-28-2004, 08:11 PM
Actually, I think that's the way Jedi were originally supposed to work in Star Wars: Galaxies. This notion did not go over very well.

Ed Oscuro
09-28-2004, 09:59 PM
Ran into that again with Sengoku (original) just the other day, S.A.R., and Aliens vs. Predator ('94 Capcom, not their finest effort ever IMO).

At least they give you some sort of ending before "GAME OVER."

You mean the MK games give you some sort of ending?
They = those three.

And Jorpho's right, but all the same I hear Jedi's tiresome and causes as much controversy as it ever did. Anyhow you truly do have to get hopped up on "enhancements," liquor, and be wearing full armor to effect any damage. Not that I mind, but this is supposed to be "Star Wars," not "Character Body Frame Customization Wars in a Galaxy Far, Far Away."

Dahne
09-28-2004, 11:25 PM
The MMORPG with perma-death is Dawn, currently being made (*giggle*) by a company called Glitchless. It's been viewed since conception as pure vaporware. I first heard about it years ago, when I was playing EverQuest, and it doesn't seem to have made any progress since then.