Log in

View Full Version : So what happened to Bullet-Proof Software?



Jorpho
09-30-2004, 01:24 AM
They developed the original Tetris for Game Boy, and I think they were the first company to license Nintendo's characters when they developed the SNES version of Yoshi's Cookie. But where are they now? (Unfortunately, a lot of other companies have taken that name, so a Google search is of limited utility.)

tholly
09-30-2004, 02:15 AM
armor piercing bullets......thats what happened to them

CRV
09-30-2004, 04:11 AM
I think they might have become Blue Planet Software (that name appears on some later Tetris stuff).

Jasoco
09-30-2004, 04:16 AM
I searched Google and a lot of the links were for the right company. But they were all just lists of the games they did. No news on them going out of business or anything. Just game lists. :o

Querjek
09-30-2004, 06:25 AM
Sniper rifle.

Graham Mitchell
09-30-2004, 07:37 AM
They were located in Redmond practically down the street from Nintendo of America (I'm from Seattle, that's how I know all this.) A lot of those companies (Irem, for example) either left the US, or ended up getting bought out by Nintendo, weren't they? (Square is the only one that didn't.) I could be wrong but they never made anything that wasn't on a Nintendo system and I had thought they just got absorbed.

They had a cool logo, though, huh? It was designed by Roger Dean who did thet Psygnosis logo and a lot of art for their games (Shadow of the Beast.)

SegaAges
09-30-2004, 08:48 AM
maybe they discovered the wonders of hollow point slugs

TheRedEye
09-30-2004, 12:10 PM
All I know is that Bullet Proof's version of Tetris for the Famicom is crap.

Graham Mitchell
09-30-2004, 01:52 PM
All I know is that Bullet Proof's version of Tetris for the Famicom is crap.

No shit. What's with the crappy drop feature? The old PC versions had that problem too.

TheRedEye
09-30-2004, 02:23 PM
All I know is that Bullet Proof's version of Tetris for the Famicom is crap.

No shit. What's with the crappy drop feature? The old PC versions had that problem too.

I don't think it's a "crappy feature" as much as it is a lack of vision by the game's creator. The original original version had the autodrop too, if I'm not mistaken it was Nintendo that improved that aspect of Tetris.

And thank God for that.

ArnoldRimmer83
09-30-2004, 05:10 PM
Bulletproof Software later made up for that first Tetris game, by releasing "Tetris + Bombliss". It was a pretty good version of Tetris that I think could stand up to Nintendo and Tengen's versions.

It was programmed by Chun Soft, and the music was by Koichi Sugiyama. DQ fans might find that interesting. Hell the game even uses DQ4's sound engine.

Jasoco
09-30-2004, 07:46 PM
How different is the Famicom Tetris from the NES Tetris? Because I absolutely adore the NES (The non-Tengen) version.

By "Drop" feature, do you mean how all the crappy PC versions would simply drop the piece into place when you press down rather than speeding its decent? I hate that on other versions. In fact, in my QBasic programming days, I found the Microsoft made version of DOS Tetris QBasic code file and modified it to slide the piece rather than simply drop it.. All I did was change one line of code. I was amazed at how easy it was to fix that "oversight".

Who coded the Nintendo released version for the NES? Doesn't seem BPS has anything to do with it.

Jorpho
09-30-2004, 10:45 PM
I thought the Game Boy version was based off the Famicom version.

By the way, it seems they did release Tetris 4D for the Dreamcast.

Graham Mitchell
09-30-2004, 10:47 PM
How different is the Famicom Tetris from the NES Tetris? Because I absolutely adore the NES (The non-Tengen) version.

By "Drop" feature, do you mean how all the crappy PC versions would simply drop the piece into place when you press down rather than speeding its decent? I hate that on other versions. In fact, in my QBasic programming days, I found the Microsoft made version of DOS Tetris QBasic code file and modified it to slide the piece rather than simply drop it.. All I did was change one line of code. I was amazed at how easy it was to fix that "oversight".

Who coded the Nintendo released version for the NES? Doesn't seem BPS has anything to do with it.

Famicom Tetris does have the "press down and the block drops into place" problem. The music is kind of cool, actually, but the graphics have this really stale, bland reddish hue to everything. It's more colorful than a Hwang Shinwei hack or something, but not by much. I don't remember if it has the "Game B" function like American NES Tetris. My senses are telling me that it doesn't.

I know BPS's name is on the NES version, but I think it might be for licensing only. I don't know who coded it.

Tengen actually had the best version by a longshot; it's really fast-paced and looks really good. That's just my opinion, however.

TRM
09-30-2004, 10:54 PM
I never really found the "press down and the block drops into place" problem to be a problem. As far as the NES Tetris games are concerned, Tengen is the best, then BPS, then Nintendo, imo.

I dunno what happened to BPS either..

Jasoco
10-01-2004, 12:50 PM
Tengen actually had the best version by a longshot; it's really fast-paced and looks really good. That's just my opinion, however.I disagree. Tengen is my least favorite. I don't like the look or the song selection. The Nintendo version has the music I can get into and the graphical style I prefer. For some reason, the Tengen version makes me think of DOS. (The only thing I like is two-player mode. But I hate that it is always opened even when you're one player.)

I really hope they port the Nintendo one to the GBA. I really want a GBA Tetris that doesn't suck. (Tetris Worlds looks nice, but what's the point of not having a score?) Just so I don't have to take the old oversized original GB Tetris with me. One that saves scores would kick ass. (I never understood the point of entering a namde for your high score if the game forgot all the data when you turned it off anyway.)

Is it a coincidence that the current Tetris license is partially owned by a company called "Blue Planet Software (http://www.blueplanetsoftware)" (BPS) and the logo seems to have the same Bullet-Proof/Psygnosis feel to it?

CRV
10-01-2004, 05:41 PM
Is it a coincidence that the current Tetris license is partially owned by a company called "Blue Planet Software (http://www.blueplanetsoftware)" (BPS) and the logo seems to have the same Bullet-Proof/Psygnosis feel to it?

I remember someone here mentioning Blue Planet Software. Hmmm...

Graham Mitchell
10-01-2004, 11:10 PM
I disagree. Tengen is my least favorite. I don't like the look or the song selection. The Nintendo version has the music I can get into and the graphical style I prefer. For some reason, the Tengen version makes me think of DOS. (The only thing I like is two-player mode. But I hate that it is always opened even when you're one player.)

I really hope they port the Nintendo one to the GBA. I really want a GBA Tetris that doesn't suck. (Tetris Worlds looks nice, but what's the point of not having a score?) Just so I don't have to take the old oversized original GB Tetris with me. One that saves scores would kick ass. (I never understood the point of entering a namde for your high score if the game forgot all the data when you turned it off anyway.)

Is it a coincidence that the current Tetris license is partially owned by a company called "Blue Planet Software" (BPS) and the logo seems to have the same Bullet-Proof/Psygnosis feel to it?

Yeah, I can see how the Tengen version would make you think DOS, but I'm the kind of guy that doesn't really care about how it looks. The Tengen version just FEELS right to me.

I've played Tetris Worlds (it kind of bites) on PS2, but I didn't notice the Blue Planet Software logo. If it looks Roger Deanish, it could have a connection, although I was looking on www.rogerdean.com a little while ago, and while there's mention of Psygnosis and BPS, there's nothing I remember about Blue Planet. Hmmmm....