downfall
10-13-2004, 12:25 PM
I realize there's been a lot of talk about the wireless capabilities of the DS, etc. Nobody knows much of anything, but sometimes it suprises me that nobody will look at the source (instead of IGN or whatever):
http://www.nintendo.com/ds/overview.jsp
Straight from the website:
Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.
Just like it says. The Wireless capabilities will provide for the wireless LAN connection. Whether or not developers and such take advantage of it is a completely different issue - but the technology is there, according to the big N themselves.
I'm not sure why they haven't really annouced anything in a public forum (conference) yet though. That seems like a very large selling point to me. Perhaps they are going to wait a year or so and work out all the bugs in this proposed system and then launch some sort of big hub type of deal: then everyone who has a DS will be automatically ready to go, if they find themselves in one of these hot spots.
Ah well. A little speculation on my part - I guess we'll have to wait and see.
http://www.nintendo.com/ds/overview.jsp
Straight from the website:
Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.
Just like it says. The Wireless capabilities will provide for the wireless LAN connection. Whether or not developers and such take advantage of it is a completely different issue - but the technology is there, according to the big N themselves.
I'm not sure why they haven't really annouced anything in a public forum (conference) yet though. That seems like a very large selling point to me. Perhaps they are going to wait a year or so and work out all the bugs in this proposed system and then launch some sort of big hub type of deal: then everyone who has a DS will be automatically ready to go, if they find themselves in one of these hot spots.
Ah well. A little speculation on my part - I guess we'll have to wait and see.