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jezt
11-08-2004, 01:06 AM
Ok, I am probably gonna get trounced for this, but I am really curious. Please pardon my ignorance. :embarrassed:

That being said. Whats so great about the Neo Geo? I have been looking at screenshots for some of the games and they dont look much different much better than playstation games? Why do these systems go for so much on Ebay and such. I have never seen one in action, (well the home system anyway). So maby someone who ownes one can tell me.

THanks.

GaijinPunch
11-08-2004, 01:10 AM
It's a cult thing. THe AES (home versions) of games are made in extremely small numbers (in production terms anyway) and there's basically just a huge cult following. Yeah, the graphics aren't that great by todays standards, but it's a mean monster of a sprite pusher... that being said, it's a wet dream for 2D gamers (which is a lot of people here). The only thing that comes close is the Saturn, which has a large library of lovely 2D games.

jezt
11-08-2004, 01:14 AM
THanks.

racecar
11-08-2004, 01:14 AM
it's for all the cool 2d games(metal slug, kof, sshodown,and all the other cool stuff that snk puts out) !! you'll have to own one to understand it ;) ..

dmhawkmoon
11-08-2004, 01:54 AM
The Neo-Geo is a system from 1991, man.

It was an extremely successful and popular arcade system. The home games can be expensive because they came out in limited runs. It was mostly just an arcade system. The home system was just for the rich fans who wanted to play the games perfectly at home and it *IS* the arcade system in a small case, basically.

The quality of the graphics is dramatically different depending on the year the game you're looking at came out. As time passed they added more and more powerful chips on the game cartridges. It was still a 1991 system, though.

The biggest myth you could ever buy into is that this is just a niche machine. SNK and the Neo-Geo were extremely popular and successful in the past and continue to draw a very respecable fanbase. Don't make the mistake of thinking that it's only the crazed collectors who love it...

Ed Oscuro
11-08-2004, 01:59 AM
The Neo-Geo is a system from 1991, man.
The Neo Geo (hypens are for non-Geo fans ;) is a system from 1989, man.

Besides that...yeah, I'd agree. It's not just a cult system. It's a system with a whole lot of successful, popular arcade games ported to it...name an SNK franchise, and odds are it's ported (I can think of only a few SNK games I really like which aren't on the system)! Easy enough in that the arcade and home hardware is virtually identical.

DHG Hunter
11-08-2004, 02:01 AM
Considering I believe the Neo Geo came out about the time that the Turbo and Genesis were vying for control of the new 16 bit market, being comparable to a PlayStation isn't such a bad thing, is it? =) Especially when it comes to fighting games, the Neo had a very small but impressive collection of games - King of Fighters series, Fatal Fury series, and the Samurai Shodown series to name a few. However, the system wasn't just about fighting games either. Titles like Baseball Stars 2, Blazing Star, Sengoku 2, Magical Drop, Magician Lord, and Metal Slug 2 all represent great titles in a variety of different genres.

The system was quite literally an arcade at home right about the time we began seeing a large interest in Super Guns. Instead of having to buy an expensive Super Gun converter and thousand-dollar arcade boards, I could buy a $500 Neo Geo with 2 controllers and a game and buy new arcade games on carts for about $300 a piece generally. Those were hefty prices compared to SNES games, granted, but the average SNES game clocked in at about 8 megabits where as an increasingly large number of Neo Geo games were clocking in at more than 10x that number (usually 100 megs or more.) Sure it was for the hardcore, but it was actually one of the best and most inexpensive ways of getting perfect arcade translations at the time... at least from SNK. =)

It's probably true that the Neo Geo lasted a bit longer than it probably should have judging from the graphics put out by the latest Guilty Gear games, but the system had 10 very strong years at least. I think it's fair to say that only recently (Dreamcast and on) Neo Geo ports have come home without flaw which is pretty impressive when you think about it. Even on the PlayStation, games like Samurai Shodown 3 were choppy, unresponsive disgraces compared to their arcade brethren.

At this point the reason you would get a Neo Geo would only be if you're either A.) a collector or B.) just really enjoy classic arcade games (or both =P). I personally got into Neo Geo via the MVS route, buying a Super Gun from MAS Systems (the Super Nova) and then picking up a 4 slot Neo Geo arcade board. That will set you back about ~$500 which may be a little more than a Neo AES home system goes for now, but the benefit in going that route was that the MVS games can go for as cheap at a couple of bucks compared to hefty (but collectable) AES costs. Also, some AES versions of Neo Geo games were edited for content at least in the US... Often times you can get around it, but not always.

On a side note, there were the Neo Geo CD/Z systems, but honestly aside from a few games you can only find on CD format, the loading times are so unbearable that it just takes all the fun out of playing the games. Plus SNK never created any new NGCD games past KoF '99, so you'll be missing a lot of games as well.

If you're a collector or just enjoy classic arcade titles, the Neo Geo is one of the better systems out there IMHO. It certainly had far more games available for it than any other arcade board this side from a MAME cabinet if anything.

Later.

tonyvortex
11-08-2004, 02:09 AM
back forever ago when everyone just had snes,genesis or even turbografx the neo geo was like a holy grail.everyone i knew wanted one but noone could talk their parents into buying one.it wasnt until two years ago that i finally got one .i was so excited the day i bought it but sadly only one person i talked to was just as excited for me here.

dmhawkmoon
11-08-2004, 02:13 AM
The Neo-Geo is a system from 1991, man.
The Neo Geo (hypens are for non-Geo fans ;) is a system from 1989, man..

The first game was released for the home system on July 1, 1991. I believe the first Neo-Geo arcade game was released in April 1990. Either way, it's not 1989.

The Official English distributor of SNKP uses a hyphen, so whatever. That's how most English fans these days refer to the system...

Ed Oscuro
11-08-2004, 02:17 AM
http://www.gamespot.com/features/6089278/p-4.html

Okay, so right on one count (1991 for home games, though I would've sworn it was earlier in Japan...), though classicgaming.com says it's 1990.

I still don't agree with the hyphen, though.. :D

dmhawkmoon
11-08-2004, 02:28 AM
http://www.gamespot.com/features/6089278/p-4.html

Okay, so right on one count (1991 for home games, though I would've sworn it was earlier in Japan...), though classicgaming.com says it's 1990.

I still don't agree with the hyphen, though.. :D

They're really small points, in any case. The real point is that this system came out LONG before the Playstation. Funny enough, Playstation ports of Neo-Geo games were typically inferior to the originals.

Ed Oscuro
11-08-2004, 02:31 AM
Given that PlayStation RAM < direct ROM access, sure enough!

What's really sad is that more good stuff didn't come out for the CD and CDZ systems; as they had a veritable ton of ram...7 MB possibly? 4 for sure (some say CDZ had more)...that's pretty impressive.

dmhawkmoon
11-08-2004, 02:39 AM
Yeah, the Playstation was geared towards 3D gaming and the Neo-Geo towards 2D.

The worst thing about the CD systems was the 1x speed drives. Even the CDZ didn't speed up the drive. The loading was faster because it could keep more things in memory, or something like that. If SNK had made the CD system just a little bit better, they could have been a mainstream home console competitor, but I don't know if it would have been profitable to pour more money into the project...

Ed Oscuro
11-08-2004, 02:42 AM
I think by the time they would've made the system look appealing, they'd have to have reduced the price down to nearly nothing thanks to the obviously crappy 2D grahics not looking up to par with the latest 3D stuff. No Mario. That helps too.

I don't think the system stood any chance whatsoever, but hey, I'm just happy SNK sold as many as they did!

dmhawkmoon
11-08-2004, 02:46 AM
Yeah, you're right. I guess I'm just thinking more like, "what if they'd released it as a powerful semi-affordable CD system in 1991 or 1992?" I wonder...

Ed Oscuro
11-08-2004, 03:03 AM
Well, just that three years would've made a huge difference in pricing the system...just the RAM alone would've cost much more back then. Never mind the CD-ROM itself!

DHG Hunter
11-08-2004, 03:53 AM
What's really sad is that more good stuff didn't come out for the CD and CDZ systems; as they had a veritable ton of ram...7 MB possibly? 4 for sure (some say CDZ had more)...that's pretty impressive.

NGCD had 56 Megabits of D-RAM (7 MB), 512 kb Video RAM, and 64 kb "S-RAM" for miscellaneous purposes, so you're pretty much on the ball there. The Dreamcast was the first console to have more RAM than the NGCD.

The CDZ was not a 2x CD-ROM system!!!! It had a CD controller which was twice as fast as the previous two Neo Geo CD models, plus additional cache memory so games could load about twice as fast. That's why most folks will tell you it's a 2x CD system, but like the Jaguar, the numbers don't quite add up. =)

Later.

Ed Oscuro
11-08-2004, 04:25 AM
What's really sad is that more good stuff didn't come out for the CD and CDZ systems; as they had a veritable ton of ram...7 MB possibly? 4 for sure (some say CDZ had more)...that's pretty impressive.

NGCD had 56 Megabits of D-RAM (7 MB), 512 kb Video RAM, and 64 kb "S-RAM" for miscellaneous purposes, so you're pretty much on the ball there. The Dreamcast was the first console to have more RAM than the NGCD.
I had seen the same numbers, but I wasn't sure if the VRAM figure was correct - as DRAM was listed in terms of megabits, I thought it likely that vram was also listed in bits - 512Kbytes is a heck of a lot more than the original Neo Geo had, and if you divide by eight you get 64Kbytes - same as the Neo Geo AES/MVS VRAM. So then you'd be using DRAM much the same as a Neo Geo cart system used ROM space, and VRAM was the same. It would indeed make much more sense to simply have more VRAM and, even though it's RAM and not the CD-ROM it would read graphics data off of, would limit the number of times you'd have to move data into VRAM.

Anyhow. Interesting about the Dreamcast being the first console to have more RAM..!

SMB
11-08-2004, 07:29 AM
If you want my opinion..I believe that the AES is the best home console for arcade games :)




P.S- Metal Slug and King of Fighters...You make your choice LOL

omnedon
11-08-2004, 09:18 AM
Not until the Dreamcast, have Neo Geo ports held a candle to the AES/MVS originals.

Think about that. Only the current gen machines can push the sprites like the 90's era Neo can. The Neo has stunning sound, and amazing graphics. Put a Genesis Samurai Shodown next to the AES Samurai Shodown (I have) and everything is worse. The sound is flat (even on SEGACD), many sprites, features, scaling, characters and animations, all missing from the port. Screenshots show some of that, but not all of it.

Playstation ports are the same way. Long load times (compared to zero on the AES/MVS), waaaaay downsampled sound, missing animations, missing options, and that adds up to inferior. Some saturn ports are pretty good, with less of the above shortcomings. They may still be present, but not as blatantly obvious, especially the games that use the RAM cart expansion.

PS2, Xbox, and DC ports seem very very close. Animatiions seem the same, all the sprites are there, and the sound is (finally) not downsampled. There are load times though, but very short.

I think it is a testament to the gargantuan 2D power and audio prowess of the Neo Geo, that it has taken ten years, for the competition to match what SNK achieved 13 years ago.

Once you see it, you will believe it. Or your blind and deaf. (my apologies if you are actually blind and deaf ;) )

fishsandwich
11-08-2004, 10:15 AM
It's all about the RAM, baby, the RAM.

The specs of the Sega Genesis and the Neo-Geo aren't too far off from each other (same basic architecture), and the Sega CD can do effects the N-G couldn't even attempt.

But the massive RAM of those huge N-G carts makes all the differance.

Cheers

Ed Oscuro
11-08-2004, 10:39 AM
It's all about the RAM, baby, the RAM.
Actually, the MVS/AES varieties barely had 128K of work *and* video RAM. The real success of the Neo was in utilizing the cartridge interface for huge memory throughput - apparently stuff is moved into video RAM fast enough that it doesn't matter much if stuff is on the cartridge as far as access times go.

fishsandwich
11-08-2004, 11:32 AM
It's all about the RAM, baby, the RAM.
Actually, the MVS/AES varieties barely had 128K of work *and* video RAM. The real success of the Neo was in utilizing the cartridge interface for huge memory throughput - apparently stuff is moved into video RAM fast enough that it doesn't matter much if stuff is on the cartridge as far as access times go.

Yeah... that's what I meant. Sometimes that technical stuff gets me. I just know the carts were huge and that made a big differance.

Cheers :D

omnedon
11-08-2004, 02:29 PM
I bought a SEGACD on launch day.

The $399CDN I spent on launch day would have been better invested on a $599 Neo then.

The Neo actually delivered what the SEGACD promised. Superior sound, more levels, deeper gameplay and finer detail. The SEGACD delivered for the most part FMV (games - yeah right :roll: ) and Genesis games with better music. It could do some 3D, but only Silpheed seemed to put any decent eye candy on the machine.

As an early SEGACD adopter I was deciding whether or not to buy Cobra Command or Wonder Dog, when I could have been choosing between Magician Lord and Samurai Shodown.

No contest IMO, and I own both.

DHG Hunter
11-08-2004, 05:51 PM
So then you'd be using DRAM much the same as a Neo Geo cart system used ROM space, and VRAM was the same.

Yep, you've pretty much got it. Think of all that D-RAM as one big reprogrammable cart and the rest of the architecture on the NGCD as being the same thing as a normal Neo. If I ever get around to it I'll scan the Neo Geo CD box... they list all of the specs on the front of the box in a diagram, complete with your typical SNK misspells and Japanglish.

One other bonus I would point out about the NGCD games is that often times SNK used their re-orchestrated cuts from their music CD's for the NGCD versions. You could actually place the CD in your walkman and listen to the music (skipping the data tracks), then place the CD in your NGCD and play the game... Kinda cool like a lot of the earlier CD games.

Later.

Xtasy
11-08-2004, 05:56 PM
Ok, I am probably gonna get trounced for this, but I am really curious. Please pardon my ignorance. :embarrassed:

That being said. Whats so great about the Neo Geo? I have been looking at screenshots for some of the games and they dont look much different much better than playstation games? Why do these systems go for so much on Ebay and such. I have never seen one in action, (well the home system anyway). So maby someone who ownes one can tell me.

THanks.

NeoGeo is my favourite console for 1 reason... METAL SLUG BABY!!!


-Xtasy

jezt
11-08-2004, 10:13 PM
Thanks for all the answers, Now I want one!! Thanks alot. LOL

Zap!
11-22-2007, 09:20 PM
http://www.gamespot.com/features/6089278/p-4.html

Okay, so right on one count (1991 for home games, though I would've sworn it was earlier in Japan...), though classicgaming.com says it's 1990.

I still don't agree with the hyphen, though.. :D

Not to revive such an old thread, but I can't take it anymore. :) My mom bought me a Neo-Geo for my 18th birthday, in November 1990. It came with a fairly plain white box. The 1991 and aboves had the cool box with all the art and pics.

ccovell
11-22-2007, 10:50 PM
I'll chime in and say that the NGCD is actually a great and worthwhile system... if, like me, you don't care for fighting games.

I had considered getting an AES, but those huge cartridges just seemed so incredibly wasteful. Never could do MVS because I didn't have a supergun. So the NGCD was perfect -- I was able to find plenty of the less popular games (action, shooting, puzzlers) for a good price, and even some greats like Metal Slug 2, Pulstar, etc.

I don't know what it's like in the U.S. but in Japan, the NGCD is still a great option for the price- and space-conscious.

RadiantSvgun
11-22-2007, 10:55 PM
It's one of the first, if not the first system to deliver "Arcade Perfect" home conversions. It's had an extremely long life, great for fighters, shooters (well, a few), and puzzlers. I've always wanted one, but the Neo Geo is a rich-boy system. I've heard its cheaper to own a cabinet than going the AES route.

Oh yeah, those carts are bitchin'. What other console has a game that size? :)

Zap!
11-22-2007, 11:19 PM
It's one of the first, if not the first system to deliver "Arcade Perfect" home conversions. It's had an extremely long life, great for fighters, shooters (well, a few), and puzzlers. I've always wanted one, but the Neo Geo is a rich-boy system. I've heard its cheaper to own a cabinet than going the AES route.

Oh yeah, those carts are bitchin'. What other console has a game that size? :)

Not really. It was just me, mom and dad in 1990. Dad was retired, and I hadn't yet worked. We lived on his pension check, which was $2,000 per month. Not poor, but far from rich. I still managed to get it for a November birthday present, along with one $200 game that Christmas.

Tron 2.0
11-22-2007, 11:45 PM
I've always wanted one, but the Neo Geo is a rich-boy system. I've heard its cheaper to own a cabinet than going the AES route.

Not to derail the thread there's all ways the consolized route.

Never cease to amaze me when fans think getting a cab or a supergun is the,only way to play mvs at home.

Btw every body else has mention what's great about it.

So i don't need to bog down on the details whew....

Oh and jezt if ya need any help or more questions about the neogeo.
The Rise and fall of SNK
Part 1
http://www.youtube.com/watch?v=yRPgQkVXvGM
Part 2
http://www.youtube.com/watch?v=nj_VzRxtBt0

Plus there is this 'great little site for fans that hunger the neogeo on every thing etc.
http://www.neo-geo.com

RadiantSvgun
11-22-2007, 11:53 PM
Not to derail the thread there's all ways the consolized route.

Yeah, I forgot about that. And I'm sure I'll go off-topic soon too.

I have fond memories of the Neo-Geo. I used to spend all my quarters on Metal Slug, Samurai Showdown, and World Heroes. I guess you have to play to believe. The scaling effect was really cool at the time, and I remember playing Samurai Showdown II for three hours straight at the Galleria Mall back where my parents live. Nothing but constant challengers. The Neo seems to bring out the competitive gaming spirit in me. I dunno man, I like fighters, I like the arcade, and the Neo brings me both. I just wish I could afford one.

Tron 2.0
11-23-2007, 01:09 AM
Yeah, I forgot about that. And I'm sure I'll go off-topic soon too.

I have fond memories of the Neo-Geo. I used to spend all my quarters on Metal Slug, Samurai Showdown, and World Heroes. I guess you have to play to believe. The scaling effect was really cool at the time, and I remember playing Samurai Showdown II for three hours straight at the Galleria Mall back where my parents live. Nothing but constant challengers. The Neo seems to bring out the competitive gaming spirit in me. I dunno man, I like fighters, I like the arcade, and the Neo brings me both. I just wish I could afford one.
I use to plunk down alot of quaters myself in the arcades for the neogeo.

Well in the early 90's any ways when i could find a cab any where.

Up untile the mid 90's at least and then for some odd reason...the arcades gave up on the neogeo around here.

Most of the time if i got to play a kof,ms or ss it was at arcades in other parts of the state.

That was the good years for fighters though.Plus every body was into so you all ways had some body to play.

Those years also lead me to playing it's ports going from the genesis up untile the dc.

It was enough to bug me to get a cmvs 2-slot in the end though.

Given i all ways wanted to play the real deal at home and i glad i did too.

The,NeoGeo was realy a special console it was a 16bit system on steroids.

Still afording a,MVS isn't impossible.Heck when i got my "setup from a member at neo-geo.com he was kind enough so i could a payment deal.

otaku
11-23-2007, 01:20 AM
sweet system indeed I collected Neo Geo Pocket this past year and have a pretty much complete collection. Best portable ever (well just about anyway) I want an aes so bad just for the huge carts. Or better yet an actual MVS cab!

Kevincal
11-23-2007, 02:56 AM
I think for people that played Neo Geo in the arcade or got an AES in the early 90's, it's probably to them one of the best systems ever made. But I think for a lot of people like me, that didn't play many Neo Geo games at the arcade and/or just got an AES in the past 5 years, the system just feels overpriced and outdated... Not to mention nearly all of the games are INSANELY difficult... And no, I don't suck at games. Just try Magician Lord, Nam-1975 or Samurai Shodown... You'll get your ass handed to you over and over in 10-15 minute intervals. It gets old really quick. You need a memory card, but even then, it just doesn't feel right, because you are dying so often. And I know this is normal, because all Neo Geo games were designed for the arcade (i.e. to make money).

Albeit the system and huge game carts are very cool to own and collect. And the 2d graphics are pretty kick-ass. But what it comes down to is, in my opinion, the games for the most part are just too hard and shallow. Good fun, but for way too short of a time, especially for the price. I ended up selling mine because I needed the money more than a dusty Neo Geo trophy... But don't get me wrong, there some fun times to be had, just prepare to get your ass handed to you in most games. ;)

Zap!
11-23-2007, 09:03 AM
I think for people that played Neo Geo in the arcade or got an AES in the early 90's, it's probably to them one of the best systems ever made. But I think for a lot of people like me, that didn't play many Neo Geo games at the arcade and/or just got an AES in the past 5 years, the system just feels overpriced and outdated... Not to mention nearly all of the games are INSANELY difficult... And no, I don't suck at games. Just try Magician Lord, Nam-1975 or Samurai Shodown... You'll get your ass handed to you over and over in 10-15 minute intervals. It gets old really quick. You need a memory card, but even then, it just doesn't feel right, because you are dying so often. And I know this is normal, because all Neo Geo games were designed for the arcade (i.e. to make money).

I disagree about Nam-1975. I beat it fairly early, in 1990 or 1991. Then again, I was only 18 with all the free time in the world, heh. Magician Lord is only insanely difficult in the last stage, where you have to re-fight all the bosses. The rest is only somewhat hard. Other games, like Ninja Combat and Sengoku, are insanely easy.

Kevincal
11-23-2007, 02:49 PM
Well all I know is, Nam and Magician have way too high of a learning curve. I hate games that kick your ass right out of the gate. It just gives me a bad first impression. I played both games for probably 2 hours each, and never got very far because I was getting killed so often, which annoyed me, and I play worse when I'm annoyed... I admit that I don't have much patience though... ;) I've never played Ninja or Sengoku...

smokehouse
11-24-2007, 10:54 AM
Like many have said, there's something about the Neo Geo...it's like having a Lexus instead of a Ford. I bought an AES a few years back never having played/seen the home console in my life.

There is just something massive about the thing, it’s built like a tank, the controllers are huge, well made and actually high quality sticks (the best pack-in controllers ever made imho) and the games are gigantic. The box art is top notch as well, they display like no other.

And that’s what you experience when you pull it out of the shipping box…the real fun starts when you turn it on.

Even early Neo games are great. Few are perfect but all are special in their own way and truly have the “arcade/larger than life” feel to them. Pop in Baseball Stars 2 and you’ll instantly know what I mean.

Then there’s the price….which unfortunately to this day is still high if you want and of the mid to later Neo lifespan titles. You can go as far as Samurai Shodown II, Fatal Fury 2 (or Special), Art of Fighting 2 without getting silly…you can also get the early launch titles for cheap. When and if you want the more advanced titles however you’ll see what people mean by the word expensive.

Personally, I went to a consolized MVS system and have never looked back. Having that allowed me to have titles like Garou MotW, Metal Slug 1-X, the later Samurai Shodown titles, Blazing Star and other really fun Neo titles.

As mentioned before, games like Metal Slug are not only brilliant, they are beautiful and make anything mode for the other 16-bit systems look rather weak. 10 min spent playing titles like that and you'll instantly know why the Neo is highly though of.

Zap!
11-24-2007, 02:10 PM
Well all I know is, Nam and Magician have way too high of a learning curve. I hate games that kick your ass right out of the gate. It just gives me a bad first impression. I played both games for probably 2 hours each, and never got very far because I was getting killed so often, which annoyed me, and I play worse when I'm annoyed... I admit that I don't have much patience though... ;) I've never played Ninja or Sengoku...

I dunno. I just don't agree about 'Nam. I beat it shortly after I got it, in 1990 or 1991. Then again, I was 18 with a lot more time on my hand then now.

Zap!
11-24-2007, 02:13 PM
Related question: Did anyone ever play Viewpoint? I always wanted it, but could never scrounge up the $200 when it was new. It's the only Zaxxon clone I know of.

CosmicMonkey
11-24-2007, 04:19 PM
I have it on MVS. Very good game and it really is stunning to behold. But the main problem of the game really is it's view point. But once you get used to it, it's ok. But there'll still be that that random shot you'll misjudge and die.

Rob2600
11-25-2007, 02:55 AM
NGCD had 56 Megabits of D-RAM (7 MB), 512 kb Video RAM, and 64 kb "S-RAM" for miscellaneous purposes, so you're pretty much on the ball there. The Dreamcast was the first console to have more RAM than the NGCD.

The Nintendo 64 had 8 MB of RAM with the Expansion Pak installed, which seems to be a little bit more than the NGCD.

kazuo
11-25-2007, 10:26 PM
complete with your typical SNK misspells and Japanglish

The scientific term is "engrish."

http://www.engrish.com/

lulz.

ON-TOPIC: The Neo was able to do what it was able to do thanks to the cartridge format. High-speed memory access = MASSIVE DESTRUCTION!

FWIW, the Saturn ports of most Neo-Geo games are extremely good. KoF '95 in particular (came with a ROM cart containing most of the game data to reduce load time and for greater accuracy compared to the arcade).

I'd argue Metal Slug on Saturn is damn near arcade-perfect, aside from the load time. And it does NOT load in the middle of the level like that horrible Playstation port.

Gentlegamer
11-25-2007, 10:58 PM
A local restaurant has a dedicated Metal Slug cab that I play whenever I eat there. It's awesome!

sidnotcrazy
11-26-2007, 12:40 AM
Related question: Did anyone ever play Viewpoint? I always wanted it, but could never scrounge up the $200 when it was new. It's the only Zaxxon clone I know of.

I played it at the arcades awhile back. Its great, and a really tough game. At least to me, who knows it may be a cakewalk to others. Viewpoint is still out of my price range for a AES version, but I do have the slower, flicker city version releassed on the Sega Genesis. That one just cost me $4