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View Full Version : CV Gateway to Apshai Part 2.



Aswald
11-11-2004, 02:45 PM
Well, thanks to that list posted under the first one, and more experimentation, I've FINALLY ascertained what those magic items can do, at least on the CV version- the list was for another version.

Here it is:

WAND- This extends the duration of STUN (and maybe SHIELD) spells, and makes your magic arms and armor- the ones already "in action"- more effective. You are better protected from damage, and your Magic Sword does more damage.

STAFF- Similar to WAND, only more effective. It does NOT extend STUN spell duration. What's more, with Magic Sword+STAFF and sufficient stength, you can physically destroy a Living Statue. This is the only non-spell way of doing so.

PROTECT Spell- This lessens the chance of a monster damaging you, and lessens the amount of damage if it does. Only temporary.

Gauntlet- Protects you from poison needle traps.

SHIELD Spell- For a time (brief) gives you a Magic Shield.

STONE Spell- Just like Paralysis Spell. Only affects monsters visible at time of casting. Not time limit, but wears off if you are killed.

Cross- Adds nothing to defense, but allows sword attacks (including non-magical) to do double damage to undead, which, in this game, are Vampires, Ghouls, and Vampire Bats.

Weakness Trap- This drains your strength down to 1 point. ANY healing item will restore it, but as an interesting quirk, you will have more hit points than you normally would.

Cursed Trap- YAAARGHH! This not only saps half of your hit points, it ruins ALL magic items (except Magic Arrows). Magic Armor does NOT prevent this!

Cursed Sword- Like on the list, it can do several things when you "claim" it: be a real Magic Sword; sap hit points; become a lesser weapon- even a short sword!- or drain your Luck down to 0. The only way to get it back is to grab enough treasure to gain 1 point of Luck, and then use a Luck Stone to bring it up to 9.

Magic Arrows- Arrows that do more damage than normal ones. They are never enhanced by anything (even a STAFF), but they are not affected by cursed traps.

Aswald
11-11-2004, 02:46 PM
Thanks for that list, RJ.

mezrabad
11-11-2004, 03:44 PM
Great list! Can't wait to play this thing again on the C64.

This was one of my favorite games for the C64 that I actually bought with my own money (as opposed to copies given to me by well-meaning friends who thought themselves to be pirates).

Aswald
11-12-2004, 04:38 PM
Thanks, but just remember, this is for the CV- your Commodore 64 version may be somewhat different.


It amazes me how this game, with 8 Levels and 99 (!) dungeons- a total of 792!- and everything else, could all be on a 12K ROM cartridge. Imagine what a 32K ROM version could do...