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View Full Version : Platinum Hits/Greatest Hits/Player's Choice Requirements?



sisko
11-12-2004, 09:43 AM
Does anyone know what the requirements are for games to go Greatest Hits, Platinum Hits, and Players Choice?

I seem to recall that it was one million units sold, but I can't find any evidence to back that up.

joshnickerson
11-12-2004, 09:47 AM
If memory serves me, I believe the current Player's Choice requires 600,000 units sold and at least a year on the market. I could be wrong though.

NintendoMan
11-12-2004, 05:56 PM
For GC, it's a million sold. Don't know about how many years wise though, if any.

Daria
11-12-2004, 06:02 PM
By looking at the PSX GH list you'd swear the only requirment was the game had to be published by Square. :P

Promophile
11-13-2004, 11:09 AM
By looking at the PSX GH list you'd swear the only requirment was the game had to be published by Square. :P

Yes for PSX it seems that some games were published as greatest hits even though they didn't meet the criteria for GH games.

digitalpress
11-13-2004, 11:11 AM
By looking at the PSX GH list you'd swear the only requirment was the game had to be published by Square. :P

Yes for PSX it seems that some games were published as greatest hits even though they didn't meet the criteria for GH games.

How do you know that? What are the requirements and how can you tell if a game hasn't met them? I'm really curious!

tritium
11-13-2004, 11:13 AM
Square games sell really well, I wouldn't see why it wouldn't meet the requirements. Hell I know Final Fantasy has such a reputation that several Non-RPG players have bought it, didn't like it and traded it in because of all the talk.

-Tritium

Aussie2B
11-13-2004, 11:16 AM
I don't know about the Square games, but I definitely know that Castlevania: Symphony of the Night did not meet the so-called "requirement". I forget what exactly the requirement was, though. :/

tritium
11-13-2004, 11:17 AM
From what I understood Castlevania Symphony was difficult to find because of the way it was released.... It $45 used until it was re-released...

Demand?

-Tritium

PapaStu
11-13-2004, 03:13 PM
Some games were most likely granted re-release GH status immedately because of what they were. FF:Tactics and Castlevania:SotN had good release runs, but i dont think they made the original release requirement. However when you are allowed a GH status release, the developer/publisher royalty fees are signifigantly dropped, which tends to sell some games better because of the lowered price point, so SCEA ends up making more in the long run.


To qualify as a PlayStation 2 “Greatest Hit,” a title must have been on the market for one year with 400,000 copies produced, proving to be a force in driving software sales and the demand for the hardware that supports it. PlayStation “Greatest Hits” game sales must be in excess of 250,000 units during the life of the product
*quote pulled directly from SCEA's news portion of the site, I did a search string for Greatest Hits, and used one of the news announcements of new GH titles. http://www.us.playstation.com/pressreleases.aspx?id=127

The PSOne when it was "THE" Sony system also had a year time requirement, but with the PS2 now the driving system for SCEA, as long as a game drives demand for systems (something that FF:T or C:SotN can easily do) they will allow that coveted GH status.

Promophile
11-13-2004, 03:26 PM
By looking at the PSX GH list you'd swear the only requirment was the game had to be published by Square. :P

Yes for PSX it seems that some games were published as greatest hits even though they didn't meet the criteria for GH games.

How do you know that? What are the requirements and how can you tell if a game hasn't met them? I'm really curious!

As others mentioned CSotN didn't, and FF:T as well. PapaStu explains it better than I can.