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View Full Version : Is there anyone else that can't stand Mario DS?



norkusa
11-24-2004, 07:12 PM
God, I hate this game. I'm really trying to give it a chance but it's so frustrating trying to play. Seems like the camera has a mind of it's own and the controls feel waaaay too sluggish, which makes trying to time your jumps a complete pain in the ass. I think the mini-games are great but I can't stand the adventure part of it.

Don't get me wrong, I'm not a Nintendo-hater but Mario DS just seems like any other bland 3D adventure title and it's getting way more credit than it deserves. Am I the only one that feels this way?

goatdan
11-24-2004, 07:29 PM
I don't know about this one, but I really didn't enjoy the original one much at all...

I understand why people do though, especially if it was one of the first that they played. It wasn't one of the first for me, and I think that in part because of that there are other games like it that I would much rather play.

norkusa
11-24-2004, 07:45 PM
I understand why people do though, especially if it was one of the first that they played. It wasn't one of the first for me, and I think that in part because of that there are other games like it that I would much rather play.

Yeah, I was never really a fan of Mario 64 so it isn't a big surprise that I wouldn't like Mario DS either. Still, 64 I thought as more playable than the DS version. I don't know why...maybe it has something to do with the analog stick making it easier to control.

Ed Oscuro
11-24-2004, 08:48 PM
My thoughts on the original...

The game did NOT control well for me when I started playing (in the early days of my owning consoles). Now it doesn't seem so bad, but I've always done much better in third person games where you have a more fixed camera (examples being the N64 Zelda games, even Tenchu and Castlevania 64) due to its predictibility. I didn't like having to compensate for the camera; having a direct correspondence between input and output seems much more natural.

Yes, Mario 64's camera is nice and came in handy more times than I can say, but in heated action segments there's a strong disadvantage to use it. On the negative side, they used the mostly free camera setup to justify all sorts of crazy design challenges. I've never felt the level designs were outright terrible, but even in the original game lots of it feels contrived and plain dumb, i.e. the snow covered walkway in Frappe Snowland or whatever that has a bump in the surface come rushing out at regular intervals to push you into freezing water. Then the final level before Bowser, with the seesaws and rotating gondola-like jumping items...dang, how can falling again and again be fun?

On the plus side, the game did have greatly varied environments, so you weren't always fighting the urge to fall into a bottomless pit. The graphics aren't really that bad looking, especially given that the game doesn't push the N64 too far, and the style is mostly great.

However, a few neat areas (the water levels are mostly great fun) don't offset all the areas that just frustrate, and furthermore I can't imagine that I'd want to shell out money to get the same thing (how far did they update the textures in the Egyptian level?) on a handheld without an analog stick. One of the original game's many outstanding features was the real analog control (even an article in the Game Development Gems series of books references it - I think it's Volume 2), and being able to nudge Mario along from a slow creep to a walk has always been amazing.

Jive3D
11-25-2004, 09:46 PM
I'm really wrestling the control with this game.

I loved the original, I never had a chance to collect more than half the stars, so I'm happy that I've got the chance to do it on a portable.

The upgrades that I have noticed are nice, I'm not too far into the game (25 stars) but I like that there is a new Bowser model, I like the sunshine level and the level that mario's key is locked in.

But really, the control is truly pissing me off. I like how the touch screen emulates the analog stick, but it just doesnt do it to perfection. I often switch from D-pad to using the thumb-boot w/ the analog on the touch screen. The thing that really pisses me off is that when using the analog-ish control on the touch screen if I want mario to immediate turn around and go the other direction, sometimes he will walkm a little circle first, sometimes causing him to walk off an edge. It's just furstrating - it's not THAT bad, but COULD be better.

petewhitley
11-25-2004, 10:51 PM
I don't like the very idea. Shipping a new console with a remake of another console's premier title as the premier title is ridiculous.

Ed Oscuro
11-26-2004, 12:47 AM
The thing that really pisses me off is that when using the analog-ish control on the touch screen if I want mario to immediate turn around and go the other direction, sometimes he will walkm a little circle first, sometimes causing him to walk off an edge. It's just furstrating - it's not THAT bad, but COULD be better.
So that's how they do it? Hmm, Super Mario 64 was pretty demanding of the player to make the right moves sometimes. Imprecise touchscreen controls might not be the best way to navigate that level setup.

Jasoco
11-26-2004, 12:51 AM
I have absolutely no problems using the D-Pad. 8-)

Lone_Monster
11-26-2004, 01:01 AM
I have absolutely no problems using the D-Pad. 8-)

Me either. The only beef I have with the game is the camera, which goes crazy when I'm in tight situations.

dbiersdorf
11-26-2004, 01:15 AM
It all works for me, I just use the touch screen as the camera.

Jasoco
11-26-2004, 01:27 AM
The camera doesn't bother me much. Once in a while it moves, but it's overly fine and dandy. I'm used to the cool touch "C Button replacements" on the screen. All in all, I'm loving Mario 64 a lot more than I did back in 1996. When I turned it on for the first time, I felt like I was back in TRU 1996 holiday season all over again.

Ed Oscuro
11-26-2004, 01:38 AM
When I turned it on for the first time, I felt like I was back in TRU 1996 holiday season all over again.
Unfortunately, the rest of us are stuck in 2004 LOL

Nesmaster
11-26-2004, 01:44 AM
The camera doesn't bother me much. Once in a while it moves, but it's overly fine and dandy. I'm used to the cool touch "C Button replacements" on the screen. All in all, I'm loving Mario 64 a lot more than I did back in 1996. When I turned it on for the first time, I felt like I was back in TRU 1996 holiday season all over again.

im hoping to get that feeling also, when i get mario 64 and a ds. it would sure be great to have that feeling again :rocker:

Avenger
11-26-2004, 07:15 AM
when all else fails....zoom out...

EnemyZero
11-26-2004, 11:41 AM
i like it alot, so be it the controlls are awkward without the analog stick, but im used to it by now, and i been having fun with mini games