View Full Version : Please explain the words "voxel" & *teh*
fishsandwich
11-30-2004, 12:46 PM
I'm referring to "voxel technology", the kind that was used in the original Comanche and some Saturn game (AMOK maybe?)
I looked on google, but there are tons of hits.
On another note, is "teh" the same as "the?" why do people use it?
Cheers
:D
DDCecil
11-30-2004, 12:58 PM
See if this helps:
http://www.digitpress.com/forum/viewtopic.php?t=47089
fishsandwich
11-30-2004, 01:01 PM
Thanks! That WAS helpful. I hate "teh" but I guess I've gotten used to it.
Now, about voxels....
:D
Avatard
11-30-2004, 01:08 PM
Yea, "teh" is just a common mispelling that became cool. Sorta like pwned for owned. I type the as teh all the time but Word automatically switches the "e" and "h" around for you. We've all gotten sloppy.
As for voxels, can't help you there, but maybe www.urbandictionary.com can help you. One of the coolest sites "evah". LOL Whats a woot? Whats pwn? Whats bling? Whats a cleveland steamer? You can find it all here.
rbudrick
11-30-2004, 01:27 PM
I thought everyone knew what a cleveland steamer was... :-P ;)
http://www.tomorrowideation.com/getoffended/Shirtpages/cleveland.html
One of my favorite shirts...
-Rob
Avatard
11-30-2004, 01:33 PM
That licking emote disturbs me greatly. I never ment to derail this thread, hehe. I have no clue what you're talking about with voxel technology but could it be related to the vox that refers to voice chat?
goatdan
11-30-2004, 01:55 PM
Voxels, if I recall right, were a technology that allowed you to draw 3D landscapes without using polygons, but instead drawing them with points -- more or less. Some people though it would take over from polys because worlds could be made to look more real and less jaggy.
Of course, that never happened.
fishsandwich
11-30-2004, 02:14 PM
Voxels, if I recall right, were a technology that allowed you to draw 3D landscapes without using polygons, but instead drawing them with points -- more or less. Some people though it would take over from polys because worlds could be made to look more real and less jaggy.
Of course, that never happened.
Yeah, THAT. Something to do with making characters look 3-D even though the technology uses 2-D sprites. I'd really like to know some details on how it works. I guess I'll keep googling.
Cheers!
:D
The Manimal
11-30-2004, 02:22 PM
"Teh", for me at least, is a misspelling. Kind of like when you have a password and you're typing it in really fast. Sometimes one finger will land before the other hand's finger will LOL
fishsandwich
11-30-2004, 02:22 PM
I found this...
What are voxels? Voxels are points in space defined by x, y, and z coordinates as well as color and density variables. Density is usually used to determine transparency. The voxels are analyzed by software from whatever viewing angle is desired, and a 2D representation is made which then shows up on the screen.
What voxels do for landscapes is give them an extremely detailed and "organic" look. With polygons, the ground is often completely flat, or at best, it is made up of flat areas that give the ground a very fake looking unevenness. It takes too many polygons to draw natural looking ground with current 3D cards. Voxels allow game designers to give a tremendous amount of detail to landscapes. In the natural world, flat places are extremely rare. Most areas are broken up and uneven. Voxels give landscapes a realistic look that is unattainable with current 3D polygon based graphics cards. The realism of Outcast's voxel landscapes adds tremendously to the game's immersion. We love it!
@_@
Avatard
11-30-2004, 02:23 PM
All hail the mighty SNES FX chip!!!!
The_EniGma
11-30-2004, 02:29 PM
Voxel techonolgy was used for the original "Delta Force" for the PC, it didnt look too bad for its time ethier.
Teh is a misspelling of the i think
mezrabad
11-30-2004, 02:32 PM
pixel = "picture element"
voxel = "volume element" if I recall correctly.
So, it's like a sprite, but instead of having a x,y,color coordinate for each picture element one has a x,y,z,color,transparency coordinate for each "volume element". If you take a 3D character today and cut them in half they are hollow inside, there's just blank space that is normally occluded by polygons. If you took a voxel model, and split it, you'd see the voxels that make up it's insides? Speculating here.
I remember there were some really cool demos out about 8-10 years ago with voxels in them. At the time they looked incredible and they ran well on a high end 486. I think 3D acceleration changed all that and I'm guessing that it became easier to design 3D polygon models and to push that data through a 3D pipeline than it was to design a voxel graphic.
Anyone remember "Into the Shadows"? Was that done with polygons or voxels?
crazyjackcsa
11-30-2004, 03:31 PM
I'm very guiltu of the teh. The is a word that can be very quickly spelled and takes both hands in a back and forth motion for a lot of self trained typists. T Left hand, H right hand and E left hand again. So what will happen is that the left hand can hit the T and the E before the right hand adds in the H. At least for me. I'm also guilty of "hte"
Vauxhall= Cheapass car
voxel like a vowel spelled wrong
autobotracing
11-30-2004, 03:36 PM
teh is how I say the :P
kevincure
11-30-2004, 04:39 PM
Yeah, voxels are 3-d pixels essentially. I ran a Qbasic webzine back in the day (6 years ago, so excuse the web design) and we had a 2-part series on voxels. There are pictures too. Voxels really aren't important anymore because we essentially are able to have a separate polygon for each pixel with modern rendering cards, and your 3d card (or your console's 3d hardware) is designed specifically to handle polygons. If you program for older systems (Jag, etc.), voxels are still useful though.
Part 1: http://www.petesqbsite.com/sections/zines/qbtm/41799.htm#rpg
Part 2: http://hammer.prohosting.com/~coderz/51599.htm#rpg
(As an aside, I'm pretty happy to see that this stuff is still available on the internet. I releases a zip with the 13 issues to Public Domain 5 years ago, and I haven't hosted them myself since, but you can still find the mag)
Jasoco
11-30-2004, 05:41 PM
Ah.. Qbasic. How I miss thee. I wish there was a QBasic emulator for OS X. I made some pretty cool shit back in the day. Back in 1996 or so, I killed yet another HD on our Windows machine. So I dug out the old 286 to keep me busy for the 3 months that followed. After I got bored, I discovered QBasic and the joys of programming simple DOS apps. (Graduated to QuickBasic a few years later and discovered the joys of even faster DOS apps and the ability to compile EXE files.) I was a big fan of Screen Mode 7 and its ability to display 256 colors and palettes.
On topic sorta, I did create a 3D wireframe application that could load simple ASCII files with two sets of numbers. One that defined X,Y,Z points and another set that defined lines to connect these points and the color they would show up as. I added keystrokes to allow you to rotate it and zoom. Looked so cool. Sadly it is long gone. But it was impressive at the time. (When I created an actual game, I used the 3D engine to create a 3D rotating logo that was displayed at the beginning of the game. I regret never having uploaded my work to the internet. (Had a burning fear that someone would steal my work and call it their own.)
Gapporin
11-30-2004, 08:43 PM
As for voxels, can't help you there, but maybe www.urbandictionary.com can help you. One of the coolest sites "evah". LOL Whats a woot? Whats pwn? Whats bling? Whats a cleveland steamer? You can find it all here.
You can also look up said slang at the ol' Wikipedia (www.wikipedia.com). The Wikipedia knows everything. Seriously. Try and stump it.
Lord Contaminous
11-30-2004, 09:39 PM
It's just.....internet silliness. Nuff said.