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View Full Version : Article about the Work and Thoughts Behind Ty 2



Nz17
01-20-2005, 11:45 PM
Very interesting, informative, and lengthy article about the creation of Ty the Tazmanian Tiger 2:

http://www.gamasutra.com/features/20050119/parmenter_pfv.htm

Excert:
This change would allow any game made with the engine to continue running at a consistent rate across different frame rates (so, for example, Ty wouldn't have a slightly different jump path between the NTSC and PAL versions of the games). While this was an important and necessary change, it was also one that caused significant workflow interruptions - one side effect of this change was that a lot of game-side code also had to be modified, resulting in a few months of the game being broken. This meant that while the artists were working hard on new levels, they couldn't easily check their work. This removed two months of development time for the game, which was originally slated for an earlier release, leaving the team about seven months to finish the game.