thehistorian
02-24-2005, 10:31 AM
I've been working on this on and off for a few years now and have had very little luck until recently. I'm trying to dig up as much information as I can on FX Fighter by Argonaut, specifcally the SNES version. I've been in contact with Jaid Mindang and have a little bit of the FX Fighter history. Ultimately the goal is to track down any information and (though this is a pipe dream) if possible, recover any prototypes or rom data.
My distinct memory of FX fighter on the SNES was that I felt the original art brief was ludicrous. I was tasked with coming up with character models for the game which required all the normal number of joints (knees, elbows, ankles, etc.) but in only 50 polygons, which was the conservative estimate from our programmers of what the SNES could muster per character using the 1st generation Super FX chip which we also developed for Nintendo. In order to try and avoid showing polygons from the wrong side, the geometry needed to be closed. Needless to say these efforts produced the rather rubbish looking "diamond people" that you'd expect to see, with four sided (and sometimes 3 sided) diamond shapes for forearms, upper arms etc.
I'm calling out to the collective minds of the DP. So if anyone can give me a nudge in the right direction it would be of great help. I'm also looking for scans of the game sceen shots that appeared in Nintendo Power magazine.
P.S. I'm hoping to begin a similar project for the X-band products with the goal of getting the server side code and the device source code as well.
My distinct memory of FX fighter on the SNES was that I felt the original art brief was ludicrous. I was tasked with coming up with character models for the game which required all the normal number of joints (knees, elbows, ankles, etc.) but in only 50 polygons, which was the conservative estimate from our programmers of what the SNES could muster per character using the 1st generation Super FX chip which we also developed for Nintendo. In order to try and avoid showing polygons from the wrong side, the geometry needed to be closed. Needless to say these efforts produced the rather rubbish looking "diamond people" that you'd expect to see, with four sided (and sometimes 3 sided) diamond shapes for forearms, upper arms etc.
I'm calling out to the collective minds of the DP. So if anyone can give me a nudge in the right direction it would be of great help. I'm also looking for scans of the game sceen shots that appeared in Nintendo Power magazine.
P.S. I'm hoping to begin a similar project for the X-band products with the goal of getting the server side code and the device source code as well.