View Full Version : 2025 - What Games Are We Playing?
Sph1nx
03-05-2005, 06:42 PM
VR?
Purely digital content?
Games that are so real they begin to be toned down?
(Ie. If theres ever a point where I can't distinguish between an in game clip and a real footage clip, I am no longer playing gta type games.)
Discuss.
Xantan the Foul
03-05-2005, 06:46 PM
I think people will be arguing over the ethics of PS2, Gamecube, and Xbox ROMs/Emulators.
;)
Satac
03-05-2005, 06:51 PM
Madden 2025 :D
jajaja
03-05-2005, 07:19 PM
Hard to say..
Just look back 20 years, from pixel based games to near photo realistic games today. Who knows what the future brings :)
PDorr3
03-05-2005, 07:36 PM
final fantasy xxvi
I think virtual reality.
Vectorman0
03-05-2005, 08:12 PM
All I can say is that I sure hope Sega makes a successful comeback in the hardware business.
GobopopRevisited
03-05-2005, 08:20 PM
We'll all be dead, so no more videogames... Sony decided to release Nuclear PSP batteries in 2006 due to complaints about battery life. BUT, They leaked to much radiation... Everyone on the 19 to south street was infected and it quickly spread across the globe by 2007... Sad, I know... Shame too... So much will be missed
davidbrit2
03-05-2005, 08:41 PM
We'll all be dead, so no more videogames... Sony decided to release Nuclear PSP batteries in 2006 due to complaints about battery life. BUT, They leaked to much radiation... Everyone on the 19 to south street was infected and it quickly spread across the globe by 2007... Sad, I know... Shame too... So much will be missed
Hush. We do not speak of The Before Time.
But I'll probably be playing Pop'n Music 217, and Tony Hawk's Geriatric Underground or something.
calthaer
03-05-2005, 09:57 PM
The dramatic innovation of the last 20 years will most likely not be carried forward into the next 20 years. Large corporations dominate the landscape and there is virtually no indie game scene to speak of, although there are some half-hearted efforts to start one. Without a vibrant indie scene real innovations will be hard to come by, and the marketing suits who rule at the large corporations will only allow true innovation to happen very slowly.
Dr. Morbis
03-05-2005, 11:12 PM
NES... and I hope there are some damn good homebrews out by then.
imanerd0011
03-06-2005, 01:26 AM
In 2025, I will still be playing my good old NES.
I also think that the graphics won't get TOO much better, or they won't change near as much as they already have. Most gamers wouldn't want to play a game like GTA if the graphics were really close to real life. It would scare/gross out a large piece of the gamers, so I doubt companies would make a game like that.
Graham Mitchell
03-06-2005, 08:23 AM
I'll probably still be plaing R.C. Pro Am, Robotron, and Attax. Maybe some DS games thrown in for good measure.
The dramatic innovation of the last 20 years will most likely not be carried forward into the next 20 years. Large corporations dominate the landscape and there is virtually no indie game scene to speak of, although there are some half-hearted efforts to start one. Without a vibrant indie scene real innovations will be hard to come by, and the marketing suits who rule at the large corporations will only allow true innovation to happen very slowly.
Every time I think about the future of gaming, this is EXACTLY what goes through my head, and I'm getting very worried about it. I think it's gonna be really tough to get an indie scene for gaming up and running because the technology to make games is apparently too expensive for a bright-eyed 19-year-old to afford. This was a concern that Public Enemy had about music about 10 years ago, but before they could even finish their sentence, studio-quality recording and production programs became availiable for PC's at reasonable prices. I Can't say that every stupid kid with Reason and Goldwave are making cutting edge and vital music, but at least it's there for those creative enough to potentially make something worthwhile.
In short, I don't think we'll see much innovation anymore until the more sophisticated development tools are available in the home. I'm pretty naive about the process of making games, but if this situation is similar in any way to music (which went through a similar drought in about 88 or 89), maybe the analogy is somewhat relevant.
NintendoMan
03-06-2005, 09:02 AM
In 2025, I will still be playing my good old NES.
I also think that the graphics won't get TOO much better, or they won't change near as much as they already have.
I totally believe this too.
I also hope that my NES is still working!
Gregory DG
03-06-2005, 09:53 AM
I think people will be arguing over the ethics of PS2, Gamecube, and Xbox ROMs/Emulators. ;)
They'll be doing that in 5 years. They'll be arguing about PS7 & Xbox6 emulation in 25. :P
I hope that in 25 years we'll have a standard upgradable console so we won't have these syetem wars. But I doubt that'll ever happen.
Xexyz
03-06-2005, 10:57 AM
I can't even phathom what games will be like in 20 years. It will be cool knowing that the 16-bit era and before machines we own will be even more rare in 2025.
slip81
03-06-2005, 11:11 AM
IF videogames are even still popular they'll probably be either photorealistic, VR based or both. Me, I'll still be playing my Genesis :)
Mr.FoodMonster
03-06-2005, 11:52 AM
That would be awesome if videogames eventually started going in reverse, but skipping the shiatty generations.
"That is WAYYY to realistic looking. I'm waiting for the next generation of 32 bit consoles, screw the 64 bit!"
NeoSNightmarE
03-06-2005, 11:58 AM
im not sure where the graphics will be, but i hope that there is a standard system for all console games by that time. possibly developed by sega ;) and it should have a lot of things such as a media player that can play MP3s (or the standard at that time) and emulating capabilities.
Jorpho
03-06-2005, 12:06 PM
If civilization hasn't crumbled entirely by then ("peak oil" is the one future prediction that I still give any weight to), games will probably be like operating systems today. There will really only be a handful of them that people will actually "play", with incremental updates released every now and then. Of course there will be different "modules" available - some sold commercially, some being freeware creations - but in the end, only a few of these will gain wide appeal and be considered essential by the broadest range of users.