View Full Version : Online Gamecube games
This topic has porbably been brought up and I really can't find no info on this.
Is the only online GC game, Phantasy Star Online? If it is, why would Nintendo manafacture a BBA and only use it for one game?
This isn't counting the 3 lan games, mario kart, 1080 and Kirby... again a lan adapter and only 3 games used for it.
It is really ridicous that develpors don't add the online feature to GC games, and even the ports of online games for PS2 and Xbox aren't even online for cube, anyone say Splinter Cell: Pandora Tommorow?
At least the Revolution will be somewhat online, Wi-Fi.
GobopopRevisited
03-21-2005, 12:12 AM
Yeah, only games so far to use it are PSO (PSO I&II, PSO I&II plus, and PSO III)
There is a neat looking MMO game being developed by Chun-Soft coming out in Japan called "Homeland" I think its only being sold online though, so I don't really think it will make much of a splash over there, let alone make its way overseas.
I hope something comes out for the Cube soon that will be online, there is only so much PSO someone can play!
tholly
03-21-2005, 12:17 AM
even with warppipe, nothing gamecube online interests me...i have a BBA and i still haven't even opened it (and it will probably stay that way)....pretty sad actually
hopefully the next nintendo console will have something that can compete with xbox live
Half Japanese
03-21-2005, 12:23 AM
Fact is, online probably wouldn't entice enough buyers to make it worth the time of developers and publishers to pay to keep up servers. That, coupled with the relatively low number of users who even own a means to play online GCN games and it's pretty much a moot point. ps2 has the userbase and demand and MS basically pays for all the servers on Live from what I understand, so your online console gaming is going to take place on those consoles instead of one that doesn't make sense for online.
Still, games that are ported over to GC have their muliplayer taken out, but for what reason? It would make more sense to keep it in then leaving us with nothing.
Half Japanese
03-21-2005, 12:30 AM
Still, games that are ported over to GC have their muliplayer taken out, but for what reason? It would make more sense to keep it in then leaving us with nothing.
Fact is, online probably wouldn't entice enough buyers to make it worth the time of developers and publishers to pay to keep up servers. That, coupled with the relatively low number of users who even own a means to play online GCN games and it's pretty much a moot point. ps2 has the userbase and demand and MS basically pays for all the servers on Live from what I understand, so your online console gaming is going to take place on those consoles instead of one that doesn't make sense for online.
Still, games that are ported over to GC have their muliplayer taken out, but for what reason? It would make more sense to keep it in then leaving us with nothing.
Fact is, online probably wouldn't entice enough buyers to make it worth the time of developers and publishers to pay to keep up servers. That, coupled with the relatively low number of users who even own a means to play online GCN games and it's pretty much a moot point. ps2 has the userbase and demand and MS basically pays for all the servers on Live from what I understand, so your online console gaming is going to take place on those consoles instead of one that doesn't make sense for online.
Sega certainly thought It be a good idea to make PSO on GC, it worked out for them...
GobopopRevisited
03-21-2005, 12:34 AM
Still, games that are ported over to GC have their muliplayer taken out, but for what reason? It would make more sense to keep it in then leaving us with nothing.
One great reason is that Nintendo was unwilling to support online. Xbox Live does so well because Microsoft forces all online developers to use their universal online server... If more online games were to be released on GameCube, they would probably use similar servers that PS2 online uses. And While PS2 online has its ups (its mostly free) there are a lot of problems mainly because Sony never created a universally required service. An excellent example of how much better Xbox Live really is would be Splinter Cell: Pandora Tomorrow... just play both versions. And compare what many consider perfection, to one of the most problematic online gaming experiences in the history of the interweb. I'd much rather play a great version of something, than live with a port of a technologically downgraded game that was ported to annother system.
well I just repeated most of what the good Doctor typed up... sorry.
Half Japanese
03-21-2005, 01:11 AM
Sega already had the infrastructure in place for online console gaming, as you may remember. One thing we'll never know though is this: why is it that PSO on the Gamecube can be considered a success? Is it because it was the only gulp of water in the desert? How many people bought a copy of PSO simply to experiment with piracy on the Gamecube? I know that PSO is a great game in its' own right, but looking at all fronts, it makes you wonder...