Nz17
03-24-2005, 03:37 AM
I've been seriously thinking about this ever since I got Midway Arcade Treasures Vol. 2, and I think it holds merit: The long-term success of a game system depends largely on the controllers that come with it. Midway Arcade Treasures Vol. 2 made me think of this because I have the GameCube version and its controller absolutely does not work well with the titles in said compilation at all.
This is the series of "controller evolutions" I've seen across the successful video game systems as I see them:
Atari VCS -> NES -> SNES -> PlayStation -> PlayStation 2.
:hmm: But what about the other systems that I didn't mention that were successful?
Consider each generation where there was the a strong competition between the current consoles of the time. (I will reference the Genesis v SNES as I am most familiar with this war.) Both had controller designs that were evolutions of the previous successful controller design (i.e. the NES controller). SEGA went with a Start button and three face buttons, Nintendo went with two shoulder buttons, four face buttons, and a Start and Select button. Either of these designs could be accepted as an evolution of the previous design. This generation was heated and close.
Then the next generation (32/64-bit) was a no contest. Sure, there were lots of possible reasons for this, but controller has a lot to do with it. SONY merely added two new shoulder buttons to the SNES design for the PlayStation, the N64 had a radical new design, and SEGA went with an evolution of their previous controller that had six face buttons instead of three. So why did the PlayStation "win" when the Saturn didn't? In the case of the Saturn, the controller wasn't at fault: the other choices SEGA made were. Had things been more even, I think we could've had a strong war.
So how about the current lot? Microsoft, Nintendo, and SONY all have competent machines power-wise, and that is why I think SONY is winning. Yes, there is the DVD playback, the backwards compatibility, the brand name, so on and so forth. But that only helps a system in the beginning. Once word of mouth starts to spread about how a system itself is, all these points, these features, become null.
Hundreds of hours are spent with the average game system, and the experience taken away is largely dependent on the human interface. Like any complicated work the controller isn't the only factor, but it is the most used factor. Once someone is playing everything else but the controller is equal. Consider that the same audio and video system is generally used for all of one's consoles and after that card/cart/disc leaves from your hand into the system the only interaction you have with the system afterwads until you stop playing the game is the controller.
So is the controller the real reason for a system's market success after the initial stages unless a strong outside influence interacts with it? You tell me. But then, we all tell the retailers when we go to shop.
This is the series of "controller evolutions" I've seen across the successful video game systems as I see them:
Atari VCS -> NES -> SNES -> PlayStation -> PlayStation 2.
:hmm: But what about the other systems that I didn't mention that were successful?
Consider each generation where there was the a strong competition between the current consoles of the time. (I will reference the Genesis v SNES as I am most familiar with this war.) Both had controller designs that were evolutions of the previous successful controller design (i.e. the NES controller). SEGA went with a Start button and three face buttons, Nintendo went with two shoulder buttons, four face buttons, and a Start and Select button. Either of these designs could be accepted as an evolution of the previous design. This generation was heated and close.
Then the next generation (32/64-bit) was a no contest. Sure, there were lots of possible reasons for this, but controller has a lot to do with it. SONY merely added two new shoulder buttons to the SNES design for the PlayStation, the N64 had a radical new design, and SEGA went with an evolution of their previous controller that had six face buttons instead of three. So why did the PlayStation "win" when the Saturn didn't? In the case of the Saturn, the controller wasn't at fault: the other choices SEGA made were. Had things been more even, I think we could've had a strong war.
So how about the current lot? Microsoft, Nintendo, and SONY all have competent machines power-wise, and that is why I think SONY is winning. Yes, there is the DVD playback, the backwards compatibility, the brand name, so on and so forth. But that only helps a system in the beginning. Once word of mouth starts to spread about how a system itself is, all these points, these features, become null.
Hundreds of hours are spent with the average game system, and the experience taken away is largely dependent on the human interface. Like any complicated work the controller isn't the only factor, but it is the most used factor. Once someone is playing everything else but the controller is equal. Consider that the same audio and video system is generally used for all of one's consoles and after that card/cart/disc leaves from your hand into the system the only interaction you have with the system afterwads until you stop playing the game is the controller.
So is the controller the real reason for a system's market success after the initial stages unless a strong outside influence interacts with it? You tell me. But then, we all tell the retailers when we go to shop.