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maxlords
03-24-2005, 12:21 PM
Sleeper of the Week: Dungeon Explorer (TG16)

Here we are again with another odd little game! Don’t judge this one by its cover because holy crap does it have some weird cover art. Dungeon Explorer is one of those games that’s kind of hard to describe. The best way that I can think of is to say that it’s a 5 player simultaneous action game that’s a cross between Gauntlet and Zelda, if that makes any sense at all.

The story, as with many older games, is quite thin. Find a sacred stone and return peace to the land. Got it. Check. Rocks bring peace. But story isn’t really what this game is all about. We’re talking a lot of action here. Tons of dungeons everywhere you go make exploring a constant surprise. Well, maybe not too surprising due to the fact that the name of the game is Dungeon Explorer. However, the dungeons are many and quite varied. They remind me of Zelda-style dungeons but with less puzzles. The game really is about halfway between Gauntlet and Zelda. There are towns where you can talk to people, and you have your choice of eight characters and can find more along the way. You can even switch between characters if you like, and they all have different strengths and weaknesses, different ranges, etc.

As for the gameplay, it’s very simple. If it moves and it’s not from your party, kill it. Got that? Good. Neat bosses, tons of monsters, and a simple control scheme all await you. You’re provided with two attack buttons, one for weapons, one for magic, and you can use the select button to change between types of magic. That’s about it. I guess the designers decided that keeping things simple was the best way to go, and I don’t think they were wrong. The game isn’t complicated, but it’s very long, and quite fun. I could care less about the story on this one, I just have fun playing it, which of course was the intent.

There are eight playable characters, the fighter, thief, warlock, witch, bard, bishop, elf, and knome. Yes, that’s right, knome. It’s nice to know that the English language is alive and flourishing isn’t it? There are two types of magic as well, white (defensive) and black (offensive). I must say that while most of the magic is your standard stuff, my favorite spell ever is the black magic “Music” spell, which allows you to change the background music when you use it. I still haven’t figured out how this is an offensive spell. Maybe the music itself is offensive, or maybe all the monsters can hear the background music. Either way, it’s kinda funny. On top of the weapons and magic you also get accessories to boost your stats. They’re all pretty standard items, but you’ll need them.

All in all, Dungeon Explorer is a pretty straightforward action/adventure game. The thing is, no one really played it, partly because it originally came out on the Turbografx 16, but also because it’s just not something that looks all that great until you try it. The game was also released for the Sega CD, but it’s actually a completely different game with the same designs and concepts. I’ve only had a chance to play the TG16 one however, so if you like this one, you may want to pick up the Sega CD version as well. Dungeon Explorer for TG16 will usually cost around $10-15 for a complete one, and up to around $20-25 for a copy with the cardboard box as well. The Sega CD version is also around the same price. There’s actually a TG16 sequel as well, but it’s a Super CD game, and quite rare. Dungeon Explorer II has tons more characters, CD quality sound, and pretty much the same gameplay, but expect to pay upwards of $75-80 for it. The copy of Dungeon Explorer II that I got a few years back ran me $100. Try the original and see if you like it. They’re a fun little series of games and well worth playing!

maxlords
03-24-2005, 12:22 PM
I apologize for the lack of pictures today...I have them, but photobucket isn't letting me upload for some reason :(

If I can get em up later, I will!

Mr.Faxanadu
03-24-2005, 12:54 PM
Great game!! :)

This was one of the first multiplayer (4) games that my friends and I got into.

I love the graphics at the beggining when the characters are looking off the cliiff and the music is pretty good too.

:)

NE146
03-24-2005, 12:58 PM
It also has one of the funniest (at least for me) easter eggs I had ever seen at the time.

If you use the invincibility code and walk into the King's Chair, you'll see a message. Something about getting booze and chicks and screw all that dungeon warrior crap LOL

AB Positive
03-24-2005, 01:49 PM
indeed, this is a great title. I love Dungeon Explorer, I'm a little surprised to see it considered a 'sleeper', but then again, look at what I play *cough*

-AG

Crush Crawfish
03-24-2005, 01:52 PM
awesome! I actually just bought this game from another DP member! Now I really can't wait to get it!

I also thought I should mention that dungeon explorer was also released for Sega CD, and it had a third game in the series released for super famicom, called Crystal Beans: From Dungeon Explorer.

Daniel Thomas
03-25-2005, 02:16 AM
Dungeon Explorer was among the most impressive TG-16 games in its day. I remember the stereo sound just leaping out of the speakers. This was during those early months of the 16-bit era, and Sega and NEC were pretty evenly matched at the beginning. It's too bad that the Turbografx just self-destructed the way it did, but DE was always great fun.

I see someone also mentioned Crystal Beans for the Super Famicom, which is another excellent little title.

Cauterize
03-25-2005, 08:01 AM
Pictures as they arent up yet...

http://spacemul.emu-france.com/images/PC%20Engine/1/6520.png
http://spacemul.emu-france.com/images/PC%20Engine/2/6520.png
http://spacemul.emu-france.com/images/PC%20Engine/3/6520.png
http://spacemul.emu-france.com/images/PC%20Engine/4/6520.png

Graham Mitchell
03-25-2005, 08:52 AM
This is probably my favorite of all the HuCards for the TG-16 (it's such a shame that I don't own it!) and if you've got a TG-16 and you haven't played this, don't be like me. Get it. It's essential. People may not have realized it when it was released, but it is. The game is simply gorgeous visually, and the music is some of the best for the system; it's amazingly well-written. There are some Atlus freaks around, so maybe I should mention that this game was developed by Atlus. Excellent tilte all around!

maxlords
03-25-2005, 12:11 PM
Thanks cauterize. I had to go to work not too long after I posted that, so I didn't have time to fiddle to get em up and running!

Cauterize
03-25-2005, 12:15 PM
heh no problemo!

Also just a little more information on the game from the DP Guide!

Dungeon Explorer - Rarity 2

Developed by Hudson Soft.

Description: One of the better entries for the TG16, Dungeon Explorer is kind of like a cross between Gauntlet and Zelda. You have top down dungeons and areas to explore with re-spawning enemies, as well as towns to talk to people in and buy items. There are many hidden characters in the Dungeon Explorer games.

Style/Genre: Third-Person Real-Time/Role-Playing.

Special Peripherals: Multiplayer adapter compatible.

©1989 Hudson Soft, 1989 Atlus Ltd. (USA)

Part Number: TGX030006.

Easter Eggs: a) Hidden Characters: Play a one player game with the Bard, get over 50 HP and then go into the Hermit's House (second house to the West of Axis Castle) - you will then be transformed into the Hermit (yes, your HP will drain, don't worry, you'll get it back). [alternatively, you can enter IMGAJ MDPAI to play the level 1 "Harmit"]

Periodicals: Received Honorable Mention for "Best Adventure Game of 1989" by Video Games & Computer Entertainment Magazine.

Melf
03-25-2005, 02:15 PM
Excellent topic! DE is a great game, no matter what console you play it on.

Interestingly enough, I did a comparison of the TG and Sega CD versions (http://www.sega-16.com/Feature-%20Side%20by%20Side%20Dungeon%20Explorer.htm) for my site this past week. Both are great, but I'm more partial to the Sega CD game.

Anthony1
03-25-2005, 10:18 PM
Dungeon Explorer is totally awesome. Absolutely one of my all time favorite Hu cards. Actually this is the first "so called" RPG that I've ever played. It's actually not a "real" RPG. I don't even know if it could really qualify as a action/RPG. It's more like a pure action shooter game with a RPG viewpoint and trappings.


But the thing about Dungeon Explorer, is that the music is amazing. This game is reason alone to have a TurboBooster, simply to be able to hook the thing up to your stereo. I have much respect for the sound chip in the Turbo, with the right developer at the helm, they could really make that sound chip sing.


And then of course you also have the graphical side of things. The Turbo could put about 256 colors on screen simultaneously, and this game shows that alot of colors are on the screen at one time. Visually very impressive.

I know that I've harped on this a million times, but Dungeon Explorer on a R.G.B. monitor, hooked up to a stereo sound system is a religious experience.


Then there is the playability factor. Sure this game is basically just a action/shooter game, but man, the playability is really tight. Back in the day, I actually had a Turbo Tap and 4 controllers and me and 3 of my buddies would all get together and go at it.


I definitely need to try the Sega CD game. I thought that it was a port. I didn't know that it actually was a different game. I also definitely need to try the Super CD sequel. And the Super Fami game on a emulator.

vintagegamecrazy
03-26-2005, 12:11 AM
I'll chime in and say it is one of my favorites too, the music is totally great.

Graham Mitchell
03-26-2005, 07:54 AM
I definitely need to try the Sega CD game. I thought that it was a port. I didn't know that it actually was a different game. I also definitely need to try the Super CD sequel. And the Super Fami game on a emulator.


I haven't played the Super Fami game (I'm going to now that I know it exists), but I used to own the Sega CD game. My impression of it was that gameplay-wise, it was spot-on. You had money in that version, and could buy upgrades of things. But there's that "magic touch" of the Turbo version, with the bass-heavy music and the almost metallic look of the slimes that the Sega CD version kind of did away with. So, though the still pictures look really good, it feels a bit lackluster when you play it. It's certainly not a bad game though, and this post wasn't to discourage you from playing it. It just shows how amazing the HuCard is because marked visual and gameplay improvements in other versions can't top the experience imedded in that little plastic slab.