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View Full Version : Nintendo claims to be innovative?



ReaXan
03-29-2005, 09:10 AM
This shows something different,not sure if this has been posted before or not


http://img.photobucket.com/albums/v68/ReaXan/nintendo_ds_gamenwatch_compare.jpg

Roi
03-29-2005, 09:16 AM
Yeah bebcause it's al about the look of a handheld... Did the G&W had a touch screen? Or a microphone? etc.etc.

Stupid fanboy.

ReaXan
03-29-2005, 09:19 AM
what are you talking about?I hate Sony and Nintendo equally at this point,as for Microsoft,dont get me started lol

k8track
03-29-2005, 09:21 AM
What's wrong with revisiting an old look and updating it? I don't think there's anything wrong with a company giving an occasional nod to the past, as long as they don't constantly recycle old ideas.

digitalpress
03-29-2005, 09:28 AM
The DS *is* innovative. Just because it's got two screens doesn't mean that it isn't. Twenty years have passed since anyone's tried it and Nintendo dove right in despite harsh criticism. Also keep in mind that they're revisiting one of their own ideas, bucking the trends of everyone else for these past two decades.

You may deny their success, but you can't deny their innovation.

NintendoMan
03-29-2005, 09:33 AM
Also keep in mind that they're revisiting one of their own ideas

Yeah, I might feel a little different about the design of DS and Game + Watch being similar, but they are both Nintendo's ideas, so that's ok.

Flack
03-29-2005, 09:52 AM
I think there's a series of these going around right now -- I just saw the same thing posted about how the PS2 stole all their designs from other places as well.

For my degree in Journalism, we did a lot of layout and design. One of the first phases of doing design is going through tons of magazines and finding layouts, design elements, and color combinations that you like. I once designed a website at work based off of the colors on my shoe. You can find influences anywhere. I'm sure when Nintendo began designing the DS someone brought one of those G&W things in and people said, "how could you take that idea and run with it."

I think the picture is interesting, personally.

PapaStu
03-29-2005, 10:10 AM
I think there's a series of these going around right now -- I just saw the same thing posted about how the PS2 stole all their designs from other places as well.

I think the picture is interesting, personally.

Flack is correct, someone posted a PS2 looks like Atari's early home computer. Influences are everywhere. Dont tell me you've never worn a piece of clothing or anything because you saw it on someone else.

The system is innovative. Wireless, touchscreen, instant chatting and backwards compatibility among other things. Its a nice system that I enjoy (although theres not alot of games out right now, but I can handle that). Dont say that Nintendo doesnt take risks, they have become the edgy console in recent memory, often bucking the trends and doing things most others wouldnt even really attempt trying to do in their place.

Oh and ReaXan, if you hate Sony and Nintendo with the level of passion that you do, ya might want to take your PS logo off as your avitar.

rbudrick
03-29-2005, 10:14 AM
what are you talking about?I hate Sony and Nintendo equally at this point,as for Microsoft,dont get me started lol

You just don't like the PS2 and the Xbox because they are black. Hater.
;)
-Rob

ReaXan
03-29-2005, 10:14 AM
Oh and ReaXan, if you hate Sony and Nintendo with the level of passion that you do, ya might want to take your PS logo off as your avitar.

I got the idea off a shirt I saw at hot topic,I just sounds cool "Playastation" who got game

ReaXan
03-29-2005, 10:15 AM
what are you talking about?I hate Sony and Nintendo equally at this point,as for Microsoft,dont get me started lol

You just don't like the PS2 and the Xbox because they are black. Hater.
;)
-Rob

The only white system I like sir is the Japanese Sega Saturn

Jumpman Jr.
03-29-2005, 01:04 PM
To me, Nintendo is inovative.
First off, the Game & Watch was innovative to begin with. Then they come out with the DS which, again, is very origional.
However, as far as their games go, they aren't very origional. I think they really need to develop some new characters and make new series'. Don't get me wrong, I love playing Zelda, Mario adventures, Mario Karts and Metroids over and over. But I think new idea's would help.
But yeah, as far as console/handeld developing, I think they are extremely innovative.
Compare them to Sony: Whats the difference between the PS1 and the PS2? Okay, the Chasis is different, and the graphics are bettter. Other than that.. same old system.
Compare the DS to the GBA: 2 screens, better graphics, different casing, microphone, touch screen, text messages, wireless play, etc..
But... I'm biased... I'm a Nintendo freak :D

Overbite
03-29-2005, 01:13 PM
innovative doesn't always mean good.

boatofcar
03-29-2005, 01:16 PM
Nintendo is NOT GOING TO TAKE IT ANY MORE! (http://uploads.ungrounded.net/content.php?id=223362&name=223362_We_ain_t_gonna_take_it.swf&title=We%27re%20not%20gonna%20take%20it.&date=1112072400&quality=b&uj=0&w=500&h=400)

NE146
03-29-2005, 01:42 PM
This shows something different,not sure if this has been posted before or not

Actually it has.. sort of. However contrary to yours it was shown as a POSITIVE thing :P
http://www.digitpress.com/forum/viewtopic.php?t=46040&postdays=0&postorder=asc&start=30 Funny you show a Game and Watch which is the originator of the D-PAD.. something everyone to this day still copies LOL

Anyway I don't see the second screen as innovation, nor is it an gimmick. It is simply "Nintendo".

The second screen just screams Nintendo and is them just following their heritage. It was the evolution with the Game and Watches.. i.e. single screen, then the Dual Screen versions came out w/ Donkey Kong and Oil Panic. And since the Gameboys are of course the spiritual successors to the g&w series, the dual screen to me is simply just them doing what they do.

http://www.gameandwatch.com/screen/widescreen/images/donkeyjr.gif -> http://www.gameandwatch.com/screen/multiscreen/images/thumbs/greenhouse.gif -> http://images.google.com/images?q=tbn:73UsvmOZUj0J:www.mysidia.com/gameboy/gameboy.gif ->http://img.gamespot.com/gamespot/images/2004/news/05/11/ds/nintendo_ds_thumb001.jpg

I don't think it's a marketing gimmick. It's obviously just 100% vintage Nintendo 8-)

Phosphor Dot Fossils
03-29-2005, 01:52 PM
I think they ripped the idea off from a compact in some lady's purse. Max Factor should sue for BILLIONS!!!!!!!11!!!one!

Daria
03-29-2005, 02:26 PM
This shows something different,not sure if this has been posted before or not

http://www.gameandwatch.com/screen/widescreen/images/donkeyjr.gif > http://www.gameandwatch.com/screen/multiscreen/images/thumbs/greenhouse.gif > http://images.google.com/images?q=tbn:73UsvmOZUj0J:www.mysidia.com/gameboy/gameboy.gif >http://img.gamespot.com/gamespot/images/2004/news/05/11/ds/nintendo_ds_thumb001.jpg

I think that progressions missing a few systems. You have the original GBA which mirriors this design > http://www.gameandwatch.com/screen/widescreen/images/donkeyjr.gif

And then the SP which reintroduces the clamshell used in the game and watch and adds backlighting, whish nintendo continues to use in the DS.

Anyway the simularities between the Game and Watch and DS are completely cosmetic. And as everyone's already pointed out the DS is innovative not for making a clamshell rectangular handheld with dual screens, but instead for being a handheld with new methods of interaction: the microphone, the stylus, and the freaking breath sensor.

Richter Belmount
03-29-2005, 02:34 PM
what was the point of this thread again? Lets all hate on big n!

Raedon
03-29-2005, 02:50 PM
breath sensor? Didn't know about that.. what;s it for? score .08 for poison mushroom?

Daria
03-29-2005, 02:55 PM
breath sensor? Didn't know about that.. what;s it for? score .08 for poison mushroom?

I think it's a breath sensor... I don't own a DS yet. But Wario Ware has games that use it, like blowing in someone's ear and a minigame that's like the little hosital tube with the ball you have to keep afloat.

Drexel923
03-29-2005, 02:59 PM
breath sensor? Didn't know about that.. what;s it for? score .08 for poison mushroom?

I think it's a breath sensor... I don't own a DS yet. But Wario Ware has games that use it, like blowing in someone's ear and a minigame that's like the little hosital tube with the ball you have to keep afloat.

I guess you could say breath sensor...it's really just blowing into the microphone. In addition to Wario Ware, it is also used in Feel the Magic and Yoshi Touch and Go. It's actually pretty cool the way they implemented it.

Muscelli
03-29-2005, 03:49 PM
I think it may be innovative but useless...

I mean, does the game get any better with you blowing into a microphone?

Does the touch screen make the game any better? How about another screen used for maps and menus....

come on nintendo, theyre cool, but I dont think it is very nesessary.... you guys got to stop making attempts to use the touch screen to the fuullest extent... it messes up the game...

I think they should use the features once in a while, but not so much that it will make the experience unenjoyable

mattmcgrath25
03-29-2005, 04:15 PM
>I think it may be innovative but useless...

>come on nintendo, theyre cool, but I dont think it is very >nesessary....

>you guys got to stop making attempts to use the touch screen to >the fuullest extent... it messes up the game...
>

You and ReaXan are missing the major point here - by making the interface different (i.e. a touch screen) this opens up all kinds of new possibilities to game designers. That doesn't mean any designers will necessarily take advantage of this fact, but the possibility to create a unique games that utilize the touch screen exists.

Think about it - you won't see major game design changes until the interface between the gamer and the game changes. I'm not talking about adding 5 extra buttons to a controller - I mean chucking the idea of a standard game pad and going for more "revolutionary" input devices. Nintendo appears to have had this idea in mind in designing both the DS and the currently-titled Revolution.

NE146
03-29-2005, 04:16 PM
I think they should use the features once in a while, but not so much that it will make the experience unenjoyable

Agreed. That's what dissapointed me about Wario Ware Touched.. it just seemed to be a 100% demo for the DS's new capabilities.

It would've been so much improved if they mixed it up instead of just banging your head with the newfangled touch screen with every single mini-game in the entire thing. Come on Nintendo, we know it's there already... :roll:

Daria
03-29-2005, 04:16 PM
Does the touch screen make the game any better?

Umm... actually the touch screen really allows for "point and click" style gaming on a console. So really we could start playing more PC oreiented titles without having their engines completely redesigned for controller play.

jajaja
03-29-2005, 05:04 PM
Doesnt the touchscreen make it easy to make scratches on the screen?

Aussie2B
03-29-2005, 05:22 PM
It's called an homage. I appreciate it when companies TRULY love gaming and their own creations. If you don't love your own work, how do you expect to pitch it to anyone else?

Gunpei Yokoi was a brilliant creative mind, and we have his innovative inventions to thank for a lot of the things we still enjoy in gaming to this day. Nintendo may not be calling it "Game Boy" anymore, but they clearly still want to honor his memory and his contributions to their company.

mattmcgrath25
03-29-2005, 05:40 PM
>...but they clearly still want to honor his memory and his
>contributions to their company
>

Maybe they feel guilty about the way they treated him after the Virtual Boy.

Zadoc
03-29-2005, 06:58 PM
Yeah bebcause it's al about the look of a handheld... Did the G&W had a touch screen? Or a microphone? etc.etc.

Stupid fanboy.

You know what did have a touch screen though? The Tiger Game.com. :P

spoon
03-30-2005, 05:23 AM
Usually I don't post in these type of threads. Too much reading into instead of reading what is

Anyhow

I think the Ds could/can be innovative, but, so far the titles released fall short of showcasing what the touch screen is capable of. Also, it is sad that the PSP had more games relased out of the gate than the DS has in five months.

My biggest complaint is the game that showcased even a hint of how cool the DS could be out of the gate was Feel the Magic. Why? Because all Nintendo could do was update Super Mario 64. Don't get me wrong. I enjoyed Super Mario 64 and it is more than just a rehash. It was just the "Wow, I can control Mario with a pencil and look at a map" feelings lost their glimmer in a few days.

Maybe it is a reflection of the current Not enough innovation, rehashes and retro collections on the way. can't forget the sports updates.

Also, Nintendo has said that the DS was not intended to compete directly with the GB/PSP. GBA2 would be the answer to the PSP.. I am sure more info will be available sooner then we think. E3, if not, mos def by the end of the year.

And, to answer Jaja

My DS' bottom screen is scratchecd to hell. I play it about 3-4 hours a week. Pick up a screen protector.

Zadoc
03-30-2005, 05:51 AM
It would be suacide for Nintendo to release a GBA 2 and support DS ad the same time. Consumers would be confussed and not know which hardware to get, and Nintendo would suffer. (Kinda like what Sega did with the 32X/Sega CD/Saturn.) I think that the DS is what Nintendo will be sticking with for a while.

Graham Mitchell
03-30-2005, 08:18 AM
I think the Ds could/can be innovative, but, so far the titles released fall short of showcasing what the touch screen is capable of. Also, it is sad that the PSP had more games relased out of the gate than the DS has in five months.

My biggest complaint is the game that showcased even a hint of how cool the DS could be out of the gate was Feel the Magic. Why? Because all Nintendo could do was update Super Mario 64. Don't get me wrong. I enjoyed Super Mario 64 and it is more than just a rehash. It was just the "Wow, I can control Mario with a pencil and look at a map" feelings lost their glimmer in a few days.


What are you talking about? I got Yoshi Touch & Go yesterday, and it uses the touch screen beautifully.

As for your issues with Mario 64, I've noticed that NOBODY has read the freakin' manual to discover that, GASP, you're not supposed to control it with the stylus, you're supposed to use the sliding tool. This is what I do, and it's great. The control is spot-on, and it gives a range-of-motion that's much larger than the analogue sticks on the consoles.

Oh, and if you want to save your screen, try using a Q-tip instead of the stylus for really touch-intensive games. My screen is fine now and I've had it for a month.

downfall
03-30-2005, 09:59 AM
I'm not sure how everyone is scratching up their screens so badly anyway. I've literally beaten everything 100% in WarioWare Touched, Mario 64 DS, Yoshi's Touch & Go, and Feel the Magic - and my screen doesn't have any permanent scratches on it.

I wipe off the screens every time I turn the system on or off, but other than that, I've hammered away on the thing, especially in Feel the Magic, and it still looks just as good as it always has.

Anyway, as for what I'm looking for:

- Fun, quality games. Virtually every system has something that makes it worth owning - for the DS, games like Mario Kart, Advance Wars, and Animal Crossing with online play will make the system a worthwhile purchase to me.

- New, creative games - Games like Feel the Magic or the upcoming Polarium and Pac Pix are as new and out there as anything released in the past few years, and I applaud games like that - if only for how creative they are, and because they couldn't be pulled off well at all on any other console.

This system is dripping with potential, just like any other system - it's just how it's used. My main concern is just that it is used - and not just by Nintendo themselves.

NintendoMan
03-30-2005, 10:07 AM
I think they should use the features once in a while, but not so much that it will make the experience unenjoyable

Well, I do feel exaclty the same way for some DS games, espcially the platforming games. I mean I think using the touch control on Mario DS is cool for just running around, but when I actually use it to play levels it sucks.

For those reasons, I feel that the genre of platformers might suck on the DS, unless something changes. Or maybe I just suck at using the stylus??
Of course though, some games that use the stylus are awesome.