View Full Version : I still think it's strange... [Sega]
Damon Plus
04-26-2005, 07:10 AM
...that Sega doesn´t make more systems, even 3 years after the Dreamcast "death". Now that I´ve purchased that system and I´m playing some amazing games, I miss them more than ever.
I grew up playing the Genesis, Master System and Game Gear, and, altough I´ve never had any Sega system more powerful than those three, I liked them as a company a lot, and knowing they won´t make a comeback in a few years (maybe never) really makes me feel sad.
DeputyMoniker
04-26-2005, 07:37 AM
...that Sega doesn´t make more systems...
Yeah, it sucks but to be honest with you, I probably wouldn't hurry out and buy one even if they did. :(
If you're wondering WHY they dropped out...tell me again when you last bought a current Sega system... ;)
Yeah, I loved the Sega lineup... Saturn was a great system for its time, as was Dreamcast. I'm sure if they ever made another one it would kick the crap out of anything out there.
THATinkjar
04-26-2005, 07:51 AM
Yeah, I agree it is sad. But I'd rather play their games than play on their hardware. Sega are a games company in my eyes.
AtariBuff
04-26-2005, 07:53 AM
I visited a friend last weekend and he showed me some new japanese shooters on the Dreamcast - i was really impressed. The PS2 has no better ones :D
DeputyMoniker
04-26-2005, 08:00 AM
Yeah, I agree it is sad. But I'd rather play their games than play on their hardware. Sega are a games company in my eyes.
Thats how I see SNK but it's always best to play on hardware that the software was originaly designed for. NAOMI to Dreamcast is one thing...but NAOMI to PS2 is a whole other story.
(NAOMI...that tells you how well I've kept up with Sega...lol)
THATinkjar
04-26-2005, 08:17 AM
I guess when I really think about it (my previous reply was when I was on the phone at work, lol), I do really miss Sega.
I never got any of the Genesis add-ons. And my time with the Saturn was brief at best. And I only briefly played on a Dreamcast. But the GG, SMS and MD are ALL extremely important to me. I wouldn't buy the first two now, mind you, but I just finally picked up the Genesis and 20 games to get my collection going. And yeah, its a beautiful console. So light, so small, but boy does it pack a punch.
Nobody does it like Sega do it. And I miss them. But if they had continued with console production and development, would they still be around today? It's not a risk I would want them to take!
Cryomancer
04-26-2005, 08:23 AM
There's a few alternate universes out there.
In one of them, the Saturn kicked teh playstation's ass, and the world ascended into 2-d heaven, and everyone from that reality is awesome at shooters and fighters.
In another, the Dreamcast beat out the PS2, and everyone gained personal peace and they all achieved polygonal nirvana. They're good at shooters and fighters too.
Sometimes I can't help but feel sony cheated the world out of two chances at sega-bannered peace and harmony by offering up games based on crappy movies with lots of brown environments.
:(
sorry for being a huge fanboy for a minute there
Let's look at it in a new light for a sec.
I think that the reason we enjoy and appreciate Sega consoles and proprietary games so much is BECAUSE of the fact that they are no longer producing. I let my first Dreamcast and library go in order to acquire a just-launched PS2....because I figured that the DC would be around for a long time and I could always waltz into a store and buy another. That didn't pan out as planned LOL .I had the good fortune this winter to buy a used console that had had new controller ports and a new drive installed, but was never picked up by the owner. I scrambled to re-amass a software library, and right now I'm pretty much back to where I was when my stupidity led me to dump the original library. You can bet that I won't be letting THIS one go.
fishsandwich
04-26-2005, 12:26 PM
Indeed, the rise and fall of Sega and their consoles is a sad but facinating story.
I truly believe the Saturn would have been more sucessful has Sega skipped the Srga CD and 32x. At the very least, they could have skipped the 32x but supported the Sega CD with better games and introduced the hardware at a lower price.
A lot of people forget that the Saturn was quite successful in Japan... over 700 games were released for it, and it competed quite well against the PSX for almost 3 years... the N64 was somewhat of a dud in Japan.
It's a shame that Sega depended so much on the American market for its profits. Had the Saturn done better in Japan, I honestly believe that the Dreamcast would have had a chance.
Oh, well. Alternate Universe stories can be fun.
Cheers
:D
Damon Plus
04-26-2005, 12:47 PM
Yeah, we´ll never know if the Dreamcast could´ve been alive today, competing with the current systems and on its last legs, with Sega releasing the final games for it. :(
MegaDrive20XX
04-26-2005, 01:04 PM
It would be lovely to see Sega back in the spotlight with a new system. Yet in my honest opinion, Sega would be murdered again. Timing is what it's all about I think.
I agree with fishsandwich. If the 32X was not released, this could have given the Genesis and Sega CD a much longer life (especially the Sega CD)
@jdc Yes, I do agree that we enjoy Sega consoles more now because they aren't in the mainstream anymore.
The crowds go away and you feel like the pack rat, "Templeton" from "Charlotte's Web" after the lights go down....all the things people throw away just to go onto something better. Is now ours for the taking...a pure paradise for collectors.
goatdan
04-26-2005, 01:15 PM
The only thing that is really disappointing to me about losing Sega as a hardware developer is that they were always willing to go out on a limb to develop weird and wacky stuff that no one had any idea if it would work or not. They don't seem to do that when it isn't their hardware they are trying to push. Just looking at the Dreamcast releases by Sega:
Jet Grind Radio - This seemed to come out of nowhere and have a gameplay style unlike anything seen before.
Phantasy Star Online - No one knew if it would work or not. Sega decided that they had to try it somewhere.
Rez - If you haven't seen it or played it, you really should. It didn't come out in the US, but it is amazing. And the skyrocketing price of the US PS2 version (and even importing the PAL or Asian versions) proves it.
Samba de Amigo - Where else can you shake maracca controllers in a game?
Seaman - Weird. Quirky. Really fun, and released with a TON of fanfare. Would that happen on one of today's consoles? This is perhaps the perfect example, as I don't think any other company would be crazy enough to use this as a system seller, or even try promoting it.
Shenmue - Shenmue should've started on the Saturn, but it ended up on the Dreamcast. That doesn't deny the fact that there hasn't been a game made like this before or since.
Space Channel 5 - Another game which was like Seaman -- completely wacky, and not something most companies would've really pushed... but Sega made Ulala a star for the Dreamcast.
Typing of the Dead - Need I say more?
The thing is that a lot of these games that Sega released that seemed to be so wacky worked at some level. Hell, of the eight listed, five have seen sequels or ports of the games on current gen systems.
Since the death of the Dreamcast, Sega has still made some awesome games, but a lot of the quirkyness is gone. Super Monkey Ball has it, but nothing else has been as off the wall as the games above. Sega was an innovater, and now as a company that doesn't have to push hardware, is walking the more safe route. That isn't to say their games aren't good -- hell, I've picked up almost every game they have released for the GameCube and Xbox, and I even have two of their PS2 titles for when I get a PS2 -- but they just aren't as innovative any more.
At the very least, they could have skipped the 32x but supported the Sega CD with better games and introduced the hardware at a lower price.
They COULD have, or they could have just released the same crap regardless.
goatdan
04-26-2005, 08:06 PM
I truly believe the Saturn would have been more sucessful has Sega skipped the Srga CD and 32x. At the very least, they could have skipped the 32x but supported the Sega CD with better games and introduced the hardware at a lower price.
A lot of people miss the fact that the Sega CD was a big success. The fact is that the Sega CD was not a full new console -- you couldn't go out and buy a Sega CD without a Genesis. It was an add-on. Add-ons naturally can't have insanely good sales unless the hardware that they get added onto does. The Sega CD sold as well as Sega expected it would have, and had a lot of decent game support for it.
The 32X actually also did very well as an add on for the first couple months, until Sega all but announced that they screwed everyone who bought it by releasing the Saturn without cartridge support (originally, it had been rumored 32X games could play in the cartridge slot, which would've really, really saved Sega a lot of issues in the US) and stopping development.
A lot of people forget that the Saturn was quite successful in Japan... over 700 games were released for it, and it competed quite well against the PSX for almost 3 years... the N64 was somewhat of a dud in Japan.
It's a shame that Sega depended so much on the American market for its profits. Had the Saturn done better in Japan, I honestly believe that the Dreamcast would have had a chance.
Typo, right? You meant that if the Saturn had done better in the US the Dreamcast would've had a better shot?
Indeed, the rise and fall of Sega and their consoles is a sad but facinating story.
I truly believe the Saturn would have been more sucessful has Sega skipped the Srga CD and 32x. At the very least, they could have skipped the 32x but supported the Sega CD with better games and introduced the hardware at a lower price.
A lot of people forget that the Saturn was quite successful in Japan... over 700 games were released for it, and it competed quite well against the PSX for almost 3 years... the N64 was somewhat of a dud in Japan.
It's a shame that Sega depended so much on the American market for its profits. Had the Saturn done better in Japan, I honestly believe that the Dreamcast would have had a chance.
Oh, well. Alternate Universe stories can be fun.
Cheers
:D
Sega's console history is a comedy of errors. Nakayama's decision to discontinue the Genesis, Sega CD, and 32X basically gave Nintendo the still-profitable 16-bit market for another year, and essentially sent developers running into Sony's arms. Add the fact that Bernie Stolar told the world that the Saturn was "not Sega's future," and it's no wonder the system tanked.
As for the DC, it could have done well enough on U.S. sales alone, had Sega the money to support it. The N64 was basically dead in Japan and still managed to last a long time, due to great U.S. sales and Nintendo's large cash store. Sega, in contrast, was bleeding money, and couldn't hold out, even though the DC was doing good in America.
Sega won't be releasing any more consoles, as word has it that they've taken a liking to actually making money for a change. ;)
Push Upstairs
04-26-2005, 11:58 PM
I miss SEGA (no, the current version is a shell of its former glory).
I miss thier "risk taking" they they did with alot of oddball and wacky ideas that, in some cases, other companies are only now coming to embrace.
Sega's arcade games rocked. Period.
The 32X actually also did very well as an add on for the first couple months, until Sega all but announced that they screwed everyone who bought it by releasing the Saturn without cartridge support (originally, it had been rumored 32X games could play in the cartridge slot, which would've really, really saved Sega a lot of issues in the US) and stopping development.
The 32X was supposed to be a low-end 32-bit solution for those who didn't want to buy the more expensive Saturn. If you bought a 32X, you probably weren't going to buy a Saturn for a while (at least that's what they initially had in mind). So I don't see the Saturn not having 32X compatibility being a highly relevant factor.
InsaneDavid
04-27-2005, 05:33 AM
There's a few alternate universes out there.
...and the world ascended into 2-d heaven, and everyone from that reality is awesome at shooters and fighters.
:( ...and I'll spend the next 50 years of my life looking for the gateway to that alternate reality.
All I want from Sega is more SegaAges titles in the US and Daytona 3 to actually happen one of these days. :)
The only thing that is really disappointing to me about losing Sega as a hardware developer is that they were always willing to go out on a limb to develop weird and wacky stuff that no one had any idea if it would work or not.
Such as the SegaCD. :D
The Dreamcast fell apart due to the PS2 bringing on the DVD revolution - and honestly the best looking thing on the PS2 six months after the launch were DVD's. This pretty much totally killed mainstream DC sales in Japan and once the stream of games out of Japan died, the US market slowly dissolved without it's lifeline... then let us not forget Microshaft stealing Shenmue II in the US and raping the Dreamcast of its swan song.
-hellvin-
04-27-2005, 06:10 AM
I blame the 32x as well. Fishsandwhich pretty much summed it up, if this POS was never released, it would have given the sega cd a much richer lineup. Out of all the 32x games I have, I play one regularly, and there's maybe two more that I actually like. It's pretty funny reading through old sega visions and seeing all the 32x games they had planned and how much they promoted the 100+ titles that were coming out for it and knowing the end result today...lol ;D.
Damn Sony. While I enjoy the ps2 quite a bit, when it comes down to most 2d shooters or fighters, it's straight to the dreamcast. I can not stand the KOF 2000 / 2001 pack for the ps2 compared to the intensely superior dreamcast imports. It's sad that the dreamcast as well as most of sega's other systems met a premature end, but they dug their own grave.
Promophile
04-27-2005, 06:58 AM
All i have to say is that i lost ALL faith in Sega as a system maker after the disaster that was the Saturn. (the system itself was the disaster. It has some VERY VERY awesome games on it).
goatdan
04-27-2005, 08:34 AM
The 32X was supposed to be a low-end 32-bit solution for those who didn't want to buy the more expensive Saturn. If you bought a 32X, you probably weren't going to buy a Saturn for a while (at least that's what they initially had in mind). So I don't see the Saturn not having 32X compatibility being a highly relevant factor.
If the cartridge slot of the Saturn supported 32X games, then the 32X would've seen more releases. Instead, Sega came out with an add-on that they knew couldn't sell more than the amount of Genesis's that were actively being used, and then stopped supporting it as soon as the Saturn came out. With that cartridge slot on the 32X doing something, Sega could've kept releasing 32X games and when those 32X owners decided it was time to upgrade systems, they would have already had a number of 32X games to play on the Saturn.
It is a relevant point because the reason the 32X was so disappointing and hurt Sega so much was that it was promised to be supported, and then the Saturn came out early and all 32X games stopped. The 32X only had 31 games released for it total, but if it would have been compatible with the Saturn, it would have been beneficial for companies to develop more for it and, even if it had only been 65 releases, it would have been looked at as MUCH more of a success.
The Dreamcast fell apart due to the PS2 bringing on the DVD revolution - and honestly the best looking thing on the PS2 six months after the launch were DVD's. This pretty much totally killed mainstream DC sales in Japan and once the stream of games out of Japan died, the US market slowly dissolved without it's lifeline... then let us not forget Microshaft stealing Shenmue II in the US and raping the Dreamcast of its swan song.
The failure of the Dreamcast to include a DVD player killed a lot of sales that the PS2 got in Japan simply based on the fact that it was one of the cheapest DVD players, but the death of the Dreamcast was brought on equally as much because of Sega's MIL-CD backdoor and the piracy that it allowed. Had piracy not have been as big of an issue, I don't think that Sega would've closed the chapter on the Dreamcast so quickly.
And the PS2 really didn't kill mainstream DC sales in Japan. They have been still pretty solid in the way of shooters and stuff, and even now full releases are coming out there... (just like in the US from the GOAT Store :D)
InsaneDavid
04-27-2005, 04:20 PM
And the PS2 really didn't kill mainstream DC sales in Japan. They have been still pretty solid in the way of shooters and stuff, and even now full releases are coming out there... (just like in the US from the GOAT Store :D)
Agreed, however once the PS2 hit in Japan, the Dreamcast never again would have the lead share of sales / game development. However, as you said, the hobbyist games turned production releases continue to give the system life. I can get more people to pick up used Dreamcast's based upon the homebrew stuff out there now (BoR, emulation, etc.) than I could four years ago when they were $30 brand new in the bargain bin.
GarrettCRW
04-27-2005, 04:26 PM
then let us not forget Microshaft stealing Shenmue II in the US and raping the Dreamcast of its swan song.
Or, as I call it, the reason why I won't buy an XBox. :D
Ed Oscuro
04-27-2005, 04:30 PM
then let us not forget Microshaft stealing Shenmue II in the US and raping the Dreamcast of its swan song.
Or, as I call it, the reason why I won't buy an XBox. :D
Xerox sold PARC, you know...does anybody boycott Microsoft products because the people at Xerox were idiots? Here you can't even claim that the Sega people were being foolish, and the XBox had little (if anything) to do with the death of the Dreamcast, really.
goatdan
04-27-2005, 04:36 PM
Agreed, however once the PS2 hit in Japan, the Dreamcast never again would have the lead share of sales / game development. However, as you said, the hobbyist games turned production releases continue to give the system life. I can get more people to pick up used Dreamcast's based upon the homebrew stuff out there now (BoR, emulation, etc.) than I could four years ago when they were $30 brand new in the bargain bin.
Well, it could be argued that the Dreamcast never truly had the lead share of sales / games in development anyway, although the point is solid.
There are a lot of homebrew / hobbyiest stuff coming out, and in Japan the releases are still being made by Sega themselves. In the US, the GOAT Store is basically continuing professional game releases for the system as best as possible -- Personally, I don't think our releases quite qualify as homebrews any more than Tengen's NES carts or Accolade's Genesis carts, but that is another story and argument ;).
The fact that the Dreamcast has been reverse engineered and is extremely easy to program for will keep it in the minds of enthusiasts and collectors for a long time, as we have only begun to scratch the surface of stuff that will be released within the next few years for it.
InsaneDavid
04-27-2005, 04:37 PM
then let us not forget Microshaft stealing Shenmue II in the US and raping the Dreamcast of its swan song.
Or, as I call it, the reason why I won't buy an XBox. :D
I actually bought an XBox, bought the XBox release of Shenmue II (I like the dub voices, so sue me), played through it, put Shenmue II on the shelf, then turned around and resold the XBox for $10 less than I bought it for new. LOL
Gzilla23
04-27-2005, 05:00 PM
In my alternate universe Nintendo and Sega team up and put out a joint venture console and make some of the most amazing games ever. Too bad its only a dream.
goatdan
04-27-2005, 05:03 PM
In my alternate universe Nintendo and Sega team up and put out a joint venture console and make some of the most amazing games ever. Too bad its only a dream.
I actually wouldn't be surprised to see some sort of exclusivity thing built up between these two companies. As much as they were competitors against each other, they both have a lot of games that reach out for the same type of market. The Sonic and Super Monkey Ball games were some of the best-selling GameCube games made.
With the Revolution, if it is as quirky as it could be, I wouldn't doubt Nintendo would at least try to adopt Sega as a sort of 2nd party developer for it. It just all depends on if Sega thinks they could make more money as an independant developer or not.
sabre2922
04-27-2005, 05:48 PM
as stated in another post I have a love/hate thing with my PS2 and Sony overall I luv the oh-so many different games that the PS2 provides and I hate just about everything else pertaining to the PS2 shoddy hardware, jaggies etc.
Even to this day Im STILL convinced that the PS2 is only SLIGHTLY more powerfull than the DC.
There were so many games that looked so much better than what was released within the first year of the PS2s life with a very few exceptions like Silent Hill 2 and MGS2 that it urked me to death knowing how much hype the PS2 got and the whole time I was telling my friends " my Dreamcast looks better than this" and that was when all of them came over to play MY PS2 LOL
I would show them Soulcalibur 2 and Shenmue and they would be speechless and say stuff like wow that is awesome but I would rather have a PS2 O_O
Anyway yes I do agree that it still feels very wrong without a new or current Sega console to play and buy new Sega games for my current Sega system. :(
Im hopeful that Nintendo will come to their senses and see what an awesome and powerful partner they could have in Sega if they got them to become a second-party developer/publisher for the Revolution.
I honestly dont know why they didnt approach Sega to do just that with the Gamecube.
Its like these companies live in complete denial until the inevatible happens.
I always LIKED Sega hell the Genesis was my first 16-bit system and I luved the Saturn also. I had an incredible collection for the Saturn including PANZER DRAGOON SAGA I bought new the day of its release and yes I sold it all :frustrated: to get a NEW Sega Dreamcast with Sonic Adventure and Soul calibur launch day 9-9-99 so it was both painfull and well worth it at the time at least, little did I know how rare PDS was :bawling: but back then I wasnt a collecter just a pure gamer and I simply HAD to have the Sega Dreamcast and it DID NOT dissapoint in anyway.
The only other system that I was ever so content with was the Supernes and that seemed like a lifetime before the DC.
It just seems like ever since the DC all of my favorite systems have been destined to failure I luv the Gamecube and look at its place in comparison to PS2 and Xbox. I cant even find any used games for GC in my area AT ALL.but I dont even own one anymore although I did give my beloved Metroid Prime bundle to a kid who had nothing and has a poor family and all he ever wanted forever was a Gamecube.
Ed Oscuro
04-27-2005, 10:45 PM
In my alternate universe Nintendo and Sega team up and put out a joint venture console and make some of the most amazing games ever. Too bad its only a dream.
Well, one of the companies will have to go into bankruptcy first, and then we'd get a joint effort ala SNK vs. Capcom...but wait, the Dreamcast is dead...eh. Oh well LOL
It could always happen.
XxMe2NiKxX
04-27-2005, 11:17 PM
I'd honestly like to see SEGA return to the console market. When they were in the console market, they cared about quality games, and the games they made were memorable classics. Sience SEGA quit the console market, pretty much everything they've released has been shit. On top of that, Genesis, Saturn, and Dreamcast are my favourite and are more played then all of my other consoles combined. Alas...
Sega does what nintendon't.
goatdan
04-28-2005, 12:12 AM
Since SEGA quit the console market, pretty much everything they've released has been s---.
I wouldn't say that. Sega has released a lot of good games since they've stopped producing hardware, they just don't seem to be as innovative or driven to sell hardware as they used to be. I'd say all of the following are excellent:
Crazy Taxi 3
Super Monkey Ball 1, 2 and Deluxe
2K sports series until just now
Sonic games
Toe Jam and Earl 3
House of the Dead 3
Panzer Dragoon Orta
Jet Set Radio Future
Sega GT
And that's just the ones I've played. I don't think their game quality is down at all, especially compared to other games available right now. It just isn't as innovative as it was because now they have to worry about selling software, not systems.
swlovinist
04-28-2005, 01:01 AM
Ahh Sega, the black sheep of once great game companies. I love Sega to death, I have always loved their arcade style approach to games, but I sad to say the company I grew up with is dead. I agree with many on this post that the new stuff Sega is coming up with is ummmm, interesting. Sonic Shadow is just screaming WE ARE OUT OF CREATIVE IDEAS, SO WE ARE GOING TO MILK SONIC. I think it is one of the most terrible ideas I have ever seen them do. To me, Super Monkey Ball series was great, I wish they would make more games like that. The 2K series was great as well, but we know that story(sniff, sniff) Thier compliation, Sega classics for the PS2 is just plain broken. It has to be one of the most half-assed compliations I have ever seen, even though I find columns to be great on it. It is like the rich history the company is just lost in the translation, if they even know themselves that they have a history. Also their strange Xbox niche titles like Spikeout Battle Street(which I own) and Iron Phoenix are just....wierd. They dont represent the quality and polished games I know the comany can do. I look at the company today and now understand why they lost their ass in the console war...they have no f-ing idea what they are doing or what their market is!
Cthulhu
04-28-2005, 02:08 AM
I'm afraid I have to agree with the pundits here. I was really sad when Sega stopped making systems, but I'm even sadder now that they're making lousy games. I used to think about buying a game just because it had the nice, bright "SEGA" logo on it, but now it actually drives me away from the games its on. Shining Tears was wretched, Dororo was mediocre, almost all of the Sega Ages games have been poor (although Sega wasn't actually involved in developing all that many of them, to their credit...), Sakura Taisen V: Ep 0 was junk... etc.
Shining Force Neo looks... mediocre as well, but no way am I shelling out almost 7000 yen to try it. Sonic being turned into a shooter rubs me the wrong was as well. Maybe, just maaaaybe the real Sakura Taisen V will turn out okay and they'll have at least one real solid game out this year, but who knows... *_*
kainemaxwell
04-28-2005, 07:37 AM
Agreed, however once the PS2 hit in Japan, the Dreamcast never again would have the lead share of sales / game development. However, as you said, the hobbyist games turned production releases continue to give the system life. I can get more people to pick up used Dreamcast's based upon the homebrew stuff out there now (BoR, emulation, etc.) than I could four years ago when they were $30 brand new in the bargain bin.
Well, it could be argued that the Dreamcast never truly had the lead share of sales / games in development anyway, although the point is solid.
There are a lot of homebrew / hobbyiest stuff coming out, and in Japan the releases are still being made by Sega themselves. In the US, the GOAT Store is basically continuing professional game releases for the system as best as possible -- Personally, I don't think our releases quite qualify as homebrews any more than Tengen's NES carts or Accolade's Genesis carts, but that is another story and argument ;).
The fact that the Dreamcast has been reverse engineered and is extremely easy to program for will keep it in the minds of enthusiasts and collectors for a long time, as we have only begun to scratch the surface of stuff that will be released within the next few years for it.
I'm sure Sega didn't expect that out of the DC when they put it out so that's good for gamers and collectors. Sega did make some creative and great titles back in the day, now like the res tof the industry it seems like the ymilk their main titles rather then taking chances...
Zubiac666
04-28-2005, 07:59 AM
In my alternate universe Nintendo and Sega team up and put out a joint venture console and make some of the most amazing games ever. Too bad its only a dream.
I actually wouldn't be surprised to see some sort of exclusivity thing built up between these two companies. As much as they were competitors against each other, they both have a lot of games that reach out for the same type of market. The Sonic and Super Monkey Ball games were some of the best-selling GameCube games made.
With the Revolution, if it is as quirky as it could be, I wouldn't doubt Nintendo would at least try to adopt Sega as a sort of 2nd party developer for it. It just all depends on if Sega thinks they could make more money as an independant developer or not.
you know that Sega is in Sammy's ass now,don't you?
And you also know that Sammy hates Nintendo(don't ask me why but they indeed do).
There is no way that Nintendo gets Sega as 2nd party devs.
Ok,Ninty could purchase Sage and Sammy but I guess that won't happen.
but a Sega/Nintendo Hybrid console would rock.
a "Nintega" or "Segendo" or something.
I 'm sure with heavy marketing(TV-Ad:"What do you get when combining the 2 greatest things in videogames?The absolut best console ever.Sega and Nintendo are proud to announce the NINTEGA 1028-bit console which comes with ALL previous Sega and Nintendo games build-in.Soon avaiable in stores near you!") they would get number one spot worldwide with no prob.
*wakes up and runs*
:roll:
goatdan
04-28-2005, 01:02 PM
you know that Sega is in Sammy's ass now,don't you?
And you also know that Sammy hates Nintendo(don't ask me why but they indeed do).
There is no way that Nintendo gets Sega as 2nd party devs.
Ok,Ninty could purchase Sage and Sammy but I guess that won't happen.
Um...
Yes, I know about the Sammy / Sega merger which created the last remaining arcade powerhouse in the world.
I've never heard this business about Sammy hating Sega, and I've found in the business world that most successful businesses, which Sammy most definitely is, don't operate by doing favors for the people they "like" and intentionally doing negative things to the people that they "hate." I'd be willing to be that if Nintendo offered them a deal that would make them more money exclusively programming for a platform that no matter how much Sega "hated" Nintendo, they would take a long hard look at it.
sabre2922
04-29-2005, 02:26 AM
I agree lately Sega has not been well SEGA!
Its sad really :puppydogeyes:
I remember how almost every singe Sonic Team game on Saturn seemed like a gift from the gods and now well what the hell happened?
Dont get me wrong I still like SOME of the Sega games released since the DCs premature demise its just as if they lost their edge somehow :| and the new Shadow game? Im really getting worried.
SoulBlazer
04-29-2005, 03:44 AM
Just a small nitpick -- Sega is the ONLY arcade powerhouse?
At my local D&B, there are MORE new games from Namco and Konami out there then Sega games. Not that Sega does'nt have a lot....it's just that Namco has even more games there and Konami has a lot also Plus Midway is still making arcade games and Eletronic Arts is starting to push into the market.
Maybe in Japan things are bit different, but Sega is not alone in still making arcade games.
To bring this back onto target some, I'm glad to see Sega is doing better and turning a profit since they went software only. In hindsight, it was the only way to save the company.
goatdan
04-29-2005, 11:39 AM
Just a small nitpick -- Sega is the ONLY arcade powerhouse?
At my local D&B, there are MORE new games from Namco and Konami out there then Sega games. Not that Sega does'nt have a lot....it's just that Namco has even more games there and Konami has a lot also Plus Midway is still making arcade games and Eletronic Arts is starting to push into the market.
Maybe in Japan things are bit different, but Sega is not alone in still making arcade games.
That's true, but I'm pretty sure that when they merged, Sammy was the number one and Sega was the number two arcade manufacturers by far. The merger gives them a lot more room to expand, which in today's shrinking arcade industry is a must.
When the merger happened, everyone was asking why in the world Sammy merged with them, and what good that would do. Well, it all came down to Sammy and arcades and Sega and arcades.
Midway no longer makes any arcade games by the way. They stopped production about a year ago now, I believe. It's really too bad, as Atari Games and then Midway West was easily my favorite arcade company.
To bring this back onto target some, I'm glad to see Sega is doing better and turning a profit since they went software only. In hindsight, it was the only way to save the company.
I wouldn't agree it was the only way... but I'm just glad they're still around.