Steven
05-04-2005, 01:12 PM
At this time I'll be presenting to you guys THE CAPCOM INTERVIEW (part 1 of 3) conducted by SSM in their 2nd to last issue, # 36, October 1998. Parts 2 and 3 to come at a later time.
Have a nice day. :)
The CAPCOM Interview
Possibly the greatest videogame developer in the world, Capcom rarely opens its doors to western journalists. This month, we're proud to have an EXCLUSIVE interview with Mr. Noritaka Funamizu, General Producer of Capcom's Development Division, as he reveals future plans, Dreamcast development and Biohazard secrets. WARREN HARROD reports.
http://www.maniac.de/oldhome/reviews/saturn/af/capcom2/c2b.jpg
SSM: Can you tell us what Capcom's plans for the Sega market now that Dreamcast has been announced?
NF: We'll continue producing Saturn games for the rest of this year. Our line-up consists of Capcom Generations, Marvel Super Heroes vs. Street Fighter in October, Dungeons and Dragons Collection in November and Street Fighter Zero 3 in spring next year. That will probably be our final Saturn game. SFZ3, MSH vs. SF and D&D part 2 will all use the 4 MB RAM cart.
http://web.archive.org/web/19970723063805/www.saturnworld.com/media/images/previews/DDOGRE2.JPG
http://www.maniac.de/oldhome/reviews/automat/mr/mvssf/ps1b.jpg
{my note: Final Fight Revenge turned out to be their final Saturn game}
http://web.archive.org/web/19970723063821/www.saturnworld.com/media/images/previews/DDUNDEAD.JPG
SSM: Do you think the Saturn market will collapse after the Dreamcast release?
NF: No, there are still over two million Saturn owners out there. Of course, I don't expect that they will all continue to purchase Saturn games, but I think many of them will still be active users that we can target with our titles.
http://www.maniac.de/oldhome/reviews/automat/mr/mvssf/ps2b.jpg
SSM: Will you continue to port all of your CP-System II arcade games to Saturn?
NF: We're not considering releasing any games after April '99 because we can't be sure that there will be anyone out there still buying Saturn games. Sega has stopped all development on new Saturn titles and will only release a collection of budget games from now on. Most shops will remove their Saturn section of games and replace it with something else.
SSM: Will there ever be another Biohazard game on the Saturn?
http://www.segalife.com/images/screens/residentevil31.jpg
NF: No, there won't. We've already announced this in Japan but we haven't officially stated this overseas yet. We did consider doing Biohazard 2 and we had started it, but we cancelled the project because of Dreamcast.
SSM: Is the Saturn capable of handling Biohazard 2 or would you have needed to use the 4 MB RAM cart?
NF: It wouldn't have been impossible to do a Saturn Biohazard 2. We don't really need any more RAM, the real problem is that the CPU is too slow and it doesn't have the power to handle the graphics calculations. Maybe Sega's own development teams could push the CPU closer to its top performance, but we couldn't.
SSM: What was your first impression on Dreamcast?
NF: It was completely different to what I thought it was going to be. I was surprised to see that it was even more powerful than Model 3. The hardware looks very interesting indeed.
SSM: Did Capcom give any advice to Sega about what it would like to see from the Dreamcast hardware?
NF: We did ask Sega to make sure that it supported 2D titles as well as 3D. However, at the moment the Dreamcast's 2D tools aren't as good as we would like them to be. We're hoping, that before the final version is released, Sega will be able to improve our expectations.
SSM: So will your 2D programming teams be able to produce perfect conversions of CP-System III games on Dreamcast?
NF: That really depends on whether Sega has listened to us or not. If it makes the amendments we've asked for then it should be possible.
http://www.segalife.com/images/screens/sfa31.jpg
Have a nice day. :)
The CAPCOM Interview
Possibly the greatest videogame developer in the world, Capcom rarely opens its doors to western journalists. This month, we're proud to have an EXCLUSIVE interview with Mr. Noritaka Funamizu, General Producer of Capcom's Development Division, as he reveals future plans, Dreamcast development and Biohazard secrets. WARREN HARROD reports.
http://www.maniac.de/oldhome/reviews/saturn/af/capcom2/c2b.jpg
SSM: Can you tell us what Capcom's plans for the Sega market now that Dreamcast has been announced?
NF: We'll continue producing Saturn games for the rest of this year. Our line-up consists of Capcom Generations, Marvel Super Heroes vs. Street Fighter in October, Dungeons and Dragons Collection in November and Street Fighter Zero 3 in spring next year. That will probably be our final Saturn game. SFZ3, MSH vs. SF and D&D part 2 will all use the 4 MB RAM cart.
http://web.archive.org/web/19970723063805/www.saturnworld.com/media/images/previews/DDOGRE2.JPG
http://www.maniac.de/oldhome/reviews/automat/mr/mvssf/ps1b.jpg
{my note: Final Fight Revenge turned out to be their final Saturn game}
http://web.archive.org/web/19970723063821/www.saturnworld.com/media/images/previews/DDUNDEAD.JPG
SSM: Do you think the Saturn market will collapse after the Dreamcast release?
NF: No, there are still over two million Saturn owners out there. Of course, I don't expect that they will all continue to purchase Saturn games, but I think many of them will still be active users that we can target with our titles.
http://www.maniac.de/oldhome/reviews/automat/mr/mvssf/ps2b.jpg
SSM: Will you continue to port all of your CP-System II arcade games to Saturn?
NF: We're not considering releasing any games after April '99 because we can't be sure that there will be anyone out there still buying Saturn games. Sega has stopped all development on new Saturn titles and will only release a collection of budget games from now on. Most shops will remove their Saturn section of games and replace it with something else.
SSM: Will there ever be another Biohazard game on the Saturn?
http://www.segalife.com/images/screens/residentevil31.jpg
NF: No, there won't. We've already announced this in Japan but we haven't officially stated this overseas yet. We did consider doing Biohazard 2 and we had started it, but we cancelled the project because of Dreamcast.
SSM: Is the Saturn capable of handling Biohazard 2 or would you have needed to use the 4 MB RAM cart?
NF: It wouldn't have been impossible to do a Saturn Biohazard 2. We don't really need any more RAM, the real problem is that the CPU is too slow and it doesn't have the power to handle the graphics calculations. Maybe Sega's own development teams could push the CPU closer to its top performance, but we couldn't.
SSM: What was your first impression on Dreamcast?
NF: It was completely different to what I thought it was going to be. I was surprised to see that it was even more powerful than Model 3. The hardware looks very interesting indeed.
SSM: Did Capcom give any advice to Sega about what it would like to see from the Dreamcast hardware?
NF: We did ask Sega to make sure that it supported 2D titles as well as 3D. However, at the moment the Dreamcast's 2D tools aren't as good as we would like them to be. We're hoping, that before the final version is released, Sega will be able to improve our expectations.
SSM: So will your 2D programming teams be able to produce perfect conversions of CP-System III games on Dreamcast?
NF: That really depends on whether Sega has listened to us or not. If it makes the amendments we've asked for then it should be possible.
http://www.segalife.com/images/screens/sfa31.jpg